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CactusPuppy

Defeat the Demon Lord

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22 Comments

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daPVEboi almost 3 years ago

so these commissions... will they be a one time thing or will this happen again in the future?

Albeeno almost 3 years ago *

It would be great to see workshop games put up in the arcade ever now and again.

Lilo#22498 almost 3 years ago *

https://us.forums.blizzard.com/en/overwatch/t/fix-a-rule-on-demon-lord-mode/828452
This goofy dude keeps reporting bugs and feedback to the forums here's one of them.

Lilo#22498 almost 3 years ago

Also found this one with is reporting the same bug
https://us.forums.blizzard.com/en/overwatch/t/demon-lord-exploit/828046

CactusPuppy creator almost 3 years ago

Unfortunately I cannot update the mode in the Arcade due to technical limitations, and frankly I'd rather not continue to maintain this mode. It was a fun experience, but it's time to move on for me

Lilo#22498 almost 3 years ago *

Understandable

Mathemann69#2205 almost 3 years ago

Why is the mode in arcades? Did the OW devs commission you?

CactusPuppy creator almost 3 years ago

Yep, I was contracted by Blizzard to make this mode in an official capacity!

Mefionir almost 3 years ago

my compliments! but was it intentional to avoid the polishing process on your workshop such as not having other characters with fantasy skins already equipped (like reinhardt) or using power up stations more similar to those seen in Battle for olympus?

CactusPuppy creator almost 3 years ago

@Mefionir It was not intentional, I simply didn't have any access to anything beyond the Workshop (i.e. no internal tooling).

Mathemann69#2205 almost 3 years ago

That's cool, but why, were the devs too lazy themselves? And do you also do PvE, which the devs can't do?

daPVEboi almost 3 years ago

Please. Don’t shame the devs. I honestly think they are having a very rough time just to even give enough content to millions of us.

daPVEboi almost 3 years ago *

I'm just gonna give 1 crticism about the game and its quite subjective but i think 2 powerups kinda lacks for the boss. Maybe a bit of CC Powerups may make it more diverse.
However i can easily counter myself by saying it will reduce skill usage for the boss to win.
Idk, what do you think?

CactusPuppy creator almost 3 years ago

Would've loved to have done that if I had more time! I was thinking of jump boost and lifesteal, but I didn't get enough time to implement and place them.

daPVEboi almost 3 years ago

Time limits are annoying but hey atleast we have a fun mode that became official :D

daPVEboi almost 3 years ago *

idk why but i feel like charge should multi pin.

CactusPuppy creator almost 3 years ago

Sounds cool, but would've been a pain to implement in the Workshop.

daPVEboi almost 3 years ago *

Just use dealt knockback as main condition and attach players in front of rein and as he stops using ability 1, apply 250 damage to players in radius of 2 meters while applying a 1 second stun to players in radius of 2 meters I did this before

CactusPuppy creator almost 3 years ago

This has several problems:

  1. Reinhardt does not pin targets that are knocked back in front of him. The pin and knockback hitboxes are entirely separate.
  2. Reinhardt can cancel charge, which would apply damage incorrectly.
  3. Anyone who is near the Reinhardt when charge ends in any way would take damage even if they were never pinned.

I would rather not fake mechanics that people expect to work a certain way.

daPVEboi almost 3 years ago

oh well atleast we know the problems with it.
maybe you can choose the option of shooting 3 firestrikes at once or hold to charge a massive one that deals more damage and burns them

Netux#11113 almost 3 years ago

Excellent mode! So good it may even be added to the Arcade someday :)

daPVEboi almost 3 years ago

it is lmao

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