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Sleep 'N Yeet

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This mode is certified by Grandeur Hammers: https://grandeurhammers.com/#

General

Sleep 'N Yeet is a super simple yet super fun gamemode that involves throwing enemies off the island! By using Ana's Sleep Dart, you can knock a foe down so that you can pick them up onto the top of your head! Make sure to throw them off the island quickly, or else they will awake from their slumber and escape. Also, you'll have to watch out for other wake enemies, as they may want to steal your prey!

Don't have any friends to share the fun? Maybe you want to host a while-you-wait lobby and gather players over time? Don't you worry, this gamemode has AI. Whenever the player count is less than 12, AI will fill the place and attempt to kill you. They are pretty accurate and very efficient when taking out the trash.

Customization

Want to change things up? This gamemode provides a lot of workshop settings. In case you don't know, as the host, go into the lobby settings. Follow these instructions:

Credit:

  • Thanks to Deltin#1624 for OSTW, which is the scripting language used for Sleep 'N Yeet.
  • Thanks to Zezombye#9938 for OverPy, which is the scripting language that Sleep 'N Yeet used to use.
  • Thanks to Grandeur Hammers, for supporting this project.
  • Thanks to the numerous testers out there who helped get this mode to where it is at today.
  • Thanks to all the players who continue to play this gamemode!

Feedback:

  • You can leave a comment here, or you can check out the Grandeur Hammers discord and leave feedback there (linked in my profile!)

Script Files:

Featured in:

Overwatch Contenders Gauntlet 2020 (Timestamp included): https://youtu.be/FmNRj2AgJ2k?t=1197
SI Not Found's video: https://www.youtube.com/watch?v=hxeEgVsFTI8

Overview

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Update Log (18)

  • New Random Names for Bots
    • See if you get all the references!
  • Ultimate activation and usage has some new visual flair.
  • Updated extra map visuals.
    • Workshop Island (Night) fog has been reduced.
    • Workshop Chamber has been reworked from a scuffed hot air balloon to a more resourceful, but still scuffed, flimsy sky tower.
  • Updated pickup ring movement to update every frame.
  • Bots now will spawn up to 12 (assuming there are no players) by default.
  • Adjusted Bot behavior slightly.
  • Updated HUD slightly.
  • Fixed bug that prevented a player from picking up other sleeping players if originally carried by a disconnected player.
  • Converted entire source code base to OSTW script.

Bug Fix:

  • Sometimes the leader status can still get unsynced (if leader disconnects, there was a chance it was given to the wrong person if they were in the lobby longer). The bug fix should now prevent that.
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