OrdinaryRPG is a PvE, Co-op RPG, with Self-made AI!

Grind until there's no tomorrow..

Defeat more powerful foes, known as Titans

Oh yeah.. and there's also some sweet configurations to spice up your gameplay!

  1. Gamemode Difficulty, From Easy to Lunatic
  2. The base chance for titans to spawn! be noted, that titan chance will still increase.
  3. The chance for enemies to have modifiers attached to them.
  4. A multiplier for enemy spawn-rates

The level for the enemies is based on your collective average Level.
So, if you're confused at how low the enemie's levels are.. generally, your teammates may have an effect on that. Or you!

Oh yeah, and You can collect Relics along the way. Relics can allow you to change your hero, spawn a boss, or even get a global stat boost!


If you see anyone claim my mode as their own and isn't ME (MacTehNub#2841), be sure to notify me of their name. We wouldn't want any plagiarism here would we?

Categories | PvE
Heroes | All
Maps | Eichenwalde
Created at |
Last updated |
Current version | 1.0.3


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Update Log (5)

Version 1.0.3 - Portals & Mischief


  • Added a new, Secret shop, which shows up after every 100 kills. You have a minute to choose what to buy in there.
  • Added 2 new modifiers : "Crippled" and "Legendary."
  • Added a new phase at Global Level 31. (Adds Roadhog, D.va, And Zarya to the Rotation)

Version 1.0.2


  • Modifiers which affect your stats now serve a bigger impact. (Multiplicatory, Rather than Additory)
  • "Athletic" Modifier buffed. Speed bonus increased from 10% to 25%.
  • Cooldowns are now Percentage-based Rather than being flat second increases.
  • The cooldown increase from The "Lazy" Modifier was increased from +20% to +40%


  • More enemies spawn at once in Extreme & Lunatic Difficulties.
  • You can now crouch and hold interact to buy things faster. Only works for stat changes.

Version 1.0.1

New Additions

  • Added 2 New Prefixes ; "Ninjalike" and "Sharpshooting"
  • Added 1 New Enemy Modifier : "Sapping"
  • You can now see your allies' Levels.


  • Bosses & Titans' health and damage will now scale with difficulty & player count.


  • The shop's Damage Dealt item's boost was reduced from 4% to 2%.
  • Movement speed and Jump Height is now exclusive to the shop to avoid the player reaching uncomfortable speeds.
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