Healing = Damage
9 Supports on the same "team" in a deathmatch. Damage eachother by using healing abilities and earn 30 eliminations to win! (or play for fun)
AI bots will also have additional behaviours based on the hero they are playing to allow for a more challenging and immersive experience when playing alone!
For all heroes:
- Health is always 5 less than maximum health to allow for healing to occur
- Self healing has zero effect, dealing no damage nor healing (self-healing from some ultimates unaffected)
FAQ
KNOWN ISSUES THAT CAN PROBABLY BE FIXED:
- Illari pylon detection is not perfect, causing the pylon to not take damage although the pylon is still destroyed after its full uptime
- Enemy AI Soldier: 76s do not properly use their ultimate ability
- The grace period of Lucio's Sound Barrier can still apply overhealth without dealing damage
- The workshop sometimes gets overloaded when too many players attempt to join
KNOWN ISSUES THAT PROBABLY CAN'T BE FIXED:
- Beginner and Practice difficulty bots cannot deal any damage through healing due to their damage output always being less than the amount they heal
- Players are able to see each other through walls due to being on the same team
- Brigitte
Ana
Ana is fairly balanced in this gamemode! Only a few changes were needed to make her balanced and fun to play as.
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Healing dealt reduced to 95% of base healing
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Max ammo decreased from 15 to 6 ammo
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Disabled
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Ultimate generation rate increased to 150% of base rate
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Instead of powering up a teammate, deal 50 damage and put them to sleep
Baptiste
Baptiste is interesting as his Biotic Grenades heal instantaneously rather than over time, meaning that he only heals for as much health as teammates would have health missing. Amplification Matrix was also changed in order to become more valuable to Baptiste.
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Damage dealt to full health teammates will always be at least 20 damage
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Primary Fire disabled
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Max ammo decreased from 13 to 5 ammo
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Fires a swarm of Biotic Grenades through the window whilst active
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When rotated sideways, fires Biotic Grenades in two opposing directions
Brigitte
Brigitte is tough to balance due to her high survivability and existence of Armour HP where most sources of healing are done over time. To get the most value out of her healing, she now needs to be at a closer range and be able to manage her and her shield's health.
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Healing dealt is dependant on how far away Brigitte is from the healing target, starting from 80% healing dealt within 4 metres to 20% healing dealt beyond 10 metres
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No longer blocks regular damage
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Absorbs healing recieved from teammates in front of the shield
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Takes a maximum of 25 damage from each instance of healing
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Invulnerable for 0.05 seconds after absorbing healing
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Can be used against teammates
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Start with only 1 Repair Pack on respawn
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Recharge rate reduced to 90% of base rate
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Ultimate generation rate increased to 115% of base rate
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Slows down teammates in range by 30% of their move speed
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Deal ~30 damage per second to teammates in range
Illari
Illari is mostly balanced except for her Healing Pylon, which cannot be destroyed by teammates. Multiple changes have been added to prevent Healing Pylon from being too overwhelming.
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Can be used against teammates
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Projectile speed reduced to 50% of base speed
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Stays active for a maximum of 8 seconds
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Cooldown after being destroyed increased from 7 to 15 seconds
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Immediately destroyed upon death
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No longer applies Sunstruck
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Deals 160 damage to all affected teammates
Juno
Juno is a new support hero and fits in very well in this gamemode, other than perhaps being too powerful due to Pulsar Torpedoes being an unstoppable finisher. Her abilities are left mostly unchanged whilst her healing had to be reduced to balance her.
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Healing dealt reduced to 75% of base healing
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Clip size reduced from 180 to 60
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Cooldown increased from 10 to 15 seconds
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Healing dealt during Orbital Ray reduced further by 25%
Kiriko
Kiriko felt boring to play without being able to use her Kunais, so she has been given slightly more variety in her kit at the cost of healing dealt.
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Healing dealt reduced to 66% of base healing
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Cooldown increased from 7 to 15 seconds
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Slows affected teammates for 0.75 seconds, then stuns and deals 30 damage
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Cooldown increased from 14 to 17.5 seconds
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Starts on 10 second cooldown on respawn
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Whilst active, gain an additional 50% projectile speed and 33% healing dealt
Lifeweaver
Lifeweaver's lock-on burst healing can be extremely oppressive combined with peeking corners and the use of Petal Platform, so his range was greatly reduced. Lifeweaver is now also able to earn environmental kills by using Life Grip to satiate all of the sadistic Lifeweaver players (me).
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Healing dealt reduced to 80% of base healing
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Max ammo reduced from 16 to 4 ammo
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Max range reduced from 30 to 15 metres
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Applies knockback to the affected teammate once Life Grip ends at 10 metres per second towards Lifeweaver's facing direction
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Starts on 9 second cooldown on respawn
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Max range reduced from 30 to 15 metres
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Due to how damage is dealt, Tree of Life can only actually damage opponents who are not at full health
Lúcio
Lúcio is somewhat balanced but can also extremely oppressive in the right hands. His mobility allows him to get out of most situations and to dive in on an already on-going battle.
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Healing dealt reduced to 90% of base healing
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Damage reduced from 45 to 25
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Can be used on teammates
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Instead of applying overhealth, deal 75 damage and knock all affected players upwards and towards you, locking movement for 0.5 seconds
Mercy
Mercy isn't a difficult hero to play, so balancing her to reward skill became a slight issue. Her healing dealt had to be reduced, but her potential to earn two eliminations on the same teammate with good timing and positioning makes her at least somewhat viable.
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Healing dealt reduced to 50% of base healing
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Damage beam reduces affected player's movement speed and damage by 30%
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Cooldown increased from 1.5 to 7.5 seconds
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Cooldown increased from 30 to 60 seconds
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Teammates are revived at half of their max health
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Final blows reduce cooldown time by 10
Moira
Moira was immediately a first pick for many players and she easily dominated with vanilla stats, so multiple changes were made to make her still powerful but much more strategic.
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Healing dealt reduced to 90% of base healing
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Disabled
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Maximum Biotic Energy reduced from 156 to 39 biotic energy (25% decrease)
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Biotic Energy recharge rate increased from 3.75 to 20 biotic energy per second
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Biotic Energy starts recharging 2 seconds after not firing
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Cooldown increased from 6 to 8 seconds
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Cooldown increased from 8 to 12 seconds
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Maximum healing dealt reduced from 300 to 150 health
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Damage orb explodes on the first collision, knocking back teammates
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Damage orb halves the cooldown time
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Healing dealt reduced to 75% of base healing
Zenyatta
Zenyatta being able to heal his teammates passively forces them to decide between staying out of line of sight or hunting down Zenyatta. Some changes were made to make Zenyatta much more active and less passive.
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Healing dealt increases from 10% to 200% of base healing over 5 seconds as long as line of sight is maintained, otherwise healing dealt is set to 10% of base healing
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Primary Fire disabled
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Alt Fire allows Zenyatta to levitate upwards whilst held
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Reload time increased by 3 seconds
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Can be used on teammates
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Healing dealt reduced to 90% of base healing
Soldier: 76
The best support hero.
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Healing dealt increased to 133% of base healing
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Disabled
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Cooldown decreased from 18 to 9 seconds
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Slows down affected players by 30% of their move speed
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Knockback increased to 300% of base knockback
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Duration increased from 6 to 9 seconds
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Yes, you can shoot your teammates
Roadhog
I mean he can heal himself right?
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Movement speed reduced to 90% of base speed
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Ability resource decreased to 20% of base amount
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Explode once resource is depleted, dealing 1000 damage at point blank, or 300-150 damage within 3 metres
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Disabled
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Disabled
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Disabled
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Disabled