Workshop.codes
Login
Create
Crebos

Official Doomfist Sumo (v 4.4)

This code is over 6 months old. The code may have expired and might no longer function.

20 Comments

Log in or Sign up to leave a comment.
Zaword about 6 years ago

Why I can't enable allow people in queue to join?

Crebos creator about 6 years ago

There is an option in the settings for it I think. Should be no problem to activate it again. I disabled it because there were players constantly joining and leaving, which was not very enjoyable.

dynamicaljon over 6 years ago

I’m having all kinds of issues with the latest patches, people dying at the start and real glitchy behavior, is there an updated one by chance?

dynamicaljon over 6 years ago

I put 3.4.1 into the Wild with some fixes, i need to fix Ulting, in 3.4.2

bobletmein about 6 years ago

what is code for 3.4.1

crenix over 6 years ago

There is currently a bug where there is a race condition between checking if a player should die and when the players are spawned, which randomly kills people when they spawn. This is due to too small of a Wait() in the "Start Round, Ressurect and Teleport". Changing it to Wait(2, Ignore Condition); seems to fix the issue since it delays setting the matchStatus to 1 so it doesn't kill people.

Also, doom sumo uses a sphere as the boundary, which makes for some unfortunate circumstances where you can die when you feel you shouldn't. How do you feel about using a polygon boundary? I believe I've seen one in another workshop before.

Zenofy over 6 years ago

With the workshop maps and changes on the PTR, is it possible Sumo could be played on the new Island map?

Crebos creator over 6 years ago

Ive looked at it and yea looks pretty good. I will make a new version as soon as it goes live, with multiple maps, and other small improvements. :)

Zenofy over 6 years ago

Are there any more versions in the works? Love the gamemode, become a sort of household tradition to play this with friends now!

Would love to see a new map or something, a new arena would be awesome.

Crebos creator over 6 years ago

Yes ill sure work on new versions in future

Unfortunately there are no other good maps suited for sumo, and I cannot modify maps to create own arenas.

Zenofy over 6 years ago

Would you mind sharing any plans? If I recall, there's a mode called Sigma Dodgeball - that could be a good map for a larger Doomfist sumo match.

Affy over 6 years ago

Hi, just to say a completely game braking glitch is that if the winner lands a meteor strike just as the game is ending the next round will be in the lobby not the rooftop but none of the functions work anymore.

Crebos creator over 6 years ago

Hello thanks for telling
Cant quite retrace what you mean. Are you sure you are using the original Version and not a modified one?
I'd love if you could reproduce and show what you mean. My blizz Tag is Crebos#2206 just add and text me

Affy over 6 years ago

Btw it’s kinda hard to pull off but happens accidentally surprisingly often

mitsiee over 6 years ago

I think I liked the scoring system in 2.5 better. I suppose the new system is more fair with randoms dropping in and out, but when you're with a group of friends is nice to work towards a goal. Which is much harder with the current Winrate score.

Crebos creator over 6 years ago

Hello mitsiee thanks for your Feedback. You are totally right, I now added a Configuration option, to easily change it. Check out version 2.7 :)

firzen over 6 years ago

Hey, really enjoying this mode.
However, I cannot find the option to turn off the match to be infinite.

I changed the deathmatch scsores to win to 1 but it still continues after someone has score 1

Crebos creator over 6 years ago

Hello firzen thanks for your Feedback.
I now have added a configuration option in the Workshop, to easily change the mode from infinite to deathmatch mode. Check out version 2.7 :) (how it works is explained on the bottom)

mitsiee over 6 years ago

You could try adding something like this to the "Kill Counter" rule:

actions
{
    Skip If(Compare(Player Variable(Event Player, B), <, 10), 1);
    Declare Player Victory(Event Player);
}

Where "10" is the number of wins required to win. I'm not entirely certain if that will work, but it's worth a try.

Crebos creator over 6 years ago

It would work yes

Workshop.codes