PJJ Deathmatch
Welcome to PJJ Deathmatch!
PJJ Deathmatch is a never-ending deathmatch with random abilities largely inspired by JoJo and other various media.
Each player spawns with a random hero, 2 abilities (called fusion and enchant), and a trait which will give them an edge in battle.
Some fusions have passive abilities, while others require you to press buttons (most commonly interact) to use.
Rarely, final blows can get you an additional ultimate fusion which will power you up even further.
Excluding ultimate fusions, there are over 19,600 different combinations you can acquire!
(Don't start the gamemode!)
Additional Mechanics
Name | Effect |
---|---|
One shot override | One shots go through non-hero damage reduction. |
Heal on kill | Final blows grant 100 health. |
Passive Regen | Heal 3 health per second. |
Keep ultimate | Ultimate charge is kept after dying. |
Points | Obtained through final blows and dealing damage. Lose some on death. |
Type Key
Name | Usage |
---|---|
Utility | Provides some sort of utility, such as immobilization, invisibility, movement, or healing. |
Damage | Increases your damage output either directly or through an ability. |
Defense | Reduces the amount of damage taken or keeps you alive longer. |
Hybrid | Performs more than one role. |
Special | Obtained through random chance. Applied on top of your current abilities. |
Ability List
Name | Ability | Cooldown |
---|---|---|
Highway Star | Lifesteal 55% of damage on hit. | |
Smooth Operators | Hits apply knockback scaling off of damage. | |
Ratt | Final blows grant powerful regen for 7 seconds. | |
Harvest | Receive 1.75x healing from all sources, and heal to full on final blow. | |
Hanged Man | Final blows teleport you to the furthest player and grant invincibility and invisibility. | |
Atum | Final blows grant 45% extra ult charge and resets cooldowns. | |
Shadow Edge | Hits pull players towards you scaling off of damage. | |
Cheap Trick | Standing still heals you. | |
Paisley Park | Players you damage or take damage from are highlighted. Interact clears highlights. | |
Achtung | Become invisible for 1 second every 3 seconds. | |
Survivor | Gain massively increased regen for each player around you. | |
Metallica | You are invisible but leave behind trails and sparkles. | |
Liable Sprocket | Your melee attacks stun and knock back. | 3 seconds |
Diver Down | Hits deal 2x damage over time. | |
Rolling Stones | You have an orb which attacks players you look at. Attacks execute low health players. | |
The Sun | Damage players in a radius around you. | |
The Hand | Attacks deal more damage the stronger they are. | |
Ball Breaker | Half of damage dealt chains to enemies. | 15 seconds |
Osiris | Deal 1.4x damage for each kill in your killstreak. | |
Hallowed | Final blows cause explosions which damage nearby players. | |
Divine | Hits have a 25% chance to crit for 2.8x damage. | |
Anointed | Hits deal extra percent damage. | |
Grateful Dead | Deal 2x damage if your current health is lower than your victim's. | |
Kjaro's Band | Hits will create a flaming tornado on the victim. | 10 seconds |
Mr. President | Take 20% reduced damage and dodge 20% of attacks. | |
Killer Queen | Dropping below 25% max health resets you to your spawn. | 25 seconds |
Vampire | Final blows grant 125 shields. | |
Wonder of U | Taking damage creates black flashes which damage the attacker. | 7 seconds |
Blood Dark | After dealing 500 damage, your next hit steals lots of health. |
Name | Ability | Cooldown |
---|---|---|
Black Sabbath | Phase through terrain and appear behind the target player. | 6 seconds |
Chariot Requiem | Put very close players to sleep for 3.5 seconds. | 10 seconds |
Made In Heaven | Slow down time and gain 200 speed for 3 seconds. | 25 seconds |
Kraft Work | Root nearby players in place for 3 seconds. | 6 seconds |
Echoes | Reverse the facing direction of the target player. Requires LoS. | 8 seconds |
Hermit Purple | Pull the target player towards you. Requires LoS. | 11 seconds |
White Wedding | Create an ionic bond on a wall, pulling in players and exploding. | 12 seconds |
Chocolate Disco | Teleport nearby players to the furthest player from you. | 13 seconds |
The World | Freeze yourself for 1.5 seconds, then freeze players around you for 3 seconds. | 20 seconds |
Catch The Rainbow | Accelerate downwards. Your gravity is reduced. Jumping grants a burst of speed. | 2.5 seconds |
Zipcaster | Extend a tether that pulls you towards where it hits. | 8 seconds |
White Album | Freeze very close players for 2.3 seconds. | 12 seconds |
Yellow Temperance | Copy the fusion, enchant, trait, and hero of the target player. | 10 seconds |
Smashing Pumpkin | Teleport to the nearest ground in your facing direction. | 2.5 seconds |
Moody Blues | The target player will have their ult stolen if they use it within 4 seconds. | 10 seconds |
Blue Hawaii | Force the next player to hit you to walk straight for 1.5 seconds. | 13 seconds |
Mandom | Set a checkpoint granting 40 speed for 6 seconds. Return when time's up or by pressing interact. | 12 seconds |
Jetstriker | Perform an invisible dash. Your wall jumps are strengthened. | 2 seconds |
Cream | Enter an orb that deals massive damage on contact. Hits deal 3x damage over time when close. | 15 seconds |
Kiss | Deal 2.35x damage for 5 seconds. | 15 seconds |
Soul Jar | Release the souls of killed players into a powerful beam. | 25 seconds |
GER | Stun yourself and reflect damage for 3 seconds. | 12 seconds |
D4C | Enter a separate dimension for 5 seconds. Attacking exits early. | 12 seconds |
D4C:LT | Reflect damage randomly for 3 seconds. | 18 seconds |
Sacred Field | Create a field of 70% damage reduction around you for 5 seconds. | 12 seconds |
King Crimson | Go invisible, gain 50 speed, and create a clone that attacks for 2.5 seconds. | 12 seconds |
C-Moon | Slam the target player downwards. Requires LoS. | 11 seconds |
Hydrangea | Create a link to the target player which steals healing for 6 seconds. Requires LoS. | 14 seconds |
Pylon | Create a pylon that rapidly stuns nearby players. | 10 seconds |
Mortality | Create a mark which you heal and return to when dropping below 60% health. | 17 seconds |
Reaper | Create an orb around you which lifesteals from players for 2.5 seconds. | 16 seconds |
Dawnwalker | Teleport to a nearby player and unleash a barrage of light. | 13 seconds |
Soft And Wet | Trap a nearby enemy in a bubble which pops after 3 seconds. | 11 seconds |
Arcwarder | Equip a suit for 10 seconds which grants double jumps and 2 beam attacks. Interact fires an exploding beam. | 12 seconds |
Contractor | Briefly stun yourself. If attacked, stun the attacker with strings. | 14 seconds |
Manus Dei | Summon a rain of fireballs on the target player. Requires LoS. | 13 seconds |
Ride The Lightning | Dash forwards in a ball of electricity, pulling enemies along. | 12 seconds |
Stone Free | Create a point on a wall. Interact creates another point which forms a tripwire. | 7 seconds |
Tusk | Glide in your facing direction, applying a powerful DoT when colliding with an enemy. | 7 seconds |
Flame Within | Ignite yourself, gaining 1.4x damage and 50 speed. Interact extinguishes yourself. | 14 seconds |
Constellation - Y | Conjure a powerful star which attacks players it can see. | 16 seconds |
Raging Demon | Dash forwards and rapidly strike anyone hit. | 14 seconds |
Pyre Strike | Launch a beam of light that stuns and damages enemies hit. | 9 seconds |
Name | Ability | Cooldown |
---|---|---|
Sorrow | Receive increased passive regen. | |
Heroism | You have increased walljump height. | |
Vampiric | Lifesteal for 25% of damage on hit. | |
Displacement | Being below 40% max health will grant invisibility for 3 seconds. | 7 seconds |
Proficient | Your abilities have a 20% chance every second to reset. | |
Mending | All healing grants additional ult charge. | |
Absorption | Gain a portion of damage taken as regen. | |
Conduction | Taking damage grants ult charge. | |
Attentive | Looking at a player reveals their information. | |
Ethereal | Players can't see your name or outline. | |
Adept | Your ult can't drop below 40%. | |
Transcendence | You reflect and deal 2x knockback. | |
Executive | Shop purchases are free if you have the required points. | |
Lightweight | Holding jump lets you hover in the air. | |
Withering | You constantly take damage, but have 45% lifesteal. | |
Unstable | Eliminations switch your fusion. | |
Zealous | Eliminations grant a stacking jump boost. | |
Explosive | Wall jumps explode, sending you further but damaging you. | |
Evasive | Walk 50% faster when holding backwards. | |
Airborne | Crouching midair dashes up to two times in your held direction, resetting on wall jump. | |
Chilling | Hits slow players by 35% for 1 second. | |
Tension | Gain increased passive ult charge for each player near you. | |
Lucky | Final Blows grant luck, increasing over heaven odds. | |
Zephyr | Damaging an enemy grants 60 speed for 3 seconds. | |
Greedy | Dealing damage grants 3.33x points. Your ult has a 66% chance to be refunded. | |
Hierophant | Gain 2 speed every 25 damage. | |
Withdrawn | After not taking damage for 5 seconds, heal to full. | |
Kaze | Gain 65 speed and low gravity while falling. Crouch to cancel. | |
Gravitic | Hits pull the victim downwards. | |
U-Turn | Melee hits switch your hero. | |
Limbo | Hits rewind the victim to their previous position after 3 seconds. | 7 seconds |
Micro | You are 25% smaller. | |
Halt | Hits stop the enemy in place briefly. | 5 seconds |
Perfection | Deal 1.33x damage while above 90% health. | |
Bloodthirsty | Deal 1.6x damage while below 30% health. | |
Respite | Deal 1.25x damage while standing still. | |
Precision | Deal 1.25x damage to players with their ultimate ready. | |
Necromancer | Summon a bot that moves towards and attacks whoever you look at. | |
Wind-Up | Not dealing damage slowly charges up an explosion on your next hit. Max 3 charges. | |
Risky | Damage is randomly modified by 0.75-1.4x. | |
Detonation | Hits have a chance to explode, dealing extra damage and knocking enemies back, dealing more if they hit a wall. | |
Blazing | Hits set the victim on fire. | |
ATG | Hits have a chance to fire homing rockets. | |
Acrobat | Melee hits while airborne launch you and cancel it. Multiple in a row deals extra damage. | |
Weathered | Wall jumps throw homing shurikens at enemies. | 1 second |
Providence | Being below half health grants invincibility for 1.5 seconds. | 10 seconds |
Cauterize | You are unkillable for 1.5 seconds when you reach 1 health. | 14 seconds |
Shameless | Taking damage from a different player than the last briefly makes you invulnerable. | |
Unbreakable | Being knocked back grants a 50% damage reduction shield. Stuns last a maximum of 0.35 seconds. | |
Reinforced | Every second, gain damage reduction based on how much damage you took during the last second. | |
Unaware | Take 30% reduced damage from players you aren't looking at. | |
Graceful | Taking damage while above 95% health makes you invincible for 1.5 seconds. | 8 seconds |
Executioner | Final blows damage and stun nearby players for 2 seconds. | |
Draconic | Dropping below 40% health causes a regenerative explosion. | 12 seconds |
Duelist | Take 15% less damage from and deal 1.2x damage to the last player you damaged. | |
Crippling | Hits deal extra damage and cancel actions. | |
Prismatic | Every 5 seconds, gain a random buff. | |
Serrated | Reflect a portion of damage taken. | |
Cameo | You take 60% extra damage, but you have 2 lives. Each final blow gives you a life. | |
BFMV | Dodge the next hit and teleport to the attacker. | 10 seconds |
Parano | Create a random area that grants healing, damage reduction, and a damage boost while in it. | |
Storm | Hits have a chance to strike lightning, stunning and damaging. | |
Assault | Holding crouch for 1 second grants a damaging and stunning dash when you let go. | 4 seconds |
Mysterious | Taking damage applies a random debuff to your attacker. | 7 seconds |
Backstab | Meleeing an opponent in the back deals a powerful backstab. | 3 seconds |
Drunk | Your ult charges faster and your cooldowns are reduced, but they may randomly get used. | |
Malachite | Hits apply 75% anti-heal and damage reduction piercing for 5 seconds. | 5 seconds |
Shackled | Hits create a tether that teleports the victim back to it. | 7 seconds |
Lament | Create a lifesteal vortex that expands with health percent. | |
Shattered | Dropping below 50% health calls down a beam of light to defend you. | 10 seconds |
Traits (not visible in game)
Name | Ability |
---|---|
Speedy | 25% Speed increase. |
Strong | 20% Damage increase. |
Tank | 20% Health increase. |
Godly | 10% Health, speed, and damage increase. |
Over Heaven
Players have a small chance to gain an upgrade called Over Heaven upon getting a kill.
This chance increases with luck, a stat increased by getting kills.
Luck resets upon obtaining Over Heaven.
Once obtained, the player gains increased stats and unique fusion effects, but take 3% extra damage for each kill in their killstreak.
An icon is shown over their head. It may be wise to work together and take them down.
Market
At the edge of the map, there is an orb that will randomly have fusions and enchants for sale. Buying a fusion or enchant will replace your current one for the cost of a few points.
Holding Crouch + Reload anywhere for 1.5 seconds will buy the current item.
Holding Crouch on top of the market will toggle whether or not it's on your hud.
The market refreshes every 10 seconds.
Item | Cost |
---|---|
Fusion Cost | 250 points. |
Enchant Cost | 150 points. |
Tell the host player to press Melee + Reload + Interact.
This game has too many abilities and lots of strange combos can cause these bugs to occur.
Some heroes do not fit the deathmatch style or become too oppressive in some scenarios. Others have abilities that don't work with workshop.