overwatch inflation
taking damage or healing makes you bigger. wholesome 100 chungus
if you get too big you explode & die, damaging allies & enemies around you
crouch to activate noclip if you're too big
passing a certain size threshold also makes you explode on death
game details
- red ring/text means the player is going to burst. the red ring shows the explosion radius
- orange text means the player will explode on death. range shown by ring.
- explosion damage scales with player size & proximity to epicenter. so does knockback.
- size increase scales with magnitude (amount) of damage/healing taken
workshop settings
inflation rates (divided by 100 for precision)
(this means multiply the number by 100 for the size increase per dmg/healing point)
name | default value |
---|---|
upscale/damage point received | 0.18 |
upscale/healing point received | 0.18 |
size limits
name | default value |
---|---|
size at which noclip is available on crouch | 2 |
size at which player bursts | 7.5 |
size at which players explode on death | 2.5 |
explosions
name | default value |
---|---|
affect allies of exploding player | enabled |
affect enemies of exploding player | enabled |
max damage at explosion epicenter | 1000 |
max explosion radius | 30 |
max knockback force at epicenter | 35 |
reuploaded with an appropriate name. oops
Controls
enable noclip (if your size exceeds the threshold)
enable noclip (if your size exceeds the threshold)
enable noclip (if your size exceeds the threshold)
enable noclip (if your size exceeds the threshold)
enable noclip (if your size exceeds the threshold)
Snippet
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