PJJ Deathmatch
Welcome to PJJ Deathmatch!
> PJJ Deathmatch is a never-ending deathmatch with random abilities largely inspired by JoJo and other various media.
Each player spawns with a random hero, 2 abilities (called fusion and enchant), and a trait which will give them an edge in battle.
Some fusions have passive abilities, while others require you to press buttons (most commonly interact) to use.
Rarely, final blows can get you an additional ultimate fusion which will power you up even further.
Excluding ultimate fusions, there are over 19,600 different combinations you can acquire!
(Don't start the gamemode!)
Additional Mechanics
Name | Effect |
---|---|
One shot override | One shots go through non-hero damage reduction. |
Heal on kill | Final blows grant 100 health. |
Passive Regen | Heal 3 health per second. |
Keep ultimate | Ultimate charge is kept after dying. |
Points | Obtained through final blows and dealing damage. Lose some on death. |
Type Key
Name | Usage |
---|---|
Utility | Provides some sort of utility, such as immobilization, invisibility, movement, or healing. |
Damage | Increases your damage output either directly or through an ability. |
Defense | Reduces the amount of damage taken or keeps you alive longer. |
Hybrid | Performs more than one role. |
Special | Obtained through random chance. Applied on top of your current abilities. |
Ability List
Passive Fusions
▼
Name
Ability
Cooldown
Highway Star
Lifesteal 55% of damage on hit.
Smooth Operators
Hits apply knockback scaling off of damage.
Ratt
Final blows grant powerful regen for 7 seconds.
Harvest
Receive 1.75x healing from all sources, and heal to full on final blow.
Hanged Man
Final blows teleport you to the furthest player and grant invincibility and invisibility.
Atum
Final blows grant 45% extra ult charge and resets cooldowns.
Shadow Edge
Hits pull players towards you scaling off of damage.
Cheap Trick
Standing still heals you.
Paisley Park
Players you damage or take damage from are highlighted. Interact clears highlights.
Achtung
Become invisible for 1 second every 3 seconds.
Survivor
Gain massively increased regen for each player around you.
Metallica
You are invisible but leave behind trails and sparkles.
Liable Sprocket
Your melee attacks stun and knock back.
3 seconds
Diver Down
Hits deal 2x damage over time.
Rolling Stones
You have an orb which attacks players you look at. Attacks execute low health players.
The Sun
Damage players in a radius around you.
The Hand
Attacks deal more damage the stronger they are.
Ball Breaker
Half of damage dealt chains to enemies.
15 seconds
Osiris
Deal 1.4x damage for each kill in your killstreak.
Hallowed
Final blows cause explosions which damage nearby players.
Divine
Hits have a 25% chance to crit for 2.8x damage.
Anointed
Hits deal extra percent damage.
Grateful Dead
Deal 2x damage if your current health is lower than your victim's.
Kjaro's Band
Hits will create a flaming tornado on the victim.
10 seconds
Mr. President
Take 20% reduced damage and dodge 20% of attacks.
Killer Queen
Dropping below 25% max health resets you to your spawn.
25 seconds
Vampire
Final blows grant 125 shields.
Wonder of U
Taking damage creates black flashes which damage the attacker.
7 seconds
Blood Dark
After dealing 500 damage, your next hit steals lots of health.
Active Fusions
▼
Name
Ability
Cooldown
Black Sabbath
Phase through terrain and appear behind the target player.
6 seconds
Chariot Requiem
Put very close players to sleep for 3.5 seconds.
10 seconds
Made In Heaven
Slow down time and gain 200 speed for 3 seconds.
25 seconds
Kraft Work
Root nearby players in place for 3 seconds.
6 seconds
Echoes
Reverse the facing direction of the target player. Requires LoS.
8 seconds
Hermit Purple
Pull the target player towards you. Requires LoS.
11 seconds
White Wedding
Create an ionic bond on a wall, pulling in players and exploding.
12 seconds
Chocolate Disco
Teleport nearby players to the furthest player from you.
13 seconds
The World
Freeze yourself for 1.5 seconds, then freeze players around you for 3 seconds.
20 seconds
Catch The Rainbow
Accelerate downwards. Your gravity is reduced. Jumping grants a burst of speed.
2.5 seconds
Zipcaster
Extend a tether that pulls you towards where it hits.
8 seconds
White Album
Freeze very close players for 2.3 seconds.
12 seconds
Yellow Temperance
Copy the fusion, enchant, trait, and hero of the target player.
10 seconds
Smashing Pumpkin
Teleport to the nearest ground in your facing direction.
2.5 seconds
Moody Blues
The target player will have their ult stolen if they use it within 4 seconds.
10 seconds
Blue Hawaii
Force the next player to hit you to walk straight for 1.5 seconds.
13 seconds
Mandom
Set a checkpoint granting 40 speed for 6 seconds. Return when time's up or by pressing interact.
12 seconds
Jetstriker
Perform an invisible dash. Your wall jumps are strengthened.
2 seconds
Cream
Enter an orb that deals massive damage on contact. Hits deal 3x damage over time when close.
15 seconds
Kiss
Deal 2.35x damage for 5 seconds.
15 seconds
Soul Jar
Release the souls of killed players into a powerful beam.
25 seconds
GER
Stun yourself and reflect damage for 3 seconds.
12 seconds
D4C
Enter a separate dimension for 5 seconds. Attacking exits early.
12 seconds
D4C:LT
Reflect damage randomly for 3 seconds.
18 seconds
Sacred Field
Create a field of 70% damage reduction around you for 5 seconds.
12 seconds
King Crimson
Go invisible, gain 50 speed, and create a clone that attacks for 2.5 seconds.
12 seconds
C-Moon
Slam the target player downwards. Requires LoS.
11 seconds
Hydrangea
Create a link to the target player which steals healing for 6 seconds. Requires LoS.
14 seconds
Pylon
Create a pylon that rapidly stuns nearby players.
10 seconds
Mortality
Create a mark which you heal and return to when dropping below 60% health.
17 seconds
Reaper
Create an orb around you which lifesteals from players for 2.5 seconds.
16 seconds
Dawnwalker
Teleport to a nearby player and unleash a barrage of light.
13 seconds
Soft And Wet
Trap a nearby enemy in a bubble which pops after 3 seconds.
11 seconds
Arcwarder
Equip a suit for 10 seconds which grants double jumps and 2 beam attacks. Interact fires an exploding beam.
12 seconds
Contractor
Briefly stun yourself. If attacked, stun the attacker with strings.
14 seconds
Manus Dei
Summon a rain of fireballs on the target player. Requires LoS.
13 seconds
Ride The Lightning
Dash forwards in a ball of electricity, pulling enemies along.
12 seconds
Stone Free
Create a point on a wall. Interact creates another point which forms a tripwire.
7 seconds
Tusk
Glide in your facing direction, applying a powerful DoT when colliding with an enemy.
7 seconds
Flame Within
Ignite yourself, gaining 1.4x damage and 50 speed. Interact extinguishes yourself.
14 seconds
Constellation - Y
Conjure a powerful star which attacks players it can see.
16 seconds
Raging Demon
Dash forwards and rapidly strike anyone hit.
14 seconds
Pyre Strike
Launch a beam of light that stuns and damages enemies hit.
9 seconds
Enchants
▼
Name
Ability
Cooldown
Sorrow
Receive increased passive regen.
Heroism
You have increased walljump height.
Vampiric
Lifesteal for 25% of damage on hit.
Displacement
Being below 40% max health will grant invisibility for 3 seconds.
7 seconds
Proficient
Your abilities have a 20% chance every second to reset.
Mending
All healing grants additional ult charge.
Absorption
Gain a portion of damage taken as regen.
Conduction
Taking damage grants ult charge.
Attentive
Looking at a player reveals their information.
Ethereal
Players can't see your name or outline.
Adept
Your ult can't drop below 40%.
Transcendence
You reflect and deal 2x knockback.
Executive
Shop purchases are free if you have the required points.
Lightweight
Holding jump lets you hover in the air.
Withering
You constantly take damage, but have 45% lifesteal.
Unstable
Eliminations switch your fusion.
Zealous
Eliminations grant a stacking jump boost.
Explosive
Wall jumps explode, sending you further but damaging you.
Evasive
Walk 50% faster when holding backwards.
Airborne
Crouching midair dashes up to two times in your held direction, resetting on wall jump.
Chilling
Hits slow players by 35% for 1 second.
Tension
Gain increased passive ult charge for each player near you.
Lucky
Final Blows grant luck, increasing over heaven odds.
Zephyr
Damaging an enemy grants 60 speed for 3 seconds.
Greedy
Dealing damage grants 3.33x points. Your ult has a 66% chance to be refunded.
Hierophant
Gain 2 speed every 25 damage.
Withdrawn
After not taking damage for 5 seconds, heal to full.
Kaze
Gain 65 speed and low gravity while falling. Crouch to cancel.
Gravitic
Hits pull the victim downwards.
U-Turn
Melee hits switch your hero.
Limbo
Hits rewind the victim to their previous position after 3 seconds.
7 seconds
Micro
You are 25% smaller.
Halt
Hits stop the enemy in place briefly.
5 seconds
Perfection
Deal 1.33x damage while above 90% health.
Bloodthirsty
Deal 1.6x damage while below 30% health.
Respite
Deal 1.25x damage while standing still.
Precision
Deal 1.25x damage to players with their ultimate ready.
Necromancer
Summon a bot that moves towards and attacks whoever you look at.
Wind-Up
Not dealing damage slowly charges up an explosion on your next hit. Max 3 charges.
Risky
Damage is randomly modified by 0.75-1.4x.
Detonation
Hits have a chance to explode, dealing extra damage and knocking enemies back, dealing more if they hit a wall.
Blazing
Hits set the victim on fire.
ATG
Hits have a chance to fire homing rockets.
Acrobat
Melee hits while airborne launch you and cancel it. Multiple in a row deals extra damage.
Weathered
Wall jumps throw homing shurikens at enemies.
1 second
Providence
Being below half health grants invincibility for 1.5 seconds.
10 seconds
Cauterize
You are unkillable for 1.5 seconds when you reach 1 health.
14 seconds
Shameless
Taking damage from a different player than the last briefly makes you invulnerable.
Unbreakable
Being knocked back grants a 50% damage reduction shield. Stuns last a maximum of 0.35 seconds.
Reinforced
Every second, gain damage reduction based on how much damage you took during the last second.
Unaware
Take 30% reduced damage from players you aren't looking at.
Graceful
Taking damage while above 95% health makes you invincible for 1.5 seconds.
8 seconds
Executioner
Final blows damage and stun nearby players for 2 seconds.
Draconic
Dropping below 40% health causes a regenerative explosion.
12 seconds
Duelist
Take 15% less damage from and deal 1.2x damage to the last player you damaged.
Crippling
Hits deal extra damage and cancel actions.
Prismatic
Every 5 seconds, gain a random buff.
Serrated
Reflect a portion of damage taken.
Cameo
You take 60% extra damage, but you have 2 lives. Each final blow gives you a life.
BFMV
Dodge the next hit and teleport to the attacker.
10 seconds
Parano
Create a random area that grants healing, damage reduction, and a damage boost while in it.
Storm
Hits have a chance to strike lightning, stunning and damaging.
Assault
Holding crouch for 1 second grants a damaging and stunning dash when you let go.
4 seconds
Mysterious
Taking damage applies a random debuff to your attacker.
7 seconds
Backstab
Meleeing an opponent in the back deals a powerful backstab.
3 seconds
Drunk
Your ult charges faster and your cooldowns are reduced, but they may randomly get used.
Malachite
Hits apply 75% anti-heal and damage reduction piercing for 5 seconds.
5 seconds
Shackled
Hits create a tether that teleports the victim back to it.
7 seconds
Lament
Create a lifesteal vortex that expands with health percent.
Shattered
Dropping below 50% health calls down a beam of light to defend you.
10 seconds
Traits (not visible in game)
Name | Ability |
---|---|
Speedy | 25% Speed increase. |
Strong | 20% Damage increase. |
Tank | 20% Health increase. |
Godly | 10% Health, speed, and damage increase. |
Over Heaven
Players have a small chance to gain an upgrade called Over Heaven upon getting a kill.
This chance increases with luck, a stat increased by getting kills.
Luck resets upon obtaining Over Heaven.
Once obtained, the player gains increased stats and unique fusion effects, but take 3% extra damage for each kill in their killstreak.
An icon is shown over their head. It may be wise to work together and take them down.
Market
At the edge of the map, there is an orb that will randomly have fusions and enchants for sale. Buying a fusion or enchant will replace your current one for the cost of a few points.
Holding Crouch + Reload anywhere for 1.5 seconds will buy the current item.
Holding Crouch on top of the market will toggle whether or not it's on your hud.
The market refreshes every 10 seconds.
Item | Cost |
---|---|
Fusion Cost | 250 points. |
Enchant Cost | 150 points. |