Better Ball
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Wrecking Ball has been reworked into a Damage hero
Be sure to comment suggestions/bugs! Wrecking Ball ha not been playtested very much so he might be to ovepowered (don't say "nerf ball", instead say "nerf grapple cooldown").
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Size decreased by 25%
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Health decreased from 700 to 300
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Now it's more obvious when realoading while rolling
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Wrecking Ball is now better at countering Sombra's Hack: hack cooldown increased, does not deactivate Numbness or Adaptive Damage (does prevent activation if hacked before the button press) and does not prevent Hamster's Adrenaline effects
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Range decreased from 23 to 17 meters
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Now uses charges (max charges: 5; start with 0; gain 1 every 5 seconds)
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Cooldown increased by 2 seconds
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Disabled (you are still able to toggle roll by grappling / shooting)
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Automatically starts when reloading
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Removed
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New ability 1, assigned to
LSHIFT
by default -
Duration: 3 seconds, configurable in workshop settings
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Using the ability prevents receiving healing or damage
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After that, all acumulated damage and healing will be dealt, without killing the player
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Why? Wrecking Ball is going numb from all that rolling around the map
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New ability 2 assigned to
E
by default -
Duration: 5 seconds, confirgurable through workshop settings
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Increases damage dealt by the amount of players nearby (similar to Adaptive Shields)
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New passive
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Every time you earn an elimination you instantly reload your weapon
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Every time you deal a final blow you heal 75 health