Trackable Projectile WSCE Mixin
This code is over 6 months old. The code may have expired and might no longer function.
"Man, I wish I could track who this custom projectile hit!" "I wish there was an easy way to track projectiles"
Well, now there is! simply paste the mixin from here & paste it in your mode, make a copy of this form, enter in your info, and copy + paste the text! (Mixin is in snippet)
Notes:
- The created projectile cannot be tracked by DM or Deflect
- The mixin pauses the action list of the current rule until the projectile has collided/timed out
- The indexes of the various variables need to be different if one player is able to make/track 2 projectiles at the same time
- The rule has to have an event player for this to work properly, and the variables will link to the event player
- A zero hitbox radius will use 1 ray cast in a while loop, but a non-zero hitbox radius uses 4.
submit feedback in comments, I'd love to see what everyone thinks of this!
Players |
1 - 1
Categories:
Tools
Maps:
Workshop Island
Created at:
Last updated:
Current version:
1.0
Share URL:
https://workshop.codes/trackable-projectile
Snippet
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