All Heros - Boss & Watch + 1 sources
Boss & Watch was an original 1v6 gamemode of stat upgrades and abilties, with both teams fighting over cash and wins.
With the boss having 3 abilites in the past:
Original Abilities
These abilites are from the original {with the changed one from 2 boss}
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At the end of ability 1 : Stun all nearby enemies
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Upon using your ult: Reset all your ability cooldowns and Gain temp stat buffs
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{Duration scales with enemy players remaining}
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With 50% ult charge: Crouching and not moving for 3s will intate a healing, Your healing only stops upon: Being meleed, Or reaching full hp. The healing rate increases per enemy alive.
The New Abilities
These are new abilities. They can be bought like the old ones.
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Holds a charge for your ability 1, The backup charge will recharge passively.
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To use this charge press ability 1 again while it's on cooldown
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Every 7s : A small ping {!} will show up at living enemy's locations
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When this happens a sound cue will play
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Dealing damage with Ability 2 causes Cancel primary action (Bleed of ability 2 triggers it | Firestrike causes it multiple times )
However
The attackers also have abilities, Each ranging in effects and power
Hero | Condition/Ability | Effect | New/Replaced/Changed/Modified/Unchaged |
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Ana | Ability 1 | When you hit sleep dart you get increased movement speed and jump height. {+100%, +100%}, Also Causes Knocked down instead of asleep (Duration increases with less players alive) | Unchanged |
Ashe | Ability 2 | Creates Clones of you that copy actions you do | Unchanged |
Baptiste | Ability 1 | Increases damage and healing by 33% for healing burst | Modified |
Bastion | Ability 1 | While firing you fly in that direction (High skill floor for attacking with it) | Unchanged |
Brig | Passive (Damage) | Gain Over-Armor (Damage dealt = Armor gain) | Unchanged |
Cassidy | Ability 1 | Rolling creates a clone. To control the clone's movement. While rolling: Hold Jump to walk foward, Crouching makes him walk backwards. | Modified |
D.Va | Passive | Deals more damage the less people alive | Replaced |
Doomfish | Passive | Invicible While Using an ability | Unchanged |
Echo | Secondary fire | Shoots 2 Waves of bomb | Modified |
Genji | Ult | Ult fires Exploding balls | Unchanged |
Hanzo | Storm Arrows (Diffrent on pc And Consle) | Causes a short stun and knockback on Hit | Unchanged |
Illari | Ability 1 | Healing and Damage charge up the Damage and Knockback of your next ability 1 | New |
Junkerqueen | Ability 2 | Hitting carnage duplicates one of the boss's abilities. These abilities have Increased stats or passives bonuses. | New |
Junkrat | Trap set + Death | Once you die you will revive once, if your trap is set. The delay is random, It's ingored if you are the last one alive | Modified |
Juno | Secondary fire {heal/Hit} | Applies Hacked + a short stun, or Unkillable and a short time of invicibility | New |
Kiriko | Passive | Using an ability grants the phasing effect for 3 seconds | New |
Lùcio | Ability 2 | Picks up nearby teamates that you have above you | Unchanged |
Mauga | Ability 1 | Phased out while using Ability 1, Dealing damage with Ability 1 causes a burning effect (75dps, 1.5s) | New |
Mei | Secondary Fire | Dealing damage with secondary fire has a chance to freeze, Chance increases each time it doesn't, It also slows. | Unchanged |
Mercy | Passive | Damage delt is convered into decaying armor. (The decay will stop support passive) It will also reduce Revive's cooldown by 0.5s | Replaced |
Orisa | Ability 2 | Works like bastion's special, Speed increases if you also use ability 1 | Replaced |
Phara | Ultimate | Invicible while in use | Unchanged |
Ramattra | Ult | Dealing damage durring your ult Heals you and gives Bonus health based on the damage | New |
Reaper | Ability 2 | After teleporting, While teleport is on cooldown you can recall to where you teleported by pressing it again | Unchanged |
Reinhardt | Ability 2 - Hit | Dulpicates a random boss ability | Changed |
Roadhog | Secondary Fire | While using, Holding jump makes you fly upwards (Scales with Jump stat), Crouching will make you hover. | Changed |
Sigma | Ability 2 + Crouch | Rock will act as a trap and will not move. | Unchanged |
Sojourn | Ability 1 | Starting a slide next to the boss trips them. | New |
Soldier: 76 | Secondary fire | Helix rockets shot will have a small window of heavly increased knock back when fired {} | Replaced |
Sombra | Ability 1 | Causes 2s of ability hack, (15% minimum ult charge) | Replaced |
Symmetra | Ult | Gives your whole team shield health, (The health being equal to yours) | Unchanged |
Torb | Ability 2 + Hit | Causes burn. {Damage over time} | Unchaged |
Tracer | Ult | Throws 3 Pulse bombs | Unchanged |
Venture | Passive | You cannot have shield hp, If you would have You get a damage buff ( x 1.5 ) | |
Widow | Passive | Allows wallhacks on boss | Unchanged |
Wintin | Secondary Fire | Causes a disable in the boss's jump and deals extra damage over time | Unchanged |
Hamptr | Ability 1 | You are small while in ball form | Unchanged |
Zarya | Ability 2 | Teleports you to the person you granted the bubble to | Unchanged |
Zenyatta | Melee | The boss's armor stat is ingored and they will take 10% more damage for 5s after being Meleed, It will also increase your speed by 20% for 3s | Replaced |
Always a work in progress,
Just send a comment telling me what I should change or work with.
I may be hard headed but if you are in game and I see it I will likely agree (If it's broken or sucks)
I will always try to add new heros and give them someone charater fitting abilities (Or if I think the ability is cool and it changes their playstyle (ahem mercy ahem)
Maps other than necropolis do have to be manually enabled
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.