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Mauga

My biggest disappointment with the tank changes in season 10's midseason is that the 25% reduction of critical damage taken by tanks doesn't apply to Mauga's forced critical hits, because they aren't considered headshots. This is an attempt to use that idea to reallocate some of Mauga's power away from double firing into tanks, and into his damage against non-tanks instead.

Incendiary Chaingun
  • Damage: 4.5

  • DPS: 81

  • Ignite DPS: 15

Volatile Chaingun
  • Critical Hit Damage against Tanks is reduced by 25%.

  • Damage: 4.5

  • DPS: 81

  • DPS against Ignited Tanks: 121.5

  • DPS against Ignited Non-Tanks: 162

Overrun
  • Critical Hit Damage against Tanks is reduced by 25%.

  • Collision Damage: 28.125

  • Stomp (Outer): 67.5

  • Stomp (Inner vs Tank): 101.25

  • Stomp (Inner vs Non-Tank): 135

Cardiac Overdrive
  • No longer provides Lifesteal to self or allies.

  • Ignites all enemies in a 10 meter radius upon activation, dealing 15 damage per second for 5 seconds

  • 40% Damage Reduction, self only. No Damage Reduction to allies.

  • Provides 100 Overhealth on use. This Overhealth is removed when the ability's duration ends.

  • 5 second duration.

  • 10 second cooldown.


Sources

This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.

Players | 1 - 12
Categories: Hero Adjustments
Heroes: All
Maps: All
Created at:
Last updated:

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