Ana Endless Paintball

1950N
Ana Paintball with modifications:
  • Hardscope limited to one bullet and 1.5s aiming time
  • Nano boost killstreak. Makes you survive one extra hit
  • Jump pads around the map to give lowground options
  • Teleport portal to balance out bad spawn location
  • Matches are endless, have no time limit
  • Performance based score, because the game is endless
  • Stats UI under score
  • Paint splatter effects on kill
  • Killstreak notifications
  • Highest lobby killstreak under killfeed
  • Automatically destroying railings with invisible Hammond AI at the start of the game
Credits:

Ana Image

Categories | Free for all
Heroes | Ana
Created at |
Last updated |
Current version | 2.1.0

Update Log

2.1.0 (latest)
1950N
  • Nano boost's effect now lasts 0.8 seconds longer to make up for the staggering sound and effects from nano and over-time damage effect to better suit the visuals
  • Re-wrote the No-Hardscope system to support toggle-aim players
    1. The new system gives hints to the user what's allowed and what isn't while preventing hardscoping. a. When the user zooms in for longer than 1.5s, a small on-screen message alerts the user about the limited scope time. b. When the user attempts to shoot more than one round while scoped, a small on-screen message alerts the user about the one scope shot rule and prevents the shooting
    2. With this system the user will quickly and clearly understand and learn the rules of "no hardscope" without automating the process or punishing the player.
    3. This system also supports toggle-aim users by not interfering with their ability to aim down sights
2.0.0
P5008

Re-wrote the rendering framework for world-objects
Fixed a bunch of visual stuff
More efficient back-end

1.4.1
TPDFE

Added version control
Added host message requesting nicely to check for new codes at the start of the game
Fixed an issue when you have high ping and toggle-zoom enabled with the scope timer

1.3.2
80MWN

Removed some high-ground jump pads to reduce interference with gameplay.
Added an extra portal entrance for lowground spawns for balancing reasons

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