Overwatch, but defenders choose the attacker's heroes!
Attackers will have the same hero as the person on the enemy team across from them in the lobby!
V |Example Lobby below| V
| Defending Team |
Attacking Team |
| Junker Queen -----> |
Junker Queen |
| Tracer -----> |
Tracer |
| Soldier: 76 -----> |
Soldier: 76 |
| Ana -----> |
Ana |
| Lifeweaver -----> |
Lifeweaver |
Tada! :D
(Push and Flashpoint are disabled due to them not having rounds.)
4 Comments
Balancing might be tricky, but it'd be fun to see how the meta evolves. cool idea. what about a version where they aren't mirrored as well but defenders still get to pick their hero's?
Ooo! I'd have to see how I could make a system that could let players on Defense choose their hero, and then choose their enemie's hero. That's an awesome idea though!
"(Unfortunatley, until further notice, game modes without "Attacking" and "Defending" like Control, and Push are disabled until a workaround is found.)"
is this caused by you using "Is Team Attacking/Defending" data? because if so You could just use "Team of(Event Player) == Team 1/2" Team 1 always Defends and Team 2 Always Attacks.
Yes, it was cause of that! I actually did find a workaround, i set a global variable to Team 1/Defending Team, and then made it so if you're on the global variable's team, then the person across from you will be your hero! Thankfully cause of this now Control is enabled because I just set team 1 to "Mirroring" and then switch it between rounds!