Defeat the Demon Lord
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Four intrepid heroes face off against Demon Lord Reinhardt in this 4 vs. 1 Team Deathmatch for the fate of the kingdom! Will you burn the kingdom to the ground as the Demon Lord, or rescue it from his claws as our intrepid heroes? The heroes have numbers and speed on their side, but beware, for the Demon Lord has raw power and a few tricks up his sleeve...
Down the Demon Lord 3 times to claim victory as the heroes, or eliminate the heroes 30 times as the Demon Lord to win!
The Demon Lord
Demon Lord Reinhardt
- Falling off the map is no longer always lethal. Instead, if Reinhardt has more than 2000 HP when he falls off the map, Reinhardt will immediately respawn at the cost of 2000 HP. If Reinhardt has 2000 HP or less when he falls off the map, he will die.
- Base health increased by 2800 from 350 to 2150*
- Armor increased from 250 to 3000
- Health/armor total increased from 550 to 6150*
- Base damage dealt increased by 50%
- Base movement speed increased by 20%
*Note: In the Arcade, the tank role passive bonus health of 150 base health is applied, whereas the Workshop version does not include the tank role passive bonus health. Numbers shown here are for the Arcade version.
- While charging, set enemies within 5m on fire for 3 seconds, dealing 20 DPS.
- Now shoots two additional firestrikes in a horizontal spread, similar to Genji's secondary fire.
(Note: additional firestrikes do not pierce enemies due to Workshop limitations)
- Now affects all enemies within a sphere instead of traveling along the ground in a cone
- Grants Reinhardt a 50% move speed bonus and an additional 50% damage boost for 10 seconds after successful activation
Powerups
Powerups are floating orbs scattered around the map that the Demon Lord can collect to gain an advantage in his battle against the heroes.
Speed
These powerups are green and have the Tracer blink icon on them. When collected, they will increase Reinhardt's movement speed by 50% for 5 seconds. Does not stack with the movement speed granted by Earthshatter. Speed powerups take 10 seconds to recharge.
Ultimate Charge
These powerups are orange and have the Earthshatter icon on them. When collected, the powerup will grant Demon Lord Reinhardt 20% charge towards his ultimate. Cannot be collected when Reinhardt is at full charge. Ultimate Charge powerups take 20 seconds to recharge.
Heroes
Tank
*Note: In the Arcade, the tank role passive bonus health of 150 base health is applied, whereas the Workshop version does not include the tank role passive bonus health.
Junker Queen
- Base move speed increased by 30%
- Slows Reinhardt for the duration of the bleed damage. Does not stack with other slows.
Orisa
- Cooldown increased by 50%
- Cooldown increased by 50%
Damage
Tracer
Genji
- Increases Genji's base health by 400 for its duration
- Damaging Reinhardt with Dragonblade slows Reinhardt for 2 seconds
Torbjörn
Support
Kiriko
Lifeweaver
- Movement speed increased by 30%
- Ammo requirement removed (infinite ammo)
- Ammo requirement removed (infinite ammo)
Lúcio
Source Code
This project was developed using the script compiler OSTW by Deltin. The full OSTW source code and all related files can be found at github.com/CactusPuppy/defeat-the-demon-lord.
Source code
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22 Comments
so these commissions... will they be a one time thing or will this happen again in the future?
It would be great to see workshop games put up in the arcade ever now and again.
https://us.forums.blizzard.com/en/overwatch/t/fix-a-rule-on-demon-lord-mode/828452
This goofy dude keeps reporting bugs and feedback to the forums here's one of them.
Also found this one with is reporting the same bug
https://us.forums.blizzard.com/en/overwatch/t/demon-lord-exploit/828046
Unfortunately I cannot update the mode in the Arcade due to technical limitations, and frankly I'd rather not continue to maintain this mode. It was a fun experience, but it's time to move on for me
Understandable
Why is the mode in arcades? Did the OW devs commission you?
Yep, I was contracted by Blizzard to make this mode in an official capacity!
my compliments! but was it intentional to avoid the polishing process on your workshop such as not having other characters with fantasy skins already equipped (like reinhardt) or using power up stations more similar to those seen in Battle for olympus?
@Mefionir It was not intentional, I simply didn't have any access to anything beyond the Workshop (i.e. no internal tooling).
That's cool, but why, were the devs too lazy themselves? And do you also do PvE, which the devs can't do?
Please. Don’t shame the devs. I honestly think they are having a very rough time just to even give enough content to millions of us.
I'm just gonna give 1 crticism about the game and its quite subjective but i think 2 powerups kinda lacks for the boss. Maybe a bit of CC Powerups may make it more diverse.
However i can easily counter myself by saying it will reduce skill usage for the boss to win.
Idk, what do you think?
Would've loved to have done that if I had more time! I was thinking of jump boost and lifesteal, but I didn't get enough time to implement and place them.
Time limits are annoying but hey atleast we have a fun mode that became official :D
idk why but i feel like charge should multi pin.
Sounds cool, but would've been a pain to implement in the Workshop.
Just use dealt knockback as main condition and attach players in front of rein and as he stops using ability 1, apply 250 damage to players in radius of 2 meters while applying a 1 second stun to players in radius of 2 meters I did this before
This has several problems:
I would rather not fake mechanics that people expect to work a certain way.
oh well atleast we know the problems with it.
maybe you can choose the option of shooting 3 firestrikes at once or hold to charge a massive one that deals more damage and burns them
Excellent mode! So good it may even be added to the Arcade someday :)
it is lmao