taking damage or healing makes you bigger. wholesome 100 chungus
if you get too big you explode & die, damaging allies & enemies around you
crouch to activate noclip if you're too big
passing a certain size threshold also makes you explode on death
game details
- red ring/text means the player is going to burst. the red ring shows the explosion radius
- orange text means the player will explode on death. range shown by ring.
- explosion damage scales with player size & proximity to epicenter. so does knockback.
- size increase scales with magnitude (amount) of damage/healing taken
workshop settings
inflation rates (divided by 100 for precision)
(this means multiply the number by 100 for the size increase per dmg/healing point)
name |
default value |
upscale/damage point received |
0.18 |
upscale/healing point received |
0.18 |
size limits
name |
default value |
size at which noclip is available on crouch |
2 |
size at which player bursts |
7.5 |
size at which players explode on death |
2.5 |
explosions
name |
default value |
affect allies of exploding player |
enabled |
affect enemies of exploding player |
enabled |
max damage at explosion epicenter |
1000 |
max explosion radius |
30 |
max knockback force at epicenter |
35 |
reuploaded with an appropriate name. oops