Has Support For Mauga When He Releases (Without Even Needing A Update)

An AI That Can Pathfind, Play Any Hero, And Use Any Abilitys
(Other Then Turrets For Balance Reasons)

What Other Universal AI Are There?

There is A Total Of 8 Universal AI

Assault: VX9S6
Deathmatch: NSFHN
Elimination: XZG53K
Capture The Flag: YJ24J
Flashpoint: SMY64
Escort: ESWTD
Hybird: 0DYE6
Control: TCFXG

However I've Also Made 5 For Workshop Modes.

Infection: ECQS3
RTS (Abandoned): X63K5
Hero Wars: WMM3Y
D.Va Egg: H6FST
Role Swap: 4YSNR

Why Does The Game Crash So Much?

Running 9 AI (If Your Playing Alone), Is No Easy Task On The Workshop Or The Overwatch Servers, Custom Games Receive Server Resources Based On How Many People Are Playing.

Meaning If The Servers Are Pretty Full The Custom Game Receives Barely Any Resources Because There Are Stretched Thin. And Since The Resources Required Is More Then The Resources Given The Lobby Crashes And Kicks Everybody Out.

Why Does The AI Fall Off The Map So Much? (LOOKING AT YOU, Nepal Shrine)

The AI Uses A Pathfinder However Once The Final Destination Is Within Line Of Sight (Destination Is Its Target While In Combat) Then It Just Moves In The Direction Towards The Final Destination.

On Maps Such As Nepal Shrine It Has One Way With A Staircase, No Line Of Sight To The Point And No Gaps In Which It'll Pathfind To The Point Then Goes Onto It, But The Other Way Has Clear Line Of Sight To The Point With A Huge Gap.

The AI Will See The Clear Line Of Sight To The Point/Target And Ignore Its Pathfinder Going Straight Towards The Point/Target.


This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.

Players | 1 - 10
Categories: Miscellaneous
Heroes: All
Created at:
Last updated:
Current version: 1.0



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