Mauga Rework + 1 sources
![](/assets/heroes/100/mauga-566c509bf77663630866d4ff3a7ae3e1f9c3a72bbfc5ca6da96b2a323133c7aa.png)
Mauga
My biggest disappointment with the tank changes in season 10's midseason is that the 25% reduction of critical damage taken by tanks doesn't apply to Mauga's forced critical hits, because they aren't considered headshots. This is an attempt to use that idea to reallocate some of Mauga's power away from double firing into tanks, and into his damage against non-tanks instead.
![](/assets/abilities/50/incendiary-chaingun-2dbdc40a2cd3fa6024662f363cf86c5416bfcaba74c8145d732a6728422e19e8.png)
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Damage: 4.5
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DPS: 81
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Ignite DPS: 15
![](/assets/abilities/50/volatile-chaingun-b463cb7da3b65631d07169fe2b76c73459428f659aaa3e2d072d718de91ec68f.png)
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Critical Hit Damage against Tanks is reduced by 25%.
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Damage: 4.5
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DPS: 81
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DPS against Ignited Tanks: 121.5
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DPS against Ignited Non-Tanks: 162
![](/assets/abilities/50/overrun-cb5b97b1dd8f0a11bb050f8cf9847b4c43e05b11605e9f4d159d5a95b641b67d.png)
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Critical Hit Damage against Tanks is reduced by 25%.
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Collision Damage: 33.75
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Stomp (Outer): 78.75
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Stomp (Inner vs Tank): 126.5
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Stomp (Inner vs Non-Tank): 168.75
![](/assets/abilities/50/cardiac-overdrive-451100406ff16c9aee52337ab0e14fd3c2e8a4d114d6e4417f63ce7e5652d5c6.png)
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No longer provides Lifesteal to self or allies.
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Ignites all enemies in a 10 meter radius upon activation, dealing 15 damage per second for 4 seconds
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40% Damage Reduction, self only. No Damage Reduction to allies.
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Provides 75 Overhealth upon activation. This Overhealth is removed when the ability's duration ends.
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4 second duration.
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8 second cooldown.
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.
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