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Overwatch 2 Conference feature showcase

This code is over 6 months old. The code may have expired and might no longer function.

39 Comments

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Mayura over 4 years ago

mei’s slowing on freeze wasnt increased, it stayed the same so you can remove her extra freeze slow

roller over 4 years ago

Will this get updated?

Mayura about 5 years ago

hey it’s me again, just wanted to let you know that mercys regeneration passive stacks with the support regen passive so her regeneration should be toggled enabled

ICON#11379 about 5 years ago

can i play this??

Dab#11921 creator about 5 years ago

Yep! Just import the settings into a fresh custom game and play as much as youd like!

ICON#11379 about 5 years ago

Do i still need to buy the game? cause i am new to this and i dont know how this work my friend just recommend to play this game

GwishinBastion77 about 5 years ago *

Hello there, I see after you helped make overwatch 2 upgrades deathmatch and team Deathmatch gamemode with lemon aid then, you just made overwatch 2 patch notes gamemode, very cool!

IIARUMASS#2356 about 5 years ago

Does this code work on all platforms or only PC?

CactusPuppy about 5 years ago

Workshop import codes work on all platforms!

IIARUMASS#2356 about 5 years ago

Thank you!!

Dblade about 5 years ago

Currently for lobby settings, it is defaulted to "Yes" for "Allow players who are in queue." This isn't necessarily any bug, but I do think it would be much more playable if players weren't constantly leaving likely due to being in it during a queue.

Dab#11921 creator about 5 years ago

Implemented in latest revision, thankyou!

Lokjiiu#1598 about 5 years ago

Hey! I was wondering if this brig passive heals + healer passive is in ow2 or there are some fixes. I was trying it out and it felt like brig was imortal. If that is not the case maybe it should be a great fix. Thanks

Dab#11921 creator about 5 years ago

Originally the preset had brig disabled entirely so its impossible to know if she shares the same passive healing or not, however currently the preset is set to apply the passive to ALL supports

Nija about 5 years ago

Since Winston's secondary shot doesn't work exactly like in the live I decided to modify it so that it could better resemble the secondary shot presented in the live.
Change:

  • The secondary shot can no longer be used during a reload or during uliti.
  • It will no longer be essential to wait for the gun to be fully charged before firing, but the damage and range of the beam will depend on the charge level.
  • The secondary shot will no longer have a cooldown time, it can be spammed but at the cost of doing almost no damage if it is spammed.
  • The shot always consumes 25 ammo maximum but if the shot is not fully loaded it will consume less ammo.

Example of the use of secondary fire in the live game:
https://www.youtube.com/watch?v=YzZsZfiWbbc&ab_channel=PlayOverwatchPlayOverwatchValid%C3%A9.

Code where all changes have been made:
8TTWC

Ps: the code is known to be tested on training partner, not on robot (it doesn't inflict damage on training robot).

Dab#11921 creator about 5 years ago

So nice of you! Ive added your implementation of the zap into the preset now, only thing I changed was modifying the way you've implemented the cooldown so players can opt to put one in should they deem it necessary in their own playtesting.

snoresx3#2865 about 5 years ago *

There's a bug where the UI and beam for Winston's right click is missing if you switch teams mid game

Also tank ult generation should be 50 at default since it showed 50% ult reduction on the stream (see this timestamp https://www.youtube.com/watch?v=uXtPqDMp8EU&t=4291s [1:11:31])

I would also recommend adding a cooldown counter to Firestrike and Zarya Bubbles.

Also regarding Winston's right click, you should prolly reduce the visual beam length of Winston right click if possible; the beam length makes the range look very misleading imo.
Also Winston shouldn't be able to left click whilst charging the right click and there's a small delay after the right click before you left click (maybe 0.25s but not sure). Also right click should be disabled whilst in primal form.

I'm curious if you're also going to implement the other changes too, including: Rein power steering for charge, temporary shields always decaying (most prevalent in Ball) and movement acceleration.

Keep up the good work!

Dab#11921 creator about 5 years ago

-UI bug when swapping team has been added to the backlog
-Tank ult gen has now been changed down to 50
-Firestrike/Zarya bubbles now also have a cooldown timer beside them
-Winstons beam length is directly attached to the range set in the workshop settings (by default its 500) so it can be reduced to whatever range youd like
-Right click has been disabled during ult/primal/reloads/left click now

As for the other changes, the rein powersteering should be ready to go soon, I need to spend more time researching the "Overhealth" mechanic to tune it just right and movement acceleration is something I dont wanna touch for a long time, its very difficult to implement smoothly

Thanks for the feedback!!

Mayura about 5 years ago

hey dab i found a problem that can simply be fixed. In the rule which is labeled “Rein 550 HP” actually doesn’t give him 550 hp, just 500 hp. also when you switch off rein and go to like zarya for example, it would put her hp to 550. so, with something i always do, you can do this to fix it. i’ll reply to my comment for the rule

Mayura about 5 years ago *

event: Ongoing each player
team: all
player: all

Conditions:
Has Spawned(Event Player) == True
Hero Of(Event Player) == Hero(Reinhardt)

Actions:
Set Max Health(Event Player, 75)
Wait(0.016, Ignore Condition)
Add Health Pool To Player(Event Player, Health, 75, True, True)
Add Health Pool To Player(Event Player, Armor, 100, True, True)
Action: Wait Until
Continue Condition: Or
Value: Not
Value: Has Spawned
Entity: Event Player
Value: Compare
Value: Hero
Hero: Reinhardt
: !=
Value: Hero Of
Player: Event Player
Timeout: Number
Number: 99999

Set Max Health(Event Player, 100)
Remove All Health Pools From Player(Event Player)

this allows the ability to switch off reinhardt without having to mess up any other characters stats and when you switch back to rein he wont be messed up either.

Dab#11921 creator about 5 years ago

Massive thanks, I missed that one <3

Mrbox about 5 years ago

Here are some bugs that I noticed when playing it.

Mei freeze effect persists longer than it should (ei. across deaths and rounds)
I believe it should only be active when you are getting hit by the beam or blizzard, then reset to normal speed after.

support passive should only be active when not taking damage

Dab#11921 creator about 5 years ago

Updated to include an adjustable delay to support health regen in revision 1.2.0

Dab#11921 creator about 5 years ago

Fixed the mei bug in the latest revision, re-import to see the changes

Mrbox about 5 years ago

It may not be possible to change those in workshop, I don't know bc I don't code in workshop.

Sapons about 5 years ago *

Hello Dab. Why do you recommend for some characters to be unpickable?

Dab#11921 creator about 5 years ago

Due to the fact that the devs seemed to want to remove a lot of cc abilities from the game, in their showcase they had a list of heroes that wouldn't be played, in order to get a closer experience to what they show, I recommend that these heroes be unpickable, however youre free to turn them back on should you still want them anyway.

Nija about 5 years ago

I personally disagree, because it's true that they're going to remove a lot of CC but why remove a character altogether. Why not just remove the CC ability or give it a huge cooldown. I think that would be a good idea because I think that in order to move from Overwatch 1 to Overwatch 2 we need to graduate as much as possible from Overwatch 1 and apply the changes from Overwatch 2 that we know. Example: take MCCREE and leave it in the game but remove the grenade or change it to a 20 - 30 second cooldown.

snoresx3#2865 about 5 years ago

The workshop is meant to reflect the changes they showed on stream, so it makes sense to implement only the changes they made to get the most accurate experience. You can enable the heroes and tinker with the cooldowns anyway so it's not that big a deal

Nija about 5 years ago *

The solution of deactivating the hero solves the problem of removing the CC, but if you completely overprime the heroes you don't risk creating another problem (removing their gameplay)? While if we overprime the CC ability (the problem at the source) we solve the problem without completely removing the gameplay of some heroes (is that Orisa needs his halt to be able to play?).

TayIorSwift#11896 about 5 years ago

hey dab, i have an issue with this code.
i dont have friends to play it with and when i use bots they all just show the hero not chosen icon when you press tab and they don’t appear in the game (besides reaper). is there a way you could fix this issue?

Dab#11921 creator about 5 years ago

You can try put the heroes in their appropriate slots, so if you put a tank bot in slot 1, dps bot in 2,3 and support bot in 4,5 that should permit them to work

Mayura about 5 years ago

cant access that account so i’m on this one, yes it worked thank you! however there’s one bug i found, sometimes your hero will move really slow even when mei doesn’t use her primary on you

Dab#11921 creator about 5 years ago

Yep, was a mei persistent slow effect that wasnt being removed, should be fixed in the latest revision, re-import to see the changes

Amido about 5 years ago *

Hello Dab!

i see one thing on Mei >> https://youtu.be/uXtPqDMp8EU?t=4996

the M2 shoot on OW2 apparently should be like 0.5~0.3s faster than ow1

I don’t know if I’m right or not, but it’s always good to warn you ^^

TayIorSwift#11896 about 5 years ago

you cannot edit fire rate in the workshop

Amido about 5 years ago

ty for the reply ^^

CactusPuppy about 5 years ago *

Thanks for making this! KarQ pulled me in to make some tweaks to your mode to reflect some things they showed in the PVP livestream, and they're in the import code 01YDM if you want to pull them into your code.

Namely, the disabled heroes setting is now respected, Winston can now hold his secondary for up to 1 second, Rein actually has 550 HP, Mei's primary damage is actually increased separately from the icicle and everything else, and a bug where not cancelling charge would result in the next charge being cancelled instantly got fixed.

Dab#11921 creator about 5 years ago

Changes have been added in revision 1.1.0

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