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PJJ Deathmatch

Welcome to PJJ Deathmatch!

PJJ Deathmatch is a never-ending deathmatch with random abilities largely inspired by JoJo and other various media.
Each player spawns with a random hero, ability (called fusions), enchant, and trait which will give them an edge in battle.
Some fusions have passive abilities, while others require you to press buttons (most commonly interact) to use.
Rarely, final blows can get you an additional ultimate fusion which will power you up even further.
Excluding ultimate fusions, there are over 12,480 different combinations you can acquire!
(Don't start the gamemode!)

Additional Mechanics

Name Effect
One shot override One shots go through non-hero damage reduction.
Heal on kill Final blows grant 100 health.
Passive Regen Heal 3 health per second.
Keep ultimate Ultimate charge is kept after dying.
Points Obtained through final blows and dealing damage. Lose some on death.

Type Key

Name Usage
Utility Provides some sort of utility, such as immobilization, invisibility, movement, or healing.
Damage Increases your damage output either directly or through an ability.
Defense Reduces the amount of damage taken or keeps you alive longer.
Hybrid Performs more than one role.
Special Obtained through random chance. Applied on top of your current abilities.

Passive Abilities

Name Ability Cooldown
Highway Star Lifesteal 55% of damage on hit.
Spice Girl Hits apply knockback scaling off of damage.
Ratt Final blows grant powerful regen for 7 seconds.
Harvest receive 1.75x healing from all sources, and heal to full on final blow.
Hanged Man Final blows teleport you to the furthest player with 4 seconds of invincibility and 2 seconds of invisibility.
Transcendent You don't take knockback and deal 2x extra knockback.
Little Feet You are 75% size.
Atum Final blows grant 45% extra ultimate charge and resets cooldowns.
Shadow Edge Hits pull players towards you scaling off of damage.
Cheap Trick Standing still heals you.
Paisley Park Shows a pink icon on the closest player to you, and a blue icon on the furthest player from you.
Achtung Become invisible for 1 second every 3 seconds.
Survivor Heal health over time depending on how many players are near you.
Metallica You are invisible but leave behind trails and sparkles.
Liable Sprocket Landing a melee will stun opponents. 3 seconds
Diver Down Hits deal 2x damage over time.
Cream Hits deal 3x damage when close.
Rolling Stones Create an orb which tracks down and damages the player you look at. Hits execute targets below 25% max health.
The Sun Passively damage players in a radius around you.
The Hand Hits that deal 50% of the victim's max health deal 2.2x damage, 1.2x otherwise.
Osiris Deal 1.4x damage for each kill in your killstreak.
Hallowed Final blows cause explosions dealing 75% of the killed player's max health to nearby players.
Divine Hits have a 25% chance to crit for 2.8x damage.
Anointed Hits that deal 33% of the victim's max health will deal an extra 22% of their max health, 0.013% otherwise.
Grateful Dead Deal 2x damage if your current health is lower than your victim's.
Kjaro's Band Hits will creating a flaming tornado on the victim, damaging them and nearby players. 10 seconds
Mr. President Take 20% reduced damage and dodge 20% of attacks.
Killer Queen Dropping below 25% max health will heal you to full and launch you in the air, teleporting you to your spawn. 25 seconds
Vampire Final blows grant 100 shields.
Wonder of U Taking damage creates black flashes which deals 25% of the attacker's max health. 7 seconds
Blood Dark After dealing 500 damage, your next hit steals 66% of the victim's max health.

Active Abilities

Name Ability Cooldown
Black Sabbath Teleport behind the closest player to your crosshair. 5 seconds
Chariot Requiem Put very close players to sleep for 3.5 seconds. 10 seconds
Made in Heaven Slow down time and gain 200 speed for 3 seconds. 25 seconds
Kraft Work Root nearby players in place for 3 seconds. 6 seconds
Echoes Reverse the facing direction of the closest player to your crosshair. 8 seconds
Hermit Purple Pull the closest player to your crosshair towards you. 11 seconds
White Wedding Create an ionic bond on a wall, pulling in nearby players before exploding for 20% of their max health. 12 seconds
Chocolate Disco Teleport nearby players to the furthest player from you. 13 seconds
The World Freeze yourself for 1.5 seconds, then freeze players around you for 3 seconds. 20 seconds
Catch The Rainbow Accelerate downwards. You have 40% less gravity and are boosted in the direction you jump in.
White Album Freeze very close players for 2.3 seconds. 12 seconds
Yellow Temperence Copy the fusion, enchant, trait, and hero of the player closest to your crosshair.
Smashing Pumpkin Use 7% of your max health to teleport in the direction you are facing. 1.5 seconds
Moody Blues Target the closest player to your crosshair. If they use their ultimate within 4 seconds, steal it. 10 seconds
Blue Hawaii Force the next player to hit you to walk straight for 1.5 seconds. 13 seconds
Mandom Set a health and position checkpoint granting 40 speed for 8 seconds. Return when time's up or by pressing interact. 12 seconds
Jetstriker Gain a burst of speed, turning you invisible and invulnurable. Your wall jumps are strengthened. 2 seconds
Kiss Deal 2.35x damage for 5 seconds. 15 seconds
Ball Breaker Fire a ball which explodes on contact with terrain, damaging players. 50% Of damage will chain to nearby players. 15 seconds
Soul Jar Killing players grants souls. Interact will release the souls into a beam which does large percent damage based on the souls stored.
GER Stun yourself and reflect damage for 3 seconds. 12 seconds
D4C Enter a dimension where you gain 100 speed and can't be seen, attacked, or use abilities for 5 seconds. Interact exits early. 12 seconds
D4C:LT Reflect damage randomly for 3 seconds. 15 seconds
Sacred Field Create a field of 70% damage reduction around you for 5 seconds. 12 seconds
King Crimson Go invisible, gain 50 speed, and create a clone that attacks for 2.5 seconds. 12 seconds
C-Moon Slam the closest player to your crosshair downwards, dealing 25% of their max health. 11 seconds
Hydrangea Create a link between you and the closest player to your crosshair for 6 seconds, stealing any healing they receive. 14 seconds
Pylon Create three pulses of electricity around you, damaging and stunning players for 0.1 seconds each. 7 seconds
Mortality Create a mark which you return to and heal after dropping below 60% health. 17 seconds
Reaper Create an orb around you which lifesteals from players for 2.5 seconds. 16 seconds
Dawnwalker Teleport to a nearby player and unleash a barrage of light. 13 seconds
Soft And Wet Trap a nearby enemy in a bubble which pops after 3 seconds, dealing 10% max health. 11 seconds
Arcwarder Equip a suit which grants a double jump and up to 2 beam attacks for 10 seconds. Explodes on finish. 12 seconds
Contractor Enter a counter state for 0.6 seconds. If you are hit, stun the attacker with strings for 2.5 seconds. 14 seconds
Royal Capacitor Create a lightning cloud above the player closest to your crosshair which strikes down, dealing 35% of their max health and stunning. 11 seconds
Ride The Lightning Surround yourself in a ball of electricity and charge forwards, stunning and pulling enemies along. 12 seconds

Enchants

Name Ability Cooldown
Sorrow receive passive regen.
Heroism You have increased walljump height.
Vampiric Lifesteal for 16.6% of damage on hit.
Displacement Being below 40% max health will grant invisibility for 3 seconds. 7 seconds
Proficient Your abilities have a 20% chance every second to reset.
Mending All healing grants ultimate charge.
Absorption Gain a small portion of damage taken as regen.
Conduction Taking damage grants small ultimate charge.
Attentive Looking at a player reveals their fusion, enchant, and health.
Ethereal Players can't see your name or outline.
Adept Your ultimate can't drop below 40%.
Generous Final blows heal the furthest player from you to full, and grants you ultimate charge and healing based on amount healed.
Executive Shop purchases are free if you have the required points.
Lightweight Holding jump lets you hover in the air.
Withering You constantly take percent damage, but have 45% lifesteal.
Unstable Eliminations switch your fusion.
Zealous Eliminations grant a 200% jump boost for 10 seconds.
Explosive Wall jumps are converted into strong explosive jumps, dealing 12.5% of your max health.
Evasive Walk 50% faster when holding backwards.
Airborne Crouching midair gives you up to two dashes in your held direction. Resets on walljump.
Focused Standing still for 1.5 seconds lets you see the health and location of all players through walls.
Chilling Hits slow players by 35% for 1 second.
Tension Gain increased passive ultimate charge depending on how many players are near you.
Lucky Final Blows grant massively increased luck, increasing your ultimate fusion odds by 1.2%.
Zephyr Damaging an enemy grants 40 speed for 3 seconds. 4 seconds
Perfection Deal 1.25x damage while at full health.
Bloodthirsty Deal up to 1.33x damage the lower your health is.
Respite Deal 1.18x damage while standing still.
Precision Deal 1.25x damage to players with their ultimate ready.
Necromancer Summon a bot that moves towards and attacks whoever you look at.
Wind-Up Every 5 seconds, gain 1 charge. Consume all charges next time you hit a player, creating an explosion based on charges used. Max 3.
Providence Being below half health grants invincibility for 1.5 seconds. 10 seconds
Cauterize You are unkillable for 1 second you reach 1 health. 14 seconds
Shameless Taking damage from a different player than the last phases you out for a duration based on the damage taken.
Unbreakable Stuns last 0.35 seconds and being knocked back grants a 50% damage reduction shield.
Reinforced Every second, gain damage reduction based on how much damage you took during the last second.
Unaware Take 30% reduced damage from players you aren't looking at.
Executioner Final blows damage and stun nearby players for 2 seconds.
Draconic Gain rapid regen when reaching 40% hp, along with creating a small explosion which stuns and deals 20% max health. 12 seconds
Duelist Take 15% less damage from and deal 1.2x damage to the last player that damaged you.
Crippling Every 2 seconds, your next attack deals extra damage cancels actions.
Prismatic After dealing 250 damage, gain a random buff that lasts for 5 seconds.
Serrated Reflect a portion of damage based on the percent of your max health taken.
Cameo You take 60% extra damage, but you have 2 lives. Each final blow gives you a life.
BFMV Every 10 seconds, dodge the next hit and teleport to the attacker.
Parano Create a location on the map that grants healing, 20% damage reduction, and 1.2x damage for standing in it.
Storm Hits have a chance to strike lightning, stunning and dealing 20% of the victim's max health. Chance and stun duration scale off damage.
Assault After holding crouch for 1 second, let go to dash forwards. Colliding into a player deals 20% of their max health and stuns for 1 second. 4 seconds

Traits

Name Ability
Speedy 25% Speed increase.
Strong 20% Damage increase.
Tank 20% Health increase.
Godly 10% Health, speed, and damage increase.

Ultimate Fusions

Players have a small chance to gain an ultimate fusion upon getting a kill.
This chance increases with "luck," a stat increased by getting kills.
Luck resets upon obtaining an Ultimate Fusion.
Ultimate Fusions gives large stat boosts or strong abilities to the player for one life and alerts everyone else.
Ultimate Fusions take 4% extra damage for each kill in their killstreak.
An icon is shown over their head. It may be wise to work together and take them down.

Name Boost Ability
Requiem 2x Damage, 2x Health, 1.7x Speed.
Ascension 1.7x Damage, 1.7x Health, 1.5x Speed. Gain the max hp of anybody you kill as shields. Take 6% extra damage per killstreak instead of 4%.
Whitesnake 1.6x Damage, 1.8x Health, 1.5x Speed. Your fusion randomly changes every 5 seconds, and players you kill take damage upon respawning.

Market

At the edge of the map, there is an orb that will randomly have fusions and enchants for sale. Buying a fusion or enchant will replace your current one for the cost of a few points.
Holding Crouch + Reload anywhere for 1.5 seconds will buy the current item.
Holding Crouch on top of the market will toggle whether or not it's on your hud.
The market refreshes every 10 seconds.

Item Cost
Fusion Cost 250 points.
Enchant Cost 150 points.

Why are some fusions much stronger than others?

its funny

Why are there so many bugs?

A lot of bugs are intentional (something like wraith form being used to negate the downside of the world) because they add skill expression in game knowledge and mastery. That said, there are also some that are not intended (please report those).

Players | 2 - 8
Categories: Free for all
Heroes: D.va, Doomfist, Junker Queen, Orisa, Ramattra, and 24 more...
Maps: Necropolis
Created at:
Last updated:
Current version: 1.0.0

Controls

Interact
Use Active Ability Fusion
Crouch + Reload
Buy From Market
Use Active Ability Fusion
+
Buy From Market
Use Active Ability Fusion
+
Buy From Market
Use Active Ability Fusion
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Buy From Market
Use Active Ability Fusion
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Buy From Market

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