Hybrid Overload is a new take on the core Overwatch mode, Hybrid.
In this mode, players must fight to capture a middle point, once the point is captured, the team that successfully captures the point will then have to push a payload while the team that lost the point, must work together to prevent it from advancing.
This mode was initially gonna be a Payload Race from TF2 but I decided to spice it up to make it my own mode.
You could also customize the mode as much as possible!
General Settings - Main settings for the mode
|Capture Speed Scalar
|The speed in which the point is being captured
|Payload Move Scalar
|The speed in which the payload is being moved
|Respawn Time in Seconds
|How long it takes for a player to respawn
|Setup Time in Seconds
|How long Setup lasts
|Point Lock Time in Seconds
|How long the point will be locked
|Game Time in Seconds
|How long players have to capture the point
|Time added after capture in Seconds
|How much time is added after the point is captured
|How far the attackers need in meters for the payload to move
Misc Settings - Settings that arent that important
|Allow shortcut for attackers
|Will spawn in a portal for attackers to teleport to where the capture point is, acting as a workaround for the lack of a change in Spawn Rooms
|Auto Ping mode progression
|Pings like Countdown, Attacking, and Defending will be utilized to replace the lack of an Announcer
|The hero acting as a payload, changing does not affect the mode