Overwatch 2 FFA - PvP Hero Talents Brawl + 1 sources
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Thanks to:
- NyaWalking
- Sethh
- BouncyBear99
- Spice
- saywhatnow
- Mortis
- Josbird
- Shingen
It's not coming, so why wait?
Even after Blizzconline, it is not confirmed when Overwatch 2 is coming. Being able to customize your hero kit is gonna have to be delayed.
But why wait?
Introducing Overwatch 2 as a Free-For-All game, 8 players max. Out of 5 unique talents for each hero, you can select up to 3 to play with at once (this can be changed in the settings). That's a total of 160 unique talents and 320 different combinations! Brawl it out in the map with varying talents for everybody, and different objectives that help spice up the gameplay.
When selecting a hero, you will be brought to a screen where you will be able to select 3 out of 5 available talents. After you have made your selections, hold INTERACT (default key F) for 1.5 seconds to enter the game.
Why not bother playing around with insane character customization? Brawl in chaos and server-crashing potential abilities and talents against other players and different objectives, forcing you to be pissed and cry and rage in one way or another. Experience toxicity, imbalance and playing against players who abuse their talents too much or have no idea what they're doing. Literally everything in a gamemode happens here in OW2FFA!
Objectives
To win, you must be the first player to reach 100 points. Simple as that. However, to spice things up, every so often, a new objective will be active for all players. These objectives will allow you to win additional points, and will last for several minutes before another objective will be active.
The available objectives are:
-
Golden Grounds
- A single, golden aura will slowly grow bigger over time, granting +1 point to every single player every 6 seconds, and will keep on growing bigger until the end of the objective.
- Line of sight to the origin point of the field is not needed to gain points, but you do need to stay inside the radius.
-
Hot Zone
- A sized zone will spawn around the map. Every 8 seconds, it will grant all players inside any of the zones +3 points. A visual ring will indicate when the zones will be giving their points.
- These zones are stationary; it is recommended to use heroes/talents who have strong anchoring abilities
-
Vanquish
- Similar to Bounty Hunter, a priority target will be marked to everybody. Successfully landing the killing blow on the priority target will make you the priority target. Landing kills as the priority target grants 4 points instead of 1.
- If there is no priority target available, then the next player who lands a kill will be the priority. Self kills will remove the priority status from you. Not killing anything for 45 seconds will also remove the priority.
-
Leading Light
- A large aura of light will start to slowly phase around the map, granting all players inside 1 point every 4 seconds, ignoring line of sight.
- A beam will indicate the path of the light aura. The movement of the aura is randomized.
-
Bedlam
- All players gain +5% ultimate charge every 2s. Ultimate-based talents are heavily recommended to use. This is definitely a good idea!
- There are no extra mechanics for gaining points in this objective.
-
Headhunting
- Players now have a credit system. Players will gain +1 credit and points based on the number of credits of the player they just killed. Players with more credits are a higher priority as they carry a large bounty.
- Players can have a maximum of 7 credits at a time, and a minimum of 2. A visual will appear above everybody's head to indicate how many credits the player has.
-
Bounty Hunt
- Each player has a different target highlighted to them that they need to kill
- Upon killing the target, players will receive another random bounty and gain 15% ultimate charge
Note: It is recommended to start the game for the best possible experience! While you can have it waiting for players, the game will just be in a skirmish state and objectives will not grant points. There is a voting system to start the game if enough players would like to play.
Maps
There is currently a limited map pool available for this gamemode, including:
- Chateau Guillard
- Dorado
- Eichenwalde
- Kanezaka
- Petra
- Temple Of Anubis
- King's Row
- Horizon Lunar Colony
- Malevento
- Hanamura
- Blizzard World
- Black Forest
- Paris
- Castillo
- Ecopoint: Antarctica
- Ilios Well
- Lijiang Control Center
- Oasis City Center
- Nepal Sanctum
- Hollywood
- Necropolis
More to be added soon...
Talents
Aforementioned before, each hero has 5 different hero talents, and are able to select 3 maximum to help them fight. If you do not choose 3 talents, you will not able to enter the game.
Ana
# | Talent Name | Info |
---|---|---|
1 | Nano Bolster | Nano Boost lasts 2.5x longer and grants a bonus speed boost. |
2 | Multinade | Throw multiple Biotic Grenades instead of 1. |
3 | Still Got It | Biotic Rifle shots deal more damage the further away the enemy is (200% damage at 50m max). |
4 | Airspring Boots | Gain several leap charges that allow you to leap mid-air. |
5 | Disrespect | T-Bag a sleeping enemy to plant an explosive on them, dealing large damage. |
Ashe
# | Talent Name | Info |
---|---|---|
1 | Play With Fire | Shooting a burning enemy forces them to explode and ignite others. |
2 | Sharpshooter | All attacks deal 30% more damage from more than 20m away. |
3 | Viper Jaws | Reloading 2 bullets refills the entire magazine. |
4 | Black Gunpowder | Coach Gun burns enemies, then instantly damages all visible burning enemies. |
5 | Coiled Snake | Consecutive rifle shots continuously rack up in damage. |
Baptiste
# | Talent Name | Info |
---|---|---|
B | Bio-Bombs | Secondary fire can be used as a ranged explosive attack. |
1 | Combat Stim | Immortality Field boosts primary attack speed while under the effect. |
2 | Corrosive Burst | Regenerative Burst inflicts poison damage to surrounding enemies. |
3 | Second Wind | Regenerative Burst lasts 40% longer and grants a speed boost. |
4 | Double Dose | Bio-Bombs explode twice and have infinite ammo. |
5 | Blasted Boots | Fully charged Exo Boots inflict large damage upon landing. Hold Crouch to fall faster. |
Brigitte
# | Talent Name | Info |
---|---|---|
B | Band-Aid | Repair Packs can be used to instantly heal 25 HP. |
1 | Endeavor | When your barrier breaks, gain a boost in damage, speed and health for several seconds. |
2 | Whiplash | Whip Shot generates a slowing shockwave at its endpoint. |
3 | Extra Chain | Gain an additional charge for Whip Shot. |
4 | Anchor Shot | Hold the Whip Shot button while activating to launch forward. |
5 | Concussion Wave | Shield bash range, knockback and damage is increased, and slows enemies. |
Cassidy
# | Talent Name | Info |
---|---|---|
1 | Flashpoint | Flashbang explodes into 3 slowing clusters. |
2 | Salvaged Bullets | Primary fire shots will refund the bullet if they hit an enemy. |
3 | Smoke Bomb | Flashbang creates a smokescreen that hids you when inside. |
4 | Kickdraw | Combat Roll resets Flashbang's cooldown. |
5 | Standoff | Deadeye greatly slows all visible enemies in sight. |
D.Va
# | Talent Name | Info |
---|---|---|
1 | Voltage Grid | Defense Matrix damages and slows enemies it's casted on. |
2 | Shooting Star | Boosters deal more damage and set enemies on fire. |
3 | Zero | Explode when mech is destroyed. Increased damage and speed in Pilot Form. |
4 | Macro Missiles | Dealing damage with Micro Missiles replenishes health and Defense Matrix resource. |
5 | Compressed Cutters | Micro Missiles has a bonus set of lasers that deal additional damage. |
Doomfist
# | Talent Name | Info |
---|---|---|
1 | Phase Shifter | Take 85% less damage when an ability is being channeled. |
2 | Fissure | Meteor Strike leaves a large field of hot mess that lingers for a long period of time. |
3 | Momentum | Landing an ability reduces other cooldowns by 0.5s. |
4 | Perfect Defense | Damage cannot exceed your passive shields in one burst. |
5 | Tremour | Slow and weaken enemies when dealing damage with an ability. |
Echo
# | Talent Name | Info |
---|---|---|
1 | Focusing Optics | Focusing Beam bonus damage starts at 75% HP. Heal for Focusing Beam damage. |
2 | Adhesives | Fire more Sticky Bombs; each bomb will blind and slow enemies hit. |
3 | Adaptive Mainframe | Gain 10% damage, and -1s on Sticky Bombs and Focusing Beam while above 50% HP. Gain 10% speed, resistance and -1s on Flight when below 50% HP. |
4 | Spark Recoil | At half health, unleash a massive static pulse that slows enemies in a large area. |
5 | Air Support | Start to regenerate health when gliding. |
Genji
# | Talent Name | Info |
---|---|---|
1 | Venomous Strike | Swift Strike inflicts bleed damage; heal for bleed damage. |
2 | Dragon's Breath | Dragonblade fires powerful ranged charges with every swing. |
3 | Perfect Parry | Deflected attacks deal double damage. |
4 | Lightning Fast | Allow triple jumps and gain a speed boost after using an ability. |
5 | Assassinate | Shurikens deal +75% more damage from behind. |
Hanzo
# | Talent Name | Info |
---|---|---|
1 | Stormbreak | Each Storm Arrow spawns a cloud of thunder that zaps bolts of lightning (1 cloud per player). |
2 | Dragonheart | Fire 4 Dragonstrike bolts instead of 1. |
3 | Sojiro's Guidance | Any arrow that hits enemies detected by Sonic Arrow seek and pierce other detected enemies. |
4 | Firebolt | Charging an arrow for +3sec will supercharge it and turn it into an explosive bolt. |
5 | Punch II | Arrows, lightning, and Dragons inflict pushback. |
Junkrat
# | Talent Name | Info |
---|---|---|
B | == Much More Mayhem== | Deal 50% more damage to barriers and objects. Drop more bombs on death. |
1 | Incendiary | Frag Launcher deals fire damage. |
2 | Satchel Charge | Regain 1 Concussion Mine every time it deals damage. |
3 | Hot Feet | Landing from a Concussion Mine boost sets off an explosion. |
4 | Winner Takes All | Heal health and explode with every Concussion Mine detonation. |
5 | Cannonballs | Increased clip size and damage. Frags bounce and fly further and faster. |
Lúcio
# | Talent Name | Info |
---|---|---|
1 | Reverse Amp | Amp It Up inflicts the opposite effect of his currently played song to enemies. |
2 | Fortissimo | Each enemy hit by Soundwave adds additional projectiles to the next Sonic Amplifier Volley. |
3 | Power Skating | Soundwave's damage and knockback scales based on your forward speed. |
4 | Mashup | Both songs play at once during Amp It Up. |
5 | Wave Riding | Use Soundwave downwards to boost upwards with bonus speed. |
Mei
# | Talent Name | Info |
---|---|---|
1 | Cold Snap | Chill all nearby enemies when Cryo-Freeze expires. Enemies too close will be frozen. |
2 | Frostbite | Icicles slow enemies. Frozen enemies receive 30% more damage. |
3 | Snowball Effect | Continue rolling during Cryo-Freeze, damaging enemies you roll past. |
4 | Snow Fortress | Lifting yourself up with Ice Wall boosts resistance and instantly freezes enemies. |
5 | Frosting | Spraying ice at the ground will allow you to slide and move faster. |
Mercy
# | Talent Name | Info |
---|---|---|
B | Guardian Angel | Use to gain a sudden horizontal boost. |
B | Resurrect | Use when dead to resurrect on the spot. |
1 | Angel Wings | Gliding is greatly enhanced with increased speed. |
2 | Sleeping Beauty | The next melee attack will put the enemy to sleep before going on cooldown. |
3 | Halo | Gain a second chance when hit with a fatal attack. |
4 | Guiding Light | Use Damage Boost beam to fire a seeking holy blast. |
5 | Phoenix | Resurrect channels faster and unleashes a holy blast that greatly damages nearby enemies. |
Moira
# | Talent Name | Info |
---|---|---|
1 | Catalyst | |
2 | Mitosis | Each Biotic Orb is followed up by the opposite. |
3 | Volatile Flask | Press primary to launch an explosive flask that cripples enemies. |
4 | Loom | Fade is faster and damages enemies. |
5 | Covalent Bond | Biotic Orbs don't move but inflict much more damage and healing. |
Orisa
# | Talent Name | Info |
---|---|---|
B | Well Oiled | Move 10% faster when moving forward. |
1 | Auto-Repair | Move faster when firing. Regenerate health every time a cooldown finishes. |
2 | Weapon Jammer | The next melee attack will disable the enemy's primary weapon for several seconds. |
3 | Unstoppable Force | Halt! can carry enemies as it moves and explodes when destroyed. |
4 | Immovable Object | Fortify grants bonus speed, armour and ammo. |
5 | Melting Point | Fusion Driver has an overheat system. While overheating, launch a ball of fire. |
Pharah
# | Talent Name | Info |
---|---|---|
1 | Head Trauma | Concussive Blast damages enemies for 20% of their max HP. |
2 | Pressured Cannons | Flight and self damage is disabled. Gain increased knockback and ammo. |
3 | Bird's-Eye View | Take 25% less and deal 25% more damage against enemies below you. |
4 | Weaponized Storm | The last rocket in the clip is faster and creates mini-explosions. |
5 | Ground Zero | Hold Crouch while airbourned to aim a powerful ground pound attack. |
Reaper
# | Talent Name | Info |
---|---|---|
1 | Breath Of Hade | Double-tap melee to swing a scythe that cripples and drains enemy health. |
2 | Soul Watching | You can see nearby enemies through walls. Crouch speed increased. |
3 | Wrathful Wraith | Shooting is enabled in Wraith Form with decreased damage. |
4 | Jumpscare | Explode and cripple nearby enemies when an ability ends. |
5 | Withering Roses | Instead of Shadow Step, send out a slow-moving swirl of shadows. |
Reinhart
# | Talent Name | Info |
---|---|---|
1 | Crusade | Use M1/M2 to boost left/right, and Charge can pin multiple enemies at once. |
2 | Fire Blast | Fire Strike explodes as it deals damage, igniting other enemies nearby. |
3 | Epicenter | Earthshatter travels in all directions. |
4 | Electric Fence | Move faster while holding your barrier and repel enemies away from it |
5 | Frenzy | Every other Rocket Hammer strike deals increased damage and reduces cooldowns. |
Roadhog
# | Talent Name | Info |
---|---|---|
1 | Rusted Anchor | Hold the button down when hooking an enemy to drag yourself towards them instead. Kills reset its cooldown. |
2 | Stench | Inflict poison damage to nearby enemies; size scales during Take A Breather. |
3 | Stored Fat | Take A Breather can overheal into bonus armour when at full HP. |
4 | Gluttony | You cannot fall below 1HP unless an enemy is nearby. |
5 | Juggernaut | Stuns are less effective. |
Sigma
# | Talent Name | Info |
---|---|---|
1 | Newton's Limits | Enemies nearby are slowed and have high gravity. |
2 | Gravity Well | Kinetic Grasp pulls enemies towards you, then blasts them away. |
3 | Accretion Disk | Accretion flies straight, and strength and stun scales through distance travelled. |
4 | Stellar Collapse | Kinetic Grasp reflects absorbed damage and leaves a high-gravity zone. |
5 | Orbit | Hold JUMP to hover, consuming a resource meter as you do so. |
Soldier: 76
# | Talent Name | Info |
---|---|---|
1 | Athleticism | After sprinting for 1.75s, run 30% faster and reload your weapon. |
2 | Shoulder Check | Sprinting into an enemy will knock them down before going on cooldown. |
3 | Airdrop | Biotic Field can be deployed at a distance and will damage enemies. |
4 | Rocket Assault Rifle | Automaticall shoot weaker Helix Rockets every 10 rifle shots. |
5 | Spec Ops | Critical hits deal 25% more damage. Fire 2 mini-rockets with Helix Rockets |
Sombra
# | Talent Name | Info |
---|---|---|
B | Stealth | Stealth only lasts 12 seconds. |
1 | G̵̱̥͚͇̗̙͓̍̋̀͑͂̒̐̓̃̚l̴̛̲̥̣̤͎̭͈̮̣͈̂͛̓̌͂͜ì̵̖̖̖͚̦͍̪͇̘̮̮̀̏̑̈͆́͋̄̄̆ţ̵̧̹̞̭̰̻̯̥̫̄̄͒c̴̠̾͋͑̽̕ḥ̷̊̈́͑͝ ̸̛͔͙͎̿̾͌͒̈́̕͜͠I̴̧̡̛̗̖̬̘͍̾͛̿̉͆̏n̴͓͕̼͛͗̒̋̌͋̀͑̇͌̄̆̀̈́ ̵̜̫̝̘̲̪̮̤̙̤͎̣͌̀́͑̔̉̈͑̐͒̂͂̕͝͝T̴̫̙͎̞͊̃̚̚͝h̵̢͇̱̼̯̻͎̬̦͚̙͈̋̂̓͑͒̊̓͛̈́͗̕ͅe̶̪̝̫̱̋̈́̎̈́̂ ̵̧̺̙̙͂̊̈́M̴̡̡͈̗͙̣̺̹͍͍͍̉̚͝ā̸̧̧̗̫̥̼̙͕̃̀̋̓͝t̴̛̅́̇͗̀̈́̉̒͝͝ͅṟ̷̣̲͖͚̇̄̒́̒͌̉̆͑̍̄̾̽͘̕i̸͖̟̻͓͆̎͋̋x̷̛̠̱̊͆̈́̿̉͝ | EMP leaves a large hackzone behind for a long period of time. |
2 | Buffer | Stealth decloak delay is removed. Regenerate health while invisible. |
3 | Syphon Funding | Successful hacks grant a speed boost, 15% charge and heals health. |
4 | Malware | Hacked enemies deal 30% less damage and receive 30% more from you. |
5 | Data Breach | When translocating, trigger an explosion that hacks in an area. |
Symmetra
# | Talent Name | Info |
---|---|---|
1 | Light Destabilizers | Instead of Sentries, hold and launch slowing charges. |
2 | Reflection | Break reality when teleporting, exploding and turning into an apparition. |
3 | Diffraction | Fully charged photon blasts unleashes an additional lightning bolt. |
4 | Refraction | Photon projector beam attack is increased by one level. |
5 | Business Resilience | Gain extra shields and unlimited ammo. |
Torbjörn
# | Talent Name | Info |
---|---|---|
1 | Foundry | Forge Hammer deals 40% more damage and run 40% faster when holding it. |
2 | Metal Saw | A burning spinning blade surrounds you during Overload. |
3 | Melting Point | Equip a Jetpack. |
4 | Scrap Shields | Gain 50 unhealable armour that replenishes every 10s. |
5 | Surgical Strike | Instead of a turret, launch a fiery sprig that sticks and slows enemies. |
Tracer
# | Talent Name | Info |
---|---|---|
1 | Vortex | Enemies are pulled to the activation point of Recall and snared. |
2 | Chain Reaction | Pulse Bomb creates chain explosions on other enemies who get hit by them. |
3 | Flash | Blinking through enemies will damage them. |
4 | Adaptive Reload | Using an ability will instantly reload Pulse Pistols. |
5 | Time Lapse | Automatically gain +1 Blink charge every 5 seconds; capped at 6. |
Widowmaker
# | Talent Name | Info |
---|---|---|
1 | Marked For Death | Scoped shots inflict poison and reveals enemies hit. |
2 | Baiser De Soie | Scoped shots deal +25% more damage. |
3 | Infestation | Fully charged scoped shots will bounce from enemy to enemy. |
4 | Très Toxique | Venom Mine is now an explosive projectile, inflicting blind, slow and spreading between enemies. |
5 | My Parlour | Receive 15% less damage for every enemy in your line of sight. |
Winston
# | Talent Name | Info |
---|---|---|
B | Thunderbolt | Hold secondary to charge up an explosive lightning attack. |
1 | Next Generation | All damage during Primal Rage adds 5% charge to the next use. |
2 | Static Instance | Thunderbolt can be fired at full charge with no charge cast. |
3 | Ballistic Barrier | Barrier Projector damages enemies in its radius, and explodes when expired. |
4 | Quake | Jump Pack landing force deals more damage and slows enemies. |
5 | Amped | Eliminations grant you +25% damage bonus, and can stack up to +100%. |
Wrecking Ball
# | Talent Name | Info |
---|---|---|
1 | Mirror Ball | Reflect 50% of taken Adaptive Shield damage. Radius increased by 25% |
2 | Billiards | Consecutive roll strikes add 25 more damage per hit. |
3 | Crash Landinig | Piledriver spawns 3 falling stars around you when used. |
4 | Magma Flares | Adaptive Shields creates a pool of flames underneath each enemy nearby. |
5 | Extension Cable | Grappling Claw has 3 charges. |
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Sources
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