Workshop.codes
Login
Create
Foren

Dizzy Ball 🐹

53 Comments

Log in or Sign up to leave a comment.
daPVEboi almost 3 years ago

This mode has been gathering dust for a while. It's so sad how such dedicated coding to make amazing gamemodes just die out (except for kill to grow. That is always present no matter what crisis ow2 goes into.)

Foren creator almost 3 years ago

Dizzy ball has never been popular. This mode has the least in common with the original Overwatch of all my mods. Not the type of gameplay that a player expects to see when entering a hero shooter. And Kill to grow, on the contrary, is too similar to a regular Overwatch. I think this is the reason. But it's still sad

daPVEboi almost 3 years ago

thats what annoys me how modes that are similar to regular overwatch are always popular

Albeeno about 2 years ago *

This is why I always wanted ow to have a daily “workshop game of the day” sort of thing that can be seen before someone enters Qp, comp etc. There’s got to be people who would want to play more complex or unique games other than the usual workshop modes that also blocks newer game out.I’m not counting popular tab because either it’s the same games or random empty ones appear.

Albeeno about 3 years ago

I’ve just had a match with a Mei using the snowman emote on the top right corner of the map ( from the camera’s point of the view) to get In between the walls of the map. Not sure how it worked but that’s what I remember seeing, could you have a look into that?

Foren creator about 3 years ago

Well... There was a bug with emotes that allows you to hide inside walls. I almost fixed it. Almost. But now it should be less critical.
Thanks for reporting!

daPVEboi about 3 years ago

i wanna see the hamster drop the f bomb but has a very rare chance of appearing XD

Foren creator about 3 years ago

Today I was testing ways to use Hammond bombs. It wasn't as fun as it might seem. But I have a couple of other ideas to play with

daPVEboi about 3 years ago

any other projects you planning or thinking of doing?

Foren creator about 3 years ago

I plan to release a few more updates for Dizzy Ball and return to making new maps for "Where is it". But I would like the devs to fix more workshop bugs before I get back to that.

daPVEboi about 3 years ago

mans gotta wait till late 2024

daPVEboi about 3 years ago *

remember these are base ideas
i dont mind how much they get changed up
as long as you are willing to keep this mode healthy and fresh
i or should i say we the players will be happy :3

we need to P E T the hamster

Foren creator about 3 years ago

Your wish came true!

daPVEboi about 3 years ago

Wow you actually made the feature I’m very surprised XD
Welp now I can pet it’s head for 4 hours

daPVEboi about 3 years ago

how on earth are you gonna optimise ya code?

Foren creator about 3 years ago

The easiest way is to remove some of the hamster's lines to make room. There is still a lot of garbage code that can be cleaned up. But this will take a lot of time. Optimizing code is not as fun as adding new features. So I'll do it if some really cool ideas come up.

Albeeno over 3 years ago

Ideas for quests

  • Ruthless killer: Eliminate over 300 players.
  • Master hunter: Eliminate 50 wanted players.
  • Bastion slayer: Eliminate over 500 bastions.
  • Engineer: buy over 15 upgrades once.
  • Big spender: Spend 25,000 on upgrades.
  • Time lord: stop time 10 times.
  • Traveller: move to a new tile over 200 times.
Foren creator over 3 years ago

Thanks for the ideas! But I'm not sure if that's what we need. Since all these quests can be completed if you play the game for a long time without much effort. It's a matter of time, not skill, when you get the title.

I want players to be proud of their achievements. Titles should reward players for completing challenging quests. This is a kind of endgame content.

The question is, what titles would YOU like to get? I'll think about the quest

daPVEboi over 3 years ago *

title "kamikaze" by eliminating a set amount of people as you blow up from the orb

Foren creator over 3 years ago

Done!

"Kill 10 players with a single explosion by blowing yourself up with an Explosive Orb".

This means that you must be the only player touched by the explosive orb. I also increased the maximum explosion radius if you are hit by two orbs at once

daPVEboi over 3 years ago *

:O
less go
hows life in Ukraine for you? you managing alright?
and i also sent multiple lines for good and bad players for the hamster to try out

Foren creator over 3 years ago

Not the question I expected to see here. But I'm fine, thanks.
I'll take a look at your lines and see what I can use in future updates.

Albeeno over 3 years ago

Fair enough

daPVEboi over 3 years ago

seems you have shifted your work to dizzy all more than kill to grow now :o

Foren creator over 3 years ago

Yeah. The last big update I made to Kill to Grow was causing the game to crash way too often. So I put it off until better times and switched to Dizzy Ball

daPVEboi over 3 years ago

the hamster sneeze burn is just amazing
i like the hamster roasting people lol

Foren creator over 3 years ago

I'm glad you like it. This hamster basically pays people to be able to bully them

daPVEboi over 3 years ago

imagine being able to become the hamster after getting all achievements

Foren creator over 3 years ago

Trust me, you don't want to be a hamster. It's too... dizzying

daPVEboi over 3 years ago

drum roll
yea V E R Y funny there amigo bread slice pal

daPVEboi over 3 years ago

huh golden orb should be interesting

Albeeno over 3 years ago

After an attacker is chosen there could an 8% chance that a “loot bastion” appears and if killed the attacker is awarded something around £1000 or 70% of the 1000 is given to the attacker and the rest is dispersed evenly to everyone else ( apart from the other bastions ).

Foren creator over 3 years ago

I don't want to add mechanics that are very similar to a piggy bank one. But your idea can be implemented in another way. I'll try to experiment with this

daPVEboi over 3 years ago

the hamster is starting to feel like an ai now instead of a real hamster boi
more lines are gonna be needed for veteran players lol

Foren creator over 3 years ago

This is true. No matter how many lines there are, they all feel fake on the second repetition. So it's not a priority right now. I'm working on adding new features like the achievement system. But you can help write a few lines at the link https://foren.codes/hamster

daPVEboi over 3 years ago

i think i gave 3 already my username is OR14 when i sent them lol

Foren creator over 3 years ago

Oh so it was you! I'm sorry, but those three lines were too... specific. They don't really fit the game. But don't worry, I'll keep adding new lines

daPVEboi over 3 years ago

Lol they were sus tbh

daPVEboi over 3 years ago

YES MORE F***ING BALLS
time to unleash chaos

daPVEboi over 3 years ago

nice update
i suggest we add an achievement system that unlocks titles just for show off

Foren creator over 3 years ago

This is a cool idea! Titles can be shown during the announcement of the attacker. I already have a few ideas on how to implement it

daPVEboi over 3 years ago

there needs to be an upgrade selection to increase the number of throws per turn

Foren creator over 3 years ago

I was thinking about an upgrade that gives 6 balls instead of 5. But that would make other players wait longer for their turn. Maybe I will add the ability to increase the number of balls only for players who throw several balls in the first round.

Even now, good players kill everyone with only 4 balls. In the last round, they just throw the ball into the empty space and it's pretty boring. So now I'm working on making the last rounds more exciting.

daPVEboi over 3 years ago

there needs to be 2 hamsters then lol

Foren creator over 3 years ago

There were actually two hamsters in the early version of the game. One good and one evil. There was an attacker and a defender player in every round. The good hamster controlled by the defender made walls to protect other players from the orb. But it was too much. So I removed the second hamster and gave the opportunity to build walls to all players.

daPVEboi over 3 years ago

dizzy ball lore be like

UnfairDev over 3 years ago

The attack is so delayed I can't stand it

Foren creator over 3 years ago

It looks like you were playing in a high-ping lobby. If the connection to the server is good, there is no delay.

Albeeno over 3 years ago

A few suggestions for the game that could be added in an update.

Levelling up system that ex can be earned by

  • Purchasing upgrades
  • Surviving rounds
  • earning eliminations
  • Being apart of hammond’s favourite players And some other ways. An upgrade that the player can use to restore the their health to max once every match if they survive the next round after taking damage. An upgrade that allows the player to teleport to a new location before Hammond releases his first orb. This only refreshes after you get a turn as Hammond. An upgrade that can be bought once per turn to give the player an extra round to play as Hammond. ( Similar to the one to place bets on survivor) bet on how many survivors will live, the closer you are to the guess the more money you earn unless you get it spot on then you get a miny cash prise. An upgrade to reduce damage taken by up to something like 25% can be bought in fives An upgrade that allows to choose who temporarily gets extra health for one match

Some random facts that hammond says about himself between the end of matches ( although I saw something like this on a Reinhardt game ( I can’t remember the name ) that shows facts at the centre of the chamber so might be too similar). But could be a fun sort of thing to hear talk about.
More lines for Hammond unless that’s already being done.

A statics page showing some stats including:

  • turns as Hammond
  • rounds survived/played/Won
  • players/bastions eliminated -upgrades bought And some fun ones for some of upgrades like:
  • Walls placed
  • Enemies slept by the sleep wave
  • Money won from bets

Since I haven’t tried any of these things I listed I’m not entirely sure if everything would be fun and balanced for yourself and others or would even work well in the game. Hopefully you get something that works out of what was listed

keep it up 👍

Foren creator over 3 years ago

Thanks a lot! This is exactly the feedback I was waiting for. You came up with a bunch of great ideas.

I will definitely experiment with teleports and health regeneration. I also like the idea of betting on the number of survivors. Right now I'm trying to figure out which features are in demand so I don't add more to the game than it can handle. Since the Overwatch Workshop has many limitations, any new feature can be a problem to implement other features in the future.

By the way, if you have ideas for new lines for Hammond, you can write them in a special form, and I will add them to the game! https://foren.codes/hamster

Albeeno over 3 years ago

I’m glad you like some of my ideas,

I wish that before Blizzard enabled the workshop they actually put in new actions, sound effects or something significant and particularly with as you said with not putting in too many things that may overload the game. I had hoped that during the time that it was disabled they would make it more powerful and capable of handling more at once because some current workshop games would benefit alot from that. If anything to me it just crashes more often when adding new actions/conditions despite switching from ps4 to ps4 pro.

Foren creator over 3 years ago

Unfortunately, the only new thing they have added to the Workshop is new bugs. I think the workshop is not a priority right now until they release PvE. But I hope it's a matter of time

Albeeno over 3 years ago *

For now I’m not getting my hopes that PvE is out soon, I would say it releases at Summer or maybe even Autumn but with no one at Blizz really saying anything we just don’t know. And being a feature that I imagine a good amount of players use while in matchmaking it’s disheartening seeing the channels and workshop creators that had focus on it leave possibly due to disinterest, lack of motivation and passion.

Workshop.codes