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It's not coming, so why wait?
Even after Blizzconline, it is not confirmed when Overwatch 2 is coming. Being able to customize your hero kit is gonna have to be delayed.
But why wait?
Introducing Overwatch 2 as a Free-For-All game, 7 players max. Out of 5 unique talents for each hero, you can select up to 3 to play with at once (this can be changed in the settings). Brawl it out in the map with varying talents for everybody, and different objectives that help spice up the gameplay.
When selecting a hero, you will be brought to a screen where you will be able to select 3 out of 5 available talents. After you have made your selections, hold INTERACT (default key F) for 1.5 seconds to enter the game.
To win, you must be the first player to reach 100 points. Simple as that. However, to spice things up, every so often, a new objective will be active for all players. These objectives will allow you to win additional points, and will last for several minutes before another objective will be active.
The available objectives are:
- Checkpoints will appear around the map. Collect these checkpoints by walking into them and gain +1 point for every checkpoint collected. Once you collect a checkpoint, it will relocate to a new position on the map.
- Each player has their own set of checkpoints to collect, to which are not visible to other players; only you.
- A single, golden aura will slowly grow bigger over time, granting +1 point to every single player every 6 seconds, and will keep on growing bigger until the end of the objective.
- Line of sight to the origin point of the field is not needed to gain points, but you do need to stay inside the radius.
- 3 medium-sized zones will spawn around the map. Every 8 seconds, it will grant all players inside any of the zones +3 points. A visual ring will indicate when the zones will be giving their points.
- These zones are stationary; it is recommended to use heroes/talents who have strong anchoring abilities
- All players are infused with an unknown power! Kill other enemies to gain a random power-up, and are activated when holding Interact down. You can only have one power-up at a time.
- There are no extra mechanics for gaining points in this objective.
- Similar to Bounty Hunter, a priority target will be marked to everybody. Successfully landing the killing blow on the priority target will make you the priority target. Landing kills as the priority target grants 4 points instead of 1.
- If there is no priority target available, then the next player who lands a kill will be the priority. Self kills will remove the priority status from you. Not killing anything for 45 seconds will also remove the priority.
6* A large aura of light will start to slowly phase around the map, granting all players inside 1 point every 4 seconds, ignoring line of sight.
- A beam will indicate the path of the light aura. The movement of the aura is randomized.
- All players gain +5% ultimate charge every 2s. Ultimate-based talents are heavily recommended to use. This is definitely a good idea!
- There are no extra mechanics for gaining points in this objective.
- Players now have a credit system. Players will gain +1 credit and points based on the number of credits of the player they just killed. Players with more credits are a higher priority as they carry a large bounty.
- Players can have a maximum of 7 credits at a time, and a minimum of 2. A visual will appear above everybody's head to indicate how many credits the player has.
Note: It is recommended to start the game for the best possible experience! While you can have it waiting for players, the game will just be in a skirmish state and some objectives will not work. There is a voting system to start the game if enough players would like to play.
Used from the Power Cores objective, there are currently 11 power-ups available for this gamemode, including:
|1||Adrenaline||Gain a 50% speed boost for 10 seconds.|
|2||Ring Of Fire||Create a field of flames around you for 10 seconds.|
|3||Combustion Core||Trigger a powerful AoE explosion after a short cast.|
|4||Pumping Iron||Quick melee attacks can be used 100% faster for 15 seconds.|
|5||Bulletstorm||Gain unlimited ammunition for the next 8 seconds.|
|6||Echolocator||You can see the player closest to you for the next 20 seconds.|
|7||Thrive||Regenerate 50% of your max HP over 10 seconds.|
|8||Phoenix Feather||Gain a 40% damage boost for 8 seconds.|
|9||Uproar||Gain a 5% ultimate per second for 6 seconds. Kills reset the duration.|
|10||Fresh||Instantly reset your ability cooldowns.|
|11||Medical Use||Increase your healing by 200% for 5 seconds.|
There is currently a limited map pool available for this gamemode, including:
- Chateau Guillard
- Temple Of Anubis
- King's Row
- Horizon Lunar Colony
- Volskaya Industries
- Blizzard World
- Black Forest
- Ecopoint: Antarctica
- Ilios Well
- Lijiang Control Center
- Oasis City Center
- Nepal Sanctum
More to be added soon...
Aforementioned before, each hero has 5 different hero talents, and are able to select 3 maximum to help them fight. If you do not choose 3 talents, you will not able to enter the game.
|1||Nano Bolster||Nano Boost lasts 2.5x longer and grants a bonus speed boost.|
|2||Multinade||Throw multiple Biotic Grenades instead of 1.|
|3||Still Got It||Biotic Rifle shots deal more damage the further away the enemy is (200% damage at 50m max).|
|4||Airspring Boots||Gain several leap charges that allow you to leap mid-air.|
|5||Disrespect||T-Bag a sleeping enemy to plant an explosive on them, dealing large damage.|
|1||Play With Fire||Shooting a burning enemy forces them to explode and ignite others.|
|2||Service Bell||B.O.B. costs 50% less ultimate charge .|
|3||Viper Jaws||Reloading 2 bullets refills the entire magazine.|
|4||Flare Trigger||Use Coach Gun to instantly damage all burning players in your line of sight.|
|5||Coiled Snake||Consecutive rifle shots continuously rack up in damage.|
|1||Intangent||Immortality Field health threshold is increased to 100% HP.|
|2||Corrosive Burst||Regenerative Burst inflicts poison damage to surrounding enemies.|
|3||Bio-Bombs||Healing Bombs damage enemies in the proximity.|
|4||Ultimate Vitality||Self healing increases by 2% per 1% health.|
|5||Blasted Boots||Fully charged Exo Boots inflict large damage upon landing.|
|1||Helicopter||Hold JUMP while in Sentry Configuration to fly upwards.|
|2||Bomblets||Bullets from Sentry Configuration are explosive.|
|3||Heavy Duty||Heavy duty armour prevents you from falling under 1HP during Configuration: Tank.|
|4||Orbital Strike||Instead of turning into a tank, call a massive airstrike that deals colossal damage.|
|5||Robust||When at 50% HP, gain armour for every enemy in proximity.|
Additional Changes: If both Steamroll and Orbital Strike are selected, A talent called Radar Signalling replaces Steamroll, which doubles the channel duration of Orbital Strike.
|1||Endeavor||When your barrier breaks, gain a boost in damage, speed and health for several seconds.|
|2||Weighted Anchor||During Rally, all damage roots and knocks back enemies.|
|3||Extra Chain||Gain an additional charge for Whip Shot.|
|4||Minijets||Repair Packs can be used to gain vertical momentum .|
|5||Hope||Inspire automatically triggers every 10 seconds.|
|1||Voltage Grid||Defense Matrix damages and slows enemies it's casted on.|
|2||Shooting Star||Boosters deal more damage and set enemies on fire.|
|3||BAD||Self Destruct's explosion ignores barriers and walls.|
|4||Macro Missiles||Dealing damage with Micro Missiles replenishes health and Defense Matrix resource.|
|5||Compressed Cutters||Micro Missiles has a bonus set of lasers that deal additional damage.|
|1||Phase Shifter||Take 90% less damage when an ability is being channeled.|
|2||Fissure||Meteor Strike leaves a large field of hot mess that lingers for a long period of time.|
|3||Momentum||Cooldowns are reduced by 1s.|
|4||Tremour||Slow and weaken enemies when dealing damage with an ability.|
|5||Perfect Defense||Damage cannot exceed your passive shields in one burst.|
|1||Focusing Optics||Focusing Beam bonus damage starts at 75% HP.|
|2||Adhesives||Fire more Sticky Bombs; each bomb will blind and slow enemies hit.|
|3||Expulsion Zone||Instead of Duplicate, create a large energy zone that forcefully repels enemies away from it.|
|4||Spark Recoil||At half health, unleash a massive static pulse that slows enemies in a large area.|
|5||Air Support||Start to regenerate health when airbourne.|
|1||Venomous Strike||Swift Strike inflicts bleed damage; heal for bleed damage.|
|2||Dragon's Breath||Dragonblade fires powerful ranged charges with every swing.|
|3||Perfect Parry||Deflected attacks deal double damage.|
|4||Lightning Fast||Allow triple jumps and gain a speed boost after using an ability.|
|5||Assassinate||Shurikens deal +100% more damage from behind.|
|1||Stormbreak||Each Storm Arrow spawns a cloud of thunder that zaps bolts of lightning (1 cloud per player).|
|2||Dragonheart||Fire 4 Dragonstrike bolts instead of 1.|
|3||Sojiro's Guidance||Any arrow that hits enemies detected by Sonic Arrow seek and pierce other detected enemies.|
|4||Firebolt||Charging an arrow for +3sec will supercharge it and turn it into an explosive bolt.|
|5||Punch II||Arrows, lightning, and Dragons inflict pushback.|
|1||Electric Trap||Steel Trap sets off several stunning explosions when triggered.|
|2||Grenade Parade||Instead of Steel Trap, rush forth and drop a flurry of Mayhem bombs.|
|3||Hot Feet||Landing from a Concussion Mine boost sets off an explosion. Damage scales from the amount of Concussion Mines used.|
|4||Pickpocket||Quick melee attacks steal 1 charge into a Concussion Mine (max 6).|
|5||Grave Robber||Killing blows give an instant +75 temporart armour.|
Additional Changes: If both Electric Trap and Grenade Parade are selected, a talent called Short Fuse replaces Electric Trap, which adds more explosions to Grenade Parade and stuns enemies.
|1||Reverse Amp||Amp It Up inflicts the opposite effect of his currently played song to enemies.|
|2||Fortissimo||Each enemy hit by Soundwave adds additional projectiles to the next Sonic Amplifier Volley.|
|3||Power Skating||Soundwave's damage and knockback scales based on your forward speed.|
|4||Mashup||Both songs play at once during Amp It Up.|
|5||Vivacissimo||Instead of Sound Barrier, greatly boost your move speed, damage and cooldowns.|
Additional Changes: If both Reverse Amp and Mashup are selected, Lúcio inflicts the opposite of both of his songs to enemies, regardless of what song
|1||Headlock||Use quick melee to throw a homing grenade that follows your reticle.|
|2||Salvaged Bullets||Primary fire shots will refund the bullet if they hit an enemy.|
|3||Smoke Bomb||Flashbang creates a smokescreen that hids you when inside.|
|4||Kickdraw||Combat Roll damages enemies and resets Flashbang's cooldown.|
|5||Clocked||Refund 25% ultimate charge for every enemy hit by Deadye.|
|1||Cold Snap||Chill all nearby enemies when Cryo-Freeze expires. Enemies too close will be frozen.|
|2||Hypothermia||Blizzard instantly kills frozen enemies below 75 HP.|
|3||Snowball Effect||Continue rolling during Cryo-Freeze, damaging enemies you roll past.|
|4||Glacial Glaze||Instead of Ice Wall, spawn a frost nova that chills and freezes enemies.|
|5||Icebound||Spraying ice at the ground will allow you to slide and move faster.|
|1||Angel Wings||Free-flight is always active.|
|2||Sleeping Beauty||The next melee attack will put the enemy to sleep before going on cooldown.|
|3||Angelic Blessing||Regeneration is always active.|
|4||Holy Light Missiles||During Valkyrie, periodically unleash missiles of light.|
|5||Phoenix||Resurrect channels faster and unleashes a holy blast that greatly damages nearby enemies.|
Additional Changes: Guardian Angel can be used to boost Mercy into her current moving direction. Resurrect can be used while dead to resurrect on the spot
|1||Intensify||Coalescence damage and range is doubled.|
|2||Fatigue||Automatically sap the health of a nearby enemy.|
|3||Wilt||Primary fire inflicts area damage and slows enemies.|
|4||Blurred Lines||Fade is faster and boosts you into your facing direction.|
|5||Flourish||Biotic Orbs are slower but inflict much more damage and healing.|
|1||Conductive Material||During Fortify, inflict electric damage to enemies nearby.|
|2||Weapon Jammer||The next melee attack will disable the enemy's primary weapon before going on cooldown.|
|3||Unstoppable Force||Halt! can carry a single enemy as it moves and explodes when destroyed.|
|4||Immovable Object||Armour can absorb 50% more damage.|
|5||Null Modulator||Instead of Supercharger, materialize a zone that greatly weakens enemy attack and defense.|
|1||Head Trauma||Concussive Blast damages enemies for 20% of their max HP.|
|2||Emergency Refuel||Fully refuel Hover Jets fuel when using an ability, and 25% when shooting your Rocket Launcher.|
|3||Thunderbird||Take 75% less damage when above 75% health.|
|4||Ground Zero||Instead of Concussive Blast, launch a rocket that locks onto an enemy near its flight.|
|5||Rocket Fuel||Rockets fly faster and deal more knockback.|
Additional Changes: If both Head Trauma and Ground Zero are selected, A talent called Neva-Miss Targeting replaces Head Trauma, which increases the seek radius for the homing projectile.
|1||Shadow Streak||Create a beam of shadows between both points of Shadow Step. Enemies crossing take huge damage and get slowed.|
|2||Soul Watching||You can see enemies through walls 12m away.|
|3||Shadelight||In Wraith Form, turn almost invisible and enable freeflight.|
|4||Metal Blossom||Gain drastically increased speed and damage immunity during Death Blossom.|
|5||Creepy Harvest||Lifesteal healing is increased by 100%.|
|1||Crusade||Use M1/M2 to boost left/right, and Charge can pin multiple enemies at once.|
|2||Fire Blast||Fire Strike explodes as it deals damage, igniting other enemies nearby.|
|3||Epicenter||Earthshatter travels in all directions.|
|4||Yield||Fire out energy blasts when holding up your barrier, knocking enemies away.|
|5||Impact Converter||Dealing damage with Rocket Hammer speeds up cooldowns.|
|1||Rusted Anchor||Hold the button down when hooking an enemy to drag yourself towards them instead.|
|2||Stench||Inflict poison damage to nearby enemies; size scales during Take A Breather.|
|3||Stored Fat||Take A Breather can overheal into bonus armour when at full HP|
|4||Gluttony||You cannot fall below 1HP unless an enemy is nearby.|
|5||Juggernaut||Use Take A Breather to instantly clear any sleep, stun or freeze and gain brief invincibility.|
|1||High Density||Enemies nearby are slowed and have high gravity.|
|2||String Theory||Kinetic Grasp pulls enemies towards you, then blasts them away.|
|3||Asteroid||Accretion flies straight, and strength and stun scales through distance travelled.|
|4||Gravity Channels||Gravitic Flux damages enemies for 70% of max HP instead of 50%.|
|5||Orbit||Hold JUMP to hover, consuming a resource meter as you do so.|
|1||Athleticism||Sprint speed is increased by 30%.|
|2||Shoulder Check||Sprinting into an enemy will knock them down before going on cooldown.|
|3||Airdrop||Biotic Field can be deployed at a distance and will damage enemies.|
|4||Live Rockets||Helix Rockets explode in a large area if they don't hit anything.|
|5||Iron Immunity||Gain +75 armour, resistance to certain stuns, slows, blinds and weakens.|
|1||G̵̱̥͚͇̗̙͓̍̋̀͑͂̒̐̓̃̚l̴̛̲̥̣̤͎̭͈̮̣͈̂͛̓̌͂͜ì̵̖̖̖͚̦͍̪͇̘̮̮̀̏̑̈͆́͋̄̄̆ţ̵̧̹̞̭̰̻̯̥̫̄̄͒c̴̠̾͋͑̽̕ḥ̷̊̈́͑͝ ̸̛͔͙͎̿̾͌͒̈́̕͜͠I̴̧̡̛̗̖̬̘͍̾͛̿̉͆̏n̴͓͕̼͛͗̒̋̌͋̀͑̇͌̄̆̀̈́ ̵̜̫̝̘̲̪̮̤̙̤͎̣͌̀́͑̔̉̈͑̐͒̂͂̕͝͝T̴̫̙͎̞͊̃̚̚͝h̵̢͇̱̼̯̻͎̬̦͚̙͈̋̂̓͑͒̊̓͛̈́͗̕ͅe̶̪̝̫̱̋̈́̎̈́̂ ̵̧̺̙̙͂̊̈́M̴̡̡͈̗͙̣̺̹͍͍͍̉̚͝ā̸̧̧̗̫̥̼̙͕̃̀̋̓͝t̴̛̅́̇͗̀̈́̉̒͝͝ͅṟ̷̣̲͖͚̇̄̒́̒͌̉̆͑̍̄̾̽͘̕i̸͖̟̻͓͆̎͋̋x̷̛̠̱̊͆̈́̿̉͝||EMP leaves a large hackzone behind for a long period of time.|
|2||VPN||Gain invincibility and regenerate health during Stealth.|
|3||Syphon Funding||Successful hacks grant a speed boost, 15% charge and heals health.|
|4||Firewall||When falling under 50% health, gain a temporary firewall that shields from all damage.|
|5||Data Breach||When translocating, trigger an explosion that deals burst damage to enemies in an area.|
Additional Changes: Sombra's Stealth will only last 12 seconds
|1||Photon Pulse||Instead of a Teleporter, fire a series of energy pulses that knock enemies back.|
|2||Thunderblot||Use melee to fire a strong volt of lightning that pierces enemies.|
|3||High Voltage||Each Sentry Turret deals 20% more damage.|
|4||Energy Enchantress||Killing blows grant a temporary but strong boost in speed, damage and resistance.|
|5||Hardlight Bunker||Instead of Sentries, create a photon field that shields you from damage.|
Additional Changes: If both High Voltage and Hardlight Bunker are selected, a talent called Energy Source replaces High Voltage, which doubles the size and duration of Hardlight Bunker.
|1||Foundry||Forge Hammer deals 40% more damage and briefly slowers players.|
|2||Heatwave||Unleash powerful flame bursts when using Overload or Molten Core.|
|3||Melting Point||During Overload, your Turret deals double damage.|
|4||Scrap Shields||Gain extra shields that replenish once depleted and out of combat for 4 seconds.|
|5||Dual Ambers||Instead of a turret, launch 2 fire charges forward that explode and burn enemies on impact.|
Additional Changes: If both Melting Point and Dual Embers are selected, the fire damage from Dual Embers last twice as long.
|1||Vortex||Enemies are pulled to the activation point of Recall and snared.|
|2||Chain Reaction||Pulse Bomb creates chain explosions on other enemies who get hit by them.|
|3||Flash||Blinking through enemies will damage them.|
|4||Adaptive Reload||Using an ability will instantly reload Pulse Pistols.|
|5||Time Lapse||Automatically gain +1 Blink charge every 5 seconds; capped at 6.|
|1||Très Toxique||Venom Mine slows and its effect spreads to other enemies.|
|2||Baiser De Soie||Scoped shots deal +25% more damage.|
|3||Aurora||Critical hits will bounce from enemy to enemy at 75% damage.|
|4||Plague||Venom Mine is now an explosive projectile, dealing burst damage and also inflicting blind.|
|5||My Parlour||Receive 15% less damage for every enemy in your line of sight.|
|1||Next Generation||Eliminations during Primal Rage add +25% to its next usage.|
|2||Grand Slam||Use your barrier hotkey during Primal Rage to leap and slam into the ground, tremouring enemies.|
|3||Ballistic Barrier||Barrier Projector damages enemies in its radius, and explodes when expired.|
|4||Quake||Jump Pack landing force deals more damage and stuns enemies.|
|5||Amped||Eliminations grant you +25% damage bonus, and can stack up to +100%.|
|1||Mirror Ball||During Adaptive Shields, 50% of received damage is reflected to the attacker.|
|2||Rolling Out||Regenerate health when moving faster than 15m/s (for reference, that's at blazing speeds).|
|3||Heavyweight||Piledriver deals 50% more damage.|
|4||Blaze||Rolling into enemies at blazing speeds sets them on fire.|
|5||Radiation Coil||Instead of Minefield, start a long countdown to a supermassive energy explosion.|
|1||Combusta-Bubble||Particle Barrier explodes when it expires.|
|2||Augmentation||Increase player HP, barrier HP and barrier size by 25%.|
|3||Time Snare||Projected Barrier is replaced with an area snare ability. Enemies snared can only take damage from you.|
|4||Plasmathrower||Periodically fire reticle-targetting energy bolts alongside Particle Beam.|
|5||Tobelstein Engine||Particle Barrier greatly boosts attack range and damage for a period of time.|
|1||Heavy Discordance||Critical hits enforce the Discord effect to enemies in an area.|
|2||Spirit Link||Use Harmony Orb to force you and an enemy to be unable to hurt each other.|
|3||Perfect Balance||Transcendence deals damage to enemies in the proximity.|
|4||Prayer||A killing blow would be nullified and grant a shield before going on cooldown.|
|5||Spirit Salvo||Fully charged Orb Volleys fire additional projectiles.|
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