Hazard AI + 1 sources
DO NOT EXPECT THIS TO WORK IF HAZARD IS NOT AVAILABLE ANYMORE, UNTIL HE IS FULLY RELEASED
Hazard
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Mobility: when Distance between the current Walk Node is futher than 8 Meters, No Targets are spotted and it isn't on Cooldown
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Offensive: Target is spotted within 4-12 Meters and it isn't on Cooldown
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Defensive: when below 50% Health, a Target is spotted, and it isn't on Cooldown (aimed infront self)
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Offensive: when Target spotted within 25 Meters and it isn't on Cooldown (aimed at targets feet)
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Reload: when a Target is spotted either during a reload animation or when the clip is empty and its resource is above 20% (will continue until ammo is at [target health / 40], so if target has 200HP than wait until 5 Shots loaded)
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Defensive: when attacked within 1-3 seconds (dependent on HP from 80% to 0%), health is below 80% and its resource is above 20% (will continue until the last damage was longer than 2-5 seconds ago)
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Whenever 3+ Targets Spotted (Amount Reduced if Less than 3 Enemies)
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.