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taking damage or healing makes you bigger. wholesome 100 chungus
if you get too big you explode & die, damaging allies & enemies around you
crouch to activate noclip if you're too big
passing a certain size threshold also makes you explode on death

game details

  • red ring/text means the player is going to burst. the red ring shows the explosion radius
  • orange text means the player will explode on death. range shown by ring.
  • explosion damage scales with player size & proximity to epicenter. so does knockback.
  • size increase scales with magnitude (amount) of damage/healing taken

workshop settings

inflation rates (divided by 100 for precision)

(this means multiply the number by 100 for the size increase per dmg/healing point)

name default value
upscale/damage point received 0.18
upscale/healing point received 0.18
size limits
name default value
size at which noclip is available on crouch 2
size at which player bursts 7.5
size at which players explode on death 2.5
explosions
name default value
affect allies of exploding player enabled
affect enemies of exploding player enabled
max damage at explosion epicenter 1000
max explosion radius 30
max knockback force at epicenter 35

reuploaded with an appropriate name. oops

Players | 1 - 12
Categories: Scrims, Miscellaneous
Heroes: D.va, Orisa, Reinhardt, Roadhog, Sigma, and 27 more...
Created at:
Last updated:
Current version: 1.0.0

Controls

Crouch
enable noclip (if your size exceeds the threshold)
enable noclip (if your size exceeds the threshold)
enable noclip (if your size exceeds the threshold)
enable noclip (if your size exceeds the threshold)
enable noclip (if your size exceeds the threshold)

Snippet

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