Workshop.codes
Create
Blockerman_101

Trackable Projectile WSCE Mixin

This code is over 6 months old. The code may have expired and might no longer function.

"Man, I wish I could track who this custom projectile hit!" "I wish there was an easy way to track projectiles"

Well, now there is! simply paste the mixin from here & paste it in your mode, make a copy of this form, enter in your info, and copy + paste the text! (Mixin is in snippet)

Notes:

  • The created projectile cannot be tracked by DM or Deflect
  • The mixin pauses the action list of the current rule until the projectile has collided/timed out
  • The indexes of the various variables need to be different if one player is able to make/track 2 projectiles at the same time
  • The rule has to have an event player for this to work properly, and the variables will link to the event player
  • A zero hitbox radius will use 1 ray cast in a while loop, but a non-zero hitbox radius uses 4.

submit feedback in comments, I'd love to see what everyone thinks of this!

Players | 1 - 1
Categories: Tools
Heroes: D.va, Doomfist, Junker Queen, Orisa, Ramattra, and 33 more...
Created at:
Last updated:
Current version: 1.0

Snippet

Loading...

Users Also Like

Similar Codes

Workshop.codes
Join the Workshop.codes Discord