PJJ Deathmatch
Welcome to PJJ Deathmatch!
PJJ Deathmatch is a never-ending deathmatch with random abilities largely inspired by JoJo and other various media.
Each player spawns with a random hero, ability (called fusions), enchant, and trait which will give them an edge in battle.
Some fusions have passive abilities, while others require you to press buttons (most commonly interact) to use.
Rarely, final blows can get you an additional ultimate fusion which will power you up even further.
Excluding ultimate fusions, there are over 12,480 different combinations you can acquire!
(Don't start the gamemode!)
Additional Mechanics
Name | Effect |
---|---|
One shot override | One shots go through non-hero damage reduction. |
Heal on kill | Final blows grant 100 health. |
Passive Regen | Heal 3 health per second. |
Keep ultimate | Ultimate charge is kept after dying. |
Points | Obtained through final blows and dealing damage. Lose some on death. |
Type Key
Name | Usage |
---|---|
Utility | Provides some sort of utility, such as immobilization, invisibility, movement, or healing. |
Damage | Increases your damage output either directly or through an ability. |
Defense | Reduces the amount of damage taken or keeps you alive longer. |
Hybrid | Performs more than one role. |
Special | Obtained through random chance. Applied on top of your current abilities. |
Passive Abilities
Name | Ability | Cooldown |
---|---|---|
Highway Star | Lifesteal 55% of damage on hit. | |
Spice Girl | Hits apply knockback scaling off of damage. | |
Ratt | Final blows grant powerful regen for 7 seconds. | |
Harvest | receive 1.75x healing from all sources, and heal to full on final blow. | |
Hanged Man | Final blows teleport you to the furthest player with 4 seconds of invincibility and 2 seconds of invisibility. | |
Transcendent | You don't take knockback and deal 2x extra knockback. | |
Little Feet | You are 75% size. | |
Atum | Final blows grant 45% extra ultimate charge and resets cooldowns. | |
Shadow Edge | Hits pull players towards you scaling off of damage. | |
Cheap Trick | Standing still heals you. | |
Paisley Park | Shows a pink icon on the closest player to you, and a blue icon on the furthest player from you. | |
Achtung | Become invisible for 1 second every 3 seconds. | |
Survivor | Heal health over time depending on how many players are near you. | |
Metallica | You are invisible but leave behind trails and sparkles. | |
Liable Sprocket | Landing a melee will stun opponents. | 3 seconds |
Diver Down | Hits deal 2x damage over time. | |
Cream | Hits deal 3x damage when close. | |
Rolling Stones | Create an orb which tracks down and damages the player you look at. Hits execute targets below 25% max health. | |
The Sun | Passively damage players in a radius around you. | |
The Hand | Hits that deal 50% of the victim's max health deal 2.2x damage, 1.2x otherwise. | |
Osiris | Deal 1.4x damage for each kill in your killstreak. | |
Hallowed | Final blows cause explosions dealing 75% of the killed player's max health to nearby players. | |
Divine | Hits have a 25% chance to crit for 2.8x damage. | |
Anointed | Hits that deal 33% of the victim's max health will deal an extra 22% of their max health, 0.013% otherwise. | |
Grateful Dead | Deal 2x damage if your current health is lower than your victim's. | |
Kjaro's Band | Hits will creating a flaming tornado on the victim, damaging them and nearby players. | 10 seconds |
Mr. President | Take 20% reduced damage and dodge 20% of attacks. | |
Killer Queen | Dropping below 25% max health will heal you to full and launch you in the air, teleporting you to your spawn. | 25 seconds |
Vampire | Final blows grant 100 shields. | |
Wonder of U | Taking damage creates black flashes which deals 25% of the attacker's max health. | 7 seconds |
Blood Dark | After dealing 500 damage, your next hit steals 66% of the victim's max health. |
Active Abilities
Name | Ability | Cooldown |
---|---|---|
Black Sabbath | Teleport behind the closest player to your crosshair. | 5 seconds |
Chariot Requiem | Put very close players to sleep for 3.5 seconds. | 10 seconds |
Made in Heaven | Slow down time and gain 200 speed for 3 seconds. | 25 seconds |
Kraft Work | Root nearby players in place for 3 seconds. | 6 seconds |
Echoes | Reverse the facing direction of the closest player to your crosshair. | 8 seconds |
Hermit Purple | Pull the closest player to your crosshair towards you. | 11 seconds |
White Wedding | Create an ionic bond on a wall, pulling in nearby players before exploding for 20% of their max health. | 12 seconds |
Chocolate Disco | Teleport nearby players to the furthest player from you. | 13 seconds |
The World | Freeze yourself for 1.5 seconds, then freeze players around you for 3 seconds. | 20 seconds |
Catch The Rainbow | Accelerate downwards. You have 40% less gravity and are boosted in the direction you jump in. | |
White Album | Freeze very close players for 2.3 seconds. | 12 seconds |
Yellow Temperence | Copy the fusion, enchant, trait, and hero of the player closest to your crosshair. | |
Smashing Pumpkin | Use 7% of your max health to teleport in the direction you are facing. | 1.5 seconds |
Moody Blues | Target the closest player to your crosshair. If they use their ultimate within 4 seconds, steal it. | 10 seconds |
Blue Hawaii | Force the next player to hit you to walk straight for 1.5 seconds. | 13 seconds |
Mandom | Set a health and position checkpoint granting 40 speed for 8 seconds. Return when time's up or by pressing interact. | 12 seconds |
Jetstriker | Gain a burst of speed, turning you invisible and invulnurable. Your wall jumps are strengthened. | 2 seconds |
Kiss | Deal 2.35x damage for 5 seconds. | 15 seconds |
Ball Breaker | Fire a ball which explodes on contact with terrain, damaging players. 50% Of damage will chain to nearby players. | 15 seconds |
Soul Jar | Killing players grants souls. Interact will release the souls into a beam which does large percent damage based on the souls stored. | |
GER | Stun yourself and reflect damage for 3 seconds. | 12 seconds |
D4C | Enter a dimension where you gain 100 speed and can't be seen, attacked, or use abilities for 5 seconds. Interact exits early. | 12 seconds |
D4C:LT | Reflect damage randomly for 3 seconds. | 15 seconds |
Sacred Field | Create a field of 70% damage reduction around you for 5 seconds. | 12 seconds |
King Crimson | Go invisible, gain 50 speed, and create a clone that attacks for 2.5 seconds. | 12 seconds |
C-Moon | Slam the closest player to your crosshair downwards, dealing 25% of their max health. | 11 seconds |
Hydrangea | Create a link between you and the closest player to your crosshair for 6 seconds, stealing any healing they receive. | 14 seconds |
Pylon | Create three pulses of electricity around you, damaging and stunning players for 0.1 seconds each. | 7 seconds |
Mortality | Create a mark which you return to and heal after dropping below 60% health. | 17 seconds |
Reaper | Create an orb around you which lifesteals from players for 2.5 seconds. | 16 seconds |
Dawnwalker | Teleport to a nearby player and unleash a barrage of light. | 13 seconds |
Soft And Wet | Trap a nearby enemy in a bubble which pops after 3 seconds, dealing 10% max health. | 11 seconds |
Arcwarder | Equip a suit which grants a double jump and up to 2 beam attacks for 10 seconds. Explodes on finish. | 12 seconds |
Contractor | Enter a counter state for 0.6 seconds. If you are hit, stun the attacker with strings for 2.5 seconds. | 14 seconds |
Royal Capacitor | Create a lightning cloud above the player closest to your crosshair which strikes down, dealing 35% of their max health and stunning. | 11 seconds |
Ride The Lightning | Surround yourself in a ball of electricity and charge forwards, stunning and pulling enemies along. | 12 seconds |
Enchants
Name | Ability | Cooldown |
---|---|---|
Sorrow | receive passive regen. | |
Heroism | You have increased walljump height. | |
Vampiric | Lifesteal for 16.6% of damage on hit. | |
Displacement | Being below 40% max health will grant invisibility for 3 seconds. | 7 seconds |
Proficient | Your abilities have a 20% chance every second to reset. | |
Mending | All healing grants ultimate charge. | |
Absorption | Gain a small portion of damage taken as regen. | |
Conduction | Taking damage grants small ultimate charge. | |
Attentive | Looking at a player reveals their fusion, enchant, and health. | |
Ethereal | Players can't see your name or outline. | |
Adept | Your ultimate can't drop below 40%. | |
Generous | Final blows heal the furthest player from you to full, and grants you ultimate charge and healing based on amount healed. | |
Executive | Shop purchases are free if you have the required points. | |
Lightweight | Holding jump lets you hover in the air. | |
Withering | You constantly take percent damage, but have 45% lifesteal. | |
Unstable | Eliminations switch your fusion. | |
Zealous | Eliminations grant a 200% jump boost for 10 seconds. | |
Explosive | Wall jumps are converted into strong explosive jumps, dealing 12.5% of your max health. | |
Evasive | Walk 50% faster when holding backwards. | |
Airborne | Crouching midair gives you up to two dashes in your held direction. Resets on walljump. | |
Focused | Standing still for 1.5 seconds lets you see the health and location of all players through walls. | |
Chilling | Hits slow players by 35% for 1 second. | |
Tension | Gain increased passive ultimate charge depending on how many players are near you. | |
Lucky | Final Blows grant massively increased luck, increasing your ultimate fusion odds by 1.2%. | |
Zephyr | Damaging an enemy grants 40 speed for 3 seconds. | 4 seconds |
Perfection | Deal 1.25x damage while at full health. | |
Bloodthirsty | Deal up to 1.33x damage the lower your health is. | |
Respite | Deal 1.18x damage while standing still. | |
Precision | Deal 1.25x damage to players with their ultimate ready. | |
Necromancer | Summon a bot that moves towards and attacks whoever you look at. | |
Wind-Up | Every 5 seconds, gain 1 charge. Consume all charges next time you hit a player, creating an explosion based on charges used. Max 3. | |
Providence | Being below half health grants invincibility for 1.5 seconds. | 10 seconds |
Cauterize | You are unkillable for 1 second you reach 1 health. | 14 seconds |
Shameless | Taking damage from a different player than the last phases you out for a duration based on the damage taken. | |
Unbreakable | Stuns last 0.35 seconds and being knocked back grants a 50% damage reduction shield. | |
Reinforced | Every second, gain damage reduction based on how much damage you took during the last second. | |
Unaware | Take 30% reduced damage from players you aren't looking at. | |
Executioner | Final blows damage and stun nearby players for 2 seconds. | |
Draconic | Gain rapid regen when reaching 40% hp, along with creating a small explosion which stuns and deals 20% max health. | 12 seconds |
Duelist | Take 15% less damage from and deal 1.2x damage to the last player that damaged you. | |
Crippling | Every 2 seconds, your next attack deals extra damage cancels actions. | |
Prismatic | After dealing 250 damage, gain a random buff that lasts for 5 seconds. | |
Serrated | Reflect a portion of damage based on the percent of your max health taken. | |
Cameo | You take 60% extra damage, but you have 2 lives. Each final blow gives you a life. | |
BFMV | Every 10 seconds, dodge the next hit and teleport to the attacker. | |
Parano | Create a location on the map that grants healing, 20% damage reduction, and 1.2x damage for standing in it. | |
Storm | Hits have a chance to strike lightning, stunning and dealing 20% of the victim's max health. Chance and stun duration scale off damage. | |
Assault | After holding crouch for 1 second, let go to dash forwards. Colliding into a player deals 20% of their max health and stuns for 1 second. | 4 seconds |
Traits
Name | Ability |
---|---|
Speedy | 25% Speed increase. |
Strong | 20% Damage increase. |
Tank | 20% Health increase. |
Godly | 10% Health, speed, and damage increase. |
Ultimate Fusions
Players have a small chance to gain an ultimate fusion upon getting a kill.
This chance increases with "luck," a stat increased by getting kills.
Luck resets upon obtaining an Ultimate Fusion.
Ultimate Fusions gives large stat boosts or strong abilities to the player for one life and alerts everyone else.
Ultimate Fusions take 4% extra damage for each kill in their killstreak.
An icon is shown over their head. It may be wise to work together and take them down.
Name | Boost | Ability |
---|---|---|
Requiem | 2x Damage, 2x Health, 1.7x Speed. | |
Ascension | 1.7x Damage, 1.7x Health, 1.5x Speed. | Gain the max hp of anybody you kill as shields. Take 6% extra damage per killstreak instead of 4%. |
Whitesnake | 1.6x Damage, 1.8x Health, 1.5x Speed. | Your fusion randomly changes every 5 seconds, and players you kill take damage upon respawning. |
Market
At the edge of the map, there is an orb that will randomly have fusions and enchants for sale. Buying a fusion or enchant will replace your current one for the cost of a few points.
Holding Crouch + Reload anywhere for 1.5 seconds will buy the current item.
Holding Crouch on top of the market will toggle whether or not it's on your hud.
The market refreshes every 10 seconds.
Item | Cost |
---|---|
Fusion Cost | 250 points. |
Enchant Cost | 150 points. |