Sorrow |
When a health pack is taken by someone, heal 3x the amount. |
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Heroism |
Heroism now lets you wall jump from 2.4x the distance, including off the ground. |
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Vampire |
Gain 125 shields on kill. |
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Displacement |
Being below 40% max health will grant invisibility for 2 seconds. |
7 seconds |
Proficient |
Your abilities have a 20% chance every second to reset. |
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Absorption |
Gain a portion of damage taken as regen. |
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Conduction |
Taking damage grants ult charge. |
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Attentive |
Looking at a player reveals their information. |
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Ethereal |
Players can't see your name or outline. |
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Adept |
Your ult can't drop below 60%. |
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Transcendence |
You reflect and deal 2x knockback. |
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Executive |
Shop purchases are free if you have the required points. |
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Lightweight |
Holding jump lets you hover in the air. |
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Withering |
You constantly take damage while above 75% health, but have 45% lifesteal. |
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Unstable |
Eliminations switch your fusion. |
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Zealous |
Eliminations grant a stacking jump boost. |
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Explosive |
Wall jumps explode, sending you further but damaging you. |
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Airborne |
Crouching midair dashes up to two times in your held direction, resetting on wall jump. |
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Chilling |
Hits slow players by 35% for 1 second. |
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Tension |
Gain increased passive ult charge for each player near you. |
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Lucky |
Final Blows grant luck, increasing over heaven odds. |
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Zephyr |
Damaging an enemy grants 60 speed for 3 seconds. |
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Greedy |
Dealing damage grants 3.33x points. Your ult has a chance to be refunded. |
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Hierophant |
Gain 2 speed every 25 damage. Decays over time. |
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Rhythm |
Circles reveal the location of opponents. |
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Kaze |
Gain 65 speed and low gravity while falling. Crouch to cancel. |
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Gravitic |
Hits pull the victim downwards. |
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U-Turn |
Melee hits switch your hero. |
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Limbo |
Hits rewind the victim to their previous position after 3 seconds. |
7 seconds |
Micro |
Gain a burst of speed when changing direction midair. |
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Halt |
Hits stop the enemy in place briefly. |
5 seconds |
Perfection |
Deal 1.33x damage while above 90% health. |
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Bloodthirsty |
Deal 1.6x damage while below 30% health. |
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Respite |
Deal 1.25x damage while standing still. |
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Precise |
Holding crouch now locks your aim on target player and speeds up projectiles. |
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Necromancer |
Summon a bot that moves towards and attacks whoever you look at. |
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S-Call |
Create a clone that copies your actions. Crouch to teleport the clone to you. |
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Wind-Up |
Not dealing damage slowly charges up an explosion on your next hit. Max 3 charges. |
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Risky |
On elimination roll a D20, increasing damage based on the roll. |
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Detonation |
Hits have a chance to explode, dealing extra damage and knocking enemies back, dealing more if they hit a wall. |
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Blazing |
Hits set the victim on fire. |
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ATG |
Hits have a chance to fire homing rockets. |
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Acrobat |
Crouching now jumps forward. Jumping over someone will hit them multiple times and launch you in the air, resetting the cooldown. |
3 seconds |
Weathered |
Weathered now gains 3 shuriken per second up to 30 and fires all of them when you damage an opponent while higher than them. |
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Providence |
Being below half health grants invincibility for 1.5 seconds. |
10 seconds |
Cauterize |
You are unkillable for 2 seconds when you reach 1 health and heal while standing still. |
14 seconds |
Shameless |
Taking damage from a different player than the last briefly makes you invulnerable. |
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Unbreakable |
Being knocked back grants a 33% damage reduction shield. Stuns last a maximum of 0.35 seconds. |
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Reinforced |
Every second, gain damage reduction based on how much damage you took during the last second. |
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Unaware |
Take 50% reduced damage from players you aren't looking at. |
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Graceful |
Taking damage while above 95% health makes you invincible for 1.5 seconds. |
8 seconds |
Executioner |
Final blows damage and stun nearby players for 2 seconds. |
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Draconic |
Dropping below 40% health causes a regenerative explosion. |
12 seconds |
Duelist |
Take 15% less damage from and deal 1.2x damage to the last player you damaged. |
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Crippling |
Hits deal extra damage and cancel actions. |
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Prismatic |
Every 5 seconds, gain a random buff. |
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Serrated |
Reflect a portion of damage taken. |
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Cameo |
You take 60% extra damage, but you have 2 lives. Each final blow gives you a life. |
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BFMV |
Dodge the next hit and teleport to the attacker. |
10 seconds |
Parano |
Creates four unique fields, giving healing, damage reduction, damage boost, and cooldown acceleration. On final blow, they randomize location and increase in size. |
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Storm |
Hits have a chance to strike lightning, stunning and damaging. |
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Assault |
Holding crouch for 1 second grants a damaging and stunning dash when you let go. |
4 seconds |
Mysterious |
Taking damage applies a random debuff to your attacker. |
7 seconds |
Backstab |
Meleeing an opponent in the back deals a powerful backstab. |
3 seconds |
Drunk |
Your ult charges faster and your cooldowns are reduced, but they may randomly get used. |
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Malachite |
Hits apply 75% anti-heal and damage reduction piercing for 5 seconds. |
5 seconds |
Shackled |
Hits create a tether that teleports the victim back to it. |
7 seconds |
Lament |
Create a lifesteal vortex that expands with health percent. |
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Shattered |
Dropping below 50% health calls down a beam of light to defend you. |
10 seconds |
Evasive |
Walk 30% faster and deal 1.3x damage when holding backwards. |
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