Forces
Forces
Game mode
Forces is a Strategic 9v1 PvP Boss fight game mode in which one team are Recruits trying to complete a mission and the other is a Boss trying to sabotage the Recruits and eliminate them.
Recruits:
The Goal of the Recruits is to complete Objectives dependent on the mission given at the start of the game or Kill the threat opposing you ( the Boss ) to instantly win.
As a Recruit, you get to select one out of four characters and one gadget before choosing where you want to spawn, like a teammate for example. The gadget you carry along is limited. Once your gadget runs out of charges, you may restock them at given places displayed on your HUD.
Not to mention, as a Recruit, you will be divided into one of the following groups:
- Offense
- Tactical
- Defense
These Groups have a so-called Commander in which they have the power to purchase anything listed for that specific group.
Offense has more offensive Units and tools, while Defense has more defensive ones. Tactical tends to be a mix of both.
The group you are in earns money for the Commander to spend, allowing group members to spawn as more poweful Units when purchased ( 1st Unit listed in the purchase history ). Or supportive tools for the whole team. When you are the Commander, you will have the last priority when becoming a new Unit you purchased.
Money is earned by:
- Objectives
- Dealing Damage
- Healing Allies
- Spawning on a group member
- Knocking the Boss out of the map
- Surviving until ultimate
Boss:
As a Boss, your objective is simple. Kill all the Recruits and prevent them from completing their mission.
At the start of the game, you may select your Boss with all their possible upgrades listed on the top left.
When fighting, you gain XP from Eliminations and Multikills. After leveling up, you become stronger, dealing more damage. And you gain a "LVL-point". You can spend these LVL-points for upgrades inside your shop.
New You may also sabotage supply caches that provide gadgets for the Recruits to gain XP and to even regain some HP! Sabotaging will create a higher cooldown before the Recruits can use that supply cache again.
And that's it!