Paris Dungeon


My Workshop Discord

With a team of 5, (1 Tank, 1 Healer, 3 DPS) take on challenging boss fights throughout Paris! Every death increases the respawn timer. If all players are dead, the game is lost. Tank's job is to maintain a high threat level so the boss focuses primarily on them. Healer's job is to keep everyone alive. Damage's job is to... deal damage... Random gear will drop from the first two bosses to help prepare for the next battle! There are 4 difficulties to choose from in game before the first fight!

Other Codes part of Dungeons

View collection


Log in or Sign up to place a comment.

Update Log (3)

  • (All dungeons): Replaced "Boss Health: x%" HUD Text with Progress Bar showing boss health.
  • Widened Baptiste boss's Bunker ability to accommodate for his new wider ultimate
  • Increased Baptiste boss's damage received by 5%
  • Added preventative measures for Echo's possession to keep her from copying D.va players. This was consistently causing crashes. Since this fix I haven't seen any crashes!
  • (All Dungeons): Reworked hero selection/team comp enforcement. Still 1 Tank 3 DPS 1 Healer, but this now allows players to swap heroes when in the spawn bubble. Additionally, if a player selects a hero and leaves the game, the next player who joins that slot is no longer forced to play that hero. If that player comes back, they will be forced to play the hero they picked, preventing players from leaving/joining to swap heroes in the middle of the dungeon.
  • (All Dungeons): Uncapped Aggro(Threat Level) while ulting. This way DPS heroes will receive a little attention while dishing out huge amounts of damage with their ultimates.
  • (All Dungeons): Added New Gear "Hammond's Growth Serum" which adds a certain amount of armor to your health and increases your hero's size while ulting.
  • (All Dungeons): Added New Gear "Molecular Reduction Serum" which sets your aggro(threat level) to 0 and prevents you from gaining aggro while ulting.
  • (All Dungeons): Added New Gear "Shield Projector" which adds a small overshield to your heal target for a brief time.
  • (All Dungeons): Changed any text that included a button to actually show your bound key/button. For example, "Press Interact to pick up gear!" will now show up as "Press [F] to pick up gear!" if you have Interact bound to F.
  • (All Dungeons): The game can no longer be started manually multiple times by pressing Interact in the red circle.
  • (All Dungeons): Reduced Player Genji's damage to 110% (Doesn't need as much help after his big buff earlier this year)
  • (All Dungeons): Reset Ashe's ult duration back to 100% (Someone convinced me wayy back when I was making Rialto that she needed more ult time but no.)
  • (All Dungeons): There is now a 5 second grace period after bosses die where no one can pick up gear
  • (All Dungeons): There is now a notification that will pop up if you attempt to pick up gear while you're on cooldown.
  • All bosses now properly jump to avoid obstacles
  • Enemy health bars are now enabled, but are turned off for the Echoes in the Echo fight.
  • Slightly increased Baptiste boss and Symmetra boss’s sizes, as well as their max health to account for the bigger hitbox
  • Fixed an issue where Baptiste would stop performing abilities if his ultimate wasn’t ready yet.
  • Baptiste boss’s ult meter is reset to 0 after using “Bunker”
  • Baptiste boss now properly strafes and avoids walking straight into players
  • Added a cloud effect to Symmetra boss’s “Nanobot Swarm” ability for better visual clarity.
  • Fixed an issue where Symmetra’s Nanobot Swarm would start outside of the arena and come through the ground
  • Decreased the size of the additional beams in Symmetra boss’s “Ultracutter” ability
  • Fixed an issue with the player’s camera being cancelled in the Echo intro/fight
  • Echo boss now increases in size while using “Wraith Beam”
  • Replaced Echo boss’s “Spectral Volley” with “Concussive Plasma” which just adds an upward impulse when taking damage from Echo’s sticky bombs.
  • Lowered the amount of Echo boss’s Plasma Ball deflections that are required from 8 to 6.
  • Echo boss now flies through the mansion walls while using her escape mechanic
  • Echo boss now flies through the mansion walls if she doesn’t see any players for a certain amount of time.
  • Fixed a bunch of issues during the Echo fight where abilities were overlapping and causing errors.
  • Fixed an issue with Echo boss’s Possession ability causing crashes
  • Fixed an issue where Echo’s duplicate could be killed before spawning, causing possessed players to be stuck possessed forever.
  • Fixed an issue where Echo boss could get stuck in her escape mechanic
This code is over 6 months old. This might mean the code has expired and will no longer function.
Elo Hell Logo_H-M-Dark
Join the Elo Hell Workshops Discord
Workshop.codes - Background image