1K Damage
⚠ Due to Overwatch 2 bugs, this version has some issues with the boss version of newer heroes. There is a fixed version that uses the code 704ME, made by someone else.
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Deal damage in order to score and become the next hero. Heroes are chosen randomly, with 50% chance for a damage hero, 25% for a support and 25% for a tank. This mode has no end goal, which makes it ideal to play while you wait or to practice your aim and abilities. A blacklist will prevent recently played heroes from being chosen again.
You can choose between two game modes in the workshop settings card:
STANDARD: The damage threshold always stays the same.
ESCALATION: The damage threshold increases (1.2x) with each point scored.
THE BOSS
A blue orb will appear nearby. Grab it to become
the boss for a few seconds. You'll be bigger, tankier,
have CC resistance, deal more damage and
knockback and reload faster.
If you reach your damage goal, it's
duration will be increased.
Controls
Source code
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6 Comments
Echo is broken, idk what the condition is but when it's happening then when echo is killed, she couldn't respawn (it always happened when she was duplicating someone and was killed)
I would make a keybind like "Press Crouch + Interact to resurrect all dead echo players" that's available to the custom game host
Hi.
I know this is being "late to the party", not sure if this will ever be read.
But I need to ask if there's anything in this mode, in particular (in its workshop coding / scripting) which would allow A.I. bots to fill up empty slots, and automatically leave whenever an actual player would join in (effectively 'replacing' the Bot when the player loads in) AND, also, making it so the Bot would come back if the player leaves, ensuring that there's always 'presence' in the match (I.E., that would be a minimum of the game's Host + any number of Bots).
I'm asking this because I recently played this game mode (same code, it wasn't customized), and when I got into the match, there were Role-based A.I. bots filling up slots (I.E. Damage 1, Damage 2, Tank 1, Tank 2, Support 1, Support 2, etc). Now, I know those A.I. bots can be added in the Lobby... but here's the interesting part...
The Bots were apparently leaving when players joined in, and they were coming back when players were leaving. How is that possible? Because I tried it myself, I created a 1K Damage game lobby (same code), added the Bots in the Lobby, set the game to 'Everyone' and started the match. The Bots did work, they were there. But no one actually joined, actual human players I mean. I tried this a few times, waited up to about 20 to 30 minutes at times to make sure someone wouldn't come in but... yeah, no one ever joined.
So is this game mode doing something different with bots or...? I'm not sure if it's the game mode, or something else I'm missing. But I did try and nothing worked. The Bots were never leaving and permanently took players' slots.
This mode doesn't do anything with bots in its code, no. Its possible that the host of the lobby was manually adding and removing them, otherwise I don't know how that could happen
Thx you for your work Bob Ross ^^
You too can paint almighty pictures.