A doomfist parkour map with 7 levels (currently), each increasing in difficulty/mechanics. The first 4 levels are aimed at speedrunners, utilizing many effects and missions that increase or decrease your current time (sub zero times are possible). Levels 5 and 6 are naturally more challenging, and use few to none time effects. Level 7 is purely for people that enjoy crossmap challenges. There are also many effects that unlock or remove abilities (i.e. unlock uppercut, disable slam, etc.).
Huge thanks to Hax for creating the framework, and helping me with adding additional code! Link to the framework: https://us.forums.blizzard.com/en/overwatch/t/overhauled-doomfist-parkour-map-editor-framework/523126
Example video of two posible ways to complete a single CP. One is straight forward and easier, whereas the other is more difficult, but grants you -5 seconds to your current run time.