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Insurgence

Insurgence

The siege in Toronto continues, endangering civilian lives, you need to help them under Sojourn's command. Begin by locating the civilians and escorting them to safety. Then, disable the powerful Null Sector Siege Cannon, secure access to the subway, and prepare for a final showdown with one of Null Sector commanders - The Wraith.


Talent System



Talents
At the start of each mission, you’ll choose from three sets of two talents to customize your hero's abilities. Each talent alters how an ability works, letting you adapt your playstyle to the mission’s unique challenges. Additionally, every hero has a permanent enhancement that remains active regardless of which talents you choose.
D.Va
Zarya

Echo
Pharah
Sojourn

Baptiste
Mercy

D.va

Notable CO-OP Changes
  • Defense Matrix duration increased

  • Boosters knockback increased

  • Call Mech charges faster

Game Over
  • Mech explodes when it reaches 0 health

Shooting Star
  • Boosters deal more damage and set enemies on fire

Macro Missiles
  • Dealing damage with Micro Missiles restores health and Defense Matrix resource

Wings of Liberty
  • Self Destruct's explosion deals more damage, stuns and burns enemies

Colossus
  • Fusion Cannons are more effective agaings enemies with more health

Voltage Grid
  • Defense Matrix damages enemies it's casted on


Zarya

Notable CO-OP Changes
  • Particle Cannon ammo increased

Plasmathrower
  • Particle Cannon sets enemies on fire at high energy

Big Bang
  • Alt Fire briefly stuns and has damage greatly increased at high energy

Event Horizon
  • Graviton Surge deals more damage and stuns enemies trapped inside

Particle Accelerator
  • Kills with Particle Cannon restore Particle Barriers

Ergosphere
  • Periodically fire energy bolts alongside Particle Beam

Surface Tension
  • Particle Barriers explode when they expire


Echo

Notable CO-OP Changes
  • Tri-Shot ammo increased

  • Duplicating an enemy immediately charges your ultimate

Focusing Optics
  • Focusing Beam bonus damage starts at 75% health. Heal for dealt damage

Air Support
  • Start to regenerate health when gliding. Using Glide makes you faster

Silver Lining
  • Tri-Shot critical hits add extra shots to the next Sticky Bombs attack

Neural Net
  • Teammates share your ultimate charge in Duplicate

Under My Wing
  • Using Flight sends 2 wingblades that seek enemies

Spark Recoil
  • At half health, unleash a massive pulse wave that freezes enemies, works while duplicating


Pharah

Notable CO-OP Changes
  • Jump Jet cooldown decreased

  • Hover Jets maximum time increased

Lift-Off
  • Jump Jet and Jet Dash set enemies around you on fire

Vertigo
  • Concussive Blast deals damage and knocks enemies down

Weaponized Storm
  • The last shot in the clip is faster and sends more rockets

Maintenance
  • Your health is replaced with armor, heal while on the ground

Aerial Superiority
  • Deal critical hits against airborne enemies, also affects rooted or knocked down enemies

Carbet Bomb
  • Barrage sets enemies on fire


Sojourn

Notable CO-OP Changes
  • Power Slide cooldown decreased

Grand Entrance
  • Landing after using Power Slide deals damage

Thunderous Thighs
  • Sliding into enemies knocks them down

Matter Splatter
  • Disruptor Shot leaves behind a splash of small explosives as it flies

Aerial Ambuscade
  • Deal more damage while airbourne

Aurora Borealis
  • Landing high-power Railgun shot immediately follows up with a Disruptor Shot

Distortion Shot
  • Enemies inside of Disruptor Shot take more damage


Baptiste

Notable CO-OP Changes
  • Amplification Matrix duration increased

  • Immortality Field cooldown significantly shortened

Undertaker
  • Killing enemy makes next burst deal more damage

Exo-Smash
  • Crouching after using Exo Boots smashes you into the ground dealing damage and healing nearby allies

Flinching
  • Biotic Grenades damage enemies around allies that are healed by it

Corrosive Burst
  • Regenerative Burst poisons nearby enemies upon activation

Reinforcement
  • Immortality Field grants damage resistance and increases damage dealt

Second Wind
  • Regenerative Burst is used twice


Mercy

Notable CO-OP Changes
  • Ressurect cooldown significantly decreased

Shining Arrival
  • Guardian Angel stuns enemies you fly by

Stun Punch
  • Mercy's melee attacks stun and heal allies around you

Thunderstorm
  • Caduceus Staff loses its damage amplifying beam, instead you fire bolts with it

Miracle Worker
  • Resurrect works on multiple targets, makes you invulnerable and is instant

Archangel
  • During Valkyrie your health is doubled and you shoot energy orbs that seek target

Leader's Devotion
  • You cast an aura around yourself that boosts damage and heals allies





Enemies

Normal Units

Enemy Description
Echo Nulltrooper Standard grunt, equipped with basic Tri-Shot. They may be easy to take down, but they’re dangerous in large groups.
Pharah Jumpjet A flying unit armed with a rocket launcher. They will dodge your attack while flying in the air and launching attacks from above.
Brigitte Eradicator A heavy unit with a large frontal shield, firing triple shots of plasma energy. Eradicators require flanking tactics to bypass their shield and deal damage effectively.
Echo Elite Nulltrooper A more advanced version of the Nulltrooper, these enemies fire volleys of sticky bombs with explosive impact and have greater health. They’re both tanky and hazardous up close, demanding quick elimination.
Pharah Elite Jumpjet An upgraded version of the Jumpjet that drops mines mid-air and fires rocket barrages. With increased health, this unit is more resilient and unpredictable, making it a serious airborne threat.

Special Units

Enemy Description
Orisa Artillery A massive tank equipped with dual side cannons that deal heavy damage. once both cannons are destroyed, the Artillery charges at players, attempting to crush them with powerful stomps.
Widowmaker Stalker Agile and dangerous, the Stalker teleports and self-heals. It can pull players toward itself to execute them, while three drones orbit it as additional protection. Prioritize this unit, as it can quickly disrupt your team’s formation.
Mercy Vulture A flying unit with three different attacks: laser, rocket barrage, and EMP. The EMP disables player abilities, forcing you to stay mobile and adapt as it strikes from above.

Objective-Oriented Units

Enemy Description
Symmetra Slicer A fast, agile unit with a damaging laser, focusing on attacking objectives over players. They swarm targets to quickly break down defenses, swift elimination is crucial to protect mission objectives from their assaults.
Wrecking Ball Breacher A heavily armored unit designed for explosive damage. Slow-moving but durable, the Breacher carries an explosive charge that detonates upon reaching its target, dealing significant area damage. Stopping it before it reaches key points is essential to avoid massive destruction.
Zenyatta Subjugator A floating unit that focuses on its primary objective—capturing omnics. Designed to ignore most enemy forces, it methodically seeks out and abducts targets, creating a constant threat to allies on the field.

Bosses

Enemy Description
Widowmaker Wraith A tall, imposing omnic, the Wraith wields a heated blade and four plasmatic blasters, making her a relentless and formidable adversary. She combines swift melee attacks with deadly ranged volleys, creating a high-stakes challenge for any who face her. She dominates the battlefield, forcing players to balance dodging her blaster fire with countering her brutal blade strikes.

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