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DO NOT EXPECT THIS TO WORK IF HAZARD IS NOT AVAILABLE ANYMORE, UNTIL HE IS FULLY RELEASED

Hazard
Violent Leap
  • Mobility: when Distance between the current Walk Node is futher than 8 Meters, No Targets are spotted and it isn't on Cooldown

  • Offensive: Target is spotted within 4-12 Meters and it isn't on Cooldown

Jagged Wall
  • Defensive: when below 50% Health, a Target is spotted, and it isn't on Cooldown (aimed infront self)

  • Offensive: when Target spotted within 25 Meters and it isn't on Cooldown (aimed at targets feet)

Spike Guard
  • Reload: when a Target is spotted either during a reload animation or when the clip is empty and its resource is above 20% (will continue until ammo is at [target health / 40], so if target has 200HP than wait until 5 Shots loaded)

  • Defensive: when attacked within 1-3 seconds (dependent on HP from 80% to 0%), health is below 80% and its resource is above 20% (will continue until the last damage was longer than 2-5 seconds ago)

Downpour
  • Whenever 3+ Targets Spotted (Amount Reduced if Less than 3 Enemies)


Sources

This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.

Players | 1 - 10
Categories: Miscellaneous
Heroes: All
Created at:
Last updated:
Current version: 1.0.0

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