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Wrecking Ball has been reworked into a Damage hero

Be sure to comment suggestions/bugs! Wrecking Ball ha not been playtested very much so he might be to ovepowered (don't say "nerf ball", instead say "nerf grapple cooldown").

  • Size decreased by 25%

  • Health decreased from 700 to 300

  • Now it's more obvious when realoading while rolling

  • Wrecking Ball is now better at countering Sombra's Hack: hack cooldown increased, does not deactivate Numbness or Adaptive Damage (does prevent activation if hacked before the button press) and does not prevent Hamster's Adrenaline effects

Grappling Claw
  • Range decreased from 23 to 17 meters

  • Now uses charges (max charges: 5; start with 0; gain 1 every 5 seconds)

Piledriver
  • Cooldown increased by 2 seconds

Roll
  • Disabled (you are still able to toggle roll by grappling / shooting)

  • Automatically starts when reloading

Adaptive Shield
  • Removed

Numbness
  • New ability 1, assigned to LSHIFT by default

  • Duration: 3 seconds, configurable in workshop settings

  • Using the ability prevents receiving healing or damage

  • After that, all acumulated damage and healing will be dealt, without killing the player

  • Why? Wrecking Ball is going numb from all that rolling around the map

Adaptive Damage
  • New ability 2 assigned to E by default

  • Duration: 5 seconds, confirgurable through workshop settings

  • Increases damage dealt by the amount of players nearby (similar to Adaptive Shields)

Hamster Adrenaline
  • New passive

  • Every time you earn an elimination you instantly reload your weapon

  • Every time you deal a final blow you heal 75 health

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