overwatch inflation
taking damage or healing makes you bigger. wholesome 100 chungus
if you get too big you explode & die, damaging allies & enemies around you
crouch to activate noclip if you're too big
passing a certain size threshold also makes you explode on death
game details
- red ring/text means the player is going to burst. the red ring shows the explosion radius
- orange text means the player will explode on death. range shown by ring.
- explosion damage scales with player size & proximity to epicenter. so does knockback.
- size increase scales with magnitude (amount) of damage/healing taken
workshop settings
inflation rates (divided by 100 for precision)
(this means multiply the number by 100 for the size increase per dmg/healing point)
name | default value |
---|---|
upscale/damage point received | 0.18 |
upscale/healing point received | 0.18 |
size limits
name | default value |
---|---|
size at which noclip is available on crouch | 2 |
size at which player bursts | 7.5 |
size at which players explode on death | 2.5 |
explosions
name | default value |
---|---|
affect allies of exploding player | enabled |
affect enemies of exploding player | enabled |
max damage at explosion epicenter | 1000 |
max explosion radius | 30 |
max knockback force at epicenter | 35 |
reuploaded with an appropriate name. oops