Hanamura Dungeon


With a team of 5, (1 Tank, 1 Healer, 3 DPS) take on three challenging boss fights throughout Hanamura! Every death increases the respawn timer. If all players are dead, the game is lost. Tank's job is to maintain a high threat level so the boss focuses primarily on them. Healer's job is to keep everyone alive. Damage's job is to... deal damage... Random gear will drop from the first two bosses to help prepare for the next battle!

My Workshop Discord: https://discord.gg/QEdgSdB

Categories | PvE
Heroes | All
Maps | Hanamura
Created at |
Last updated |
Current version | 1.8.0

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Update Log (6)

  • (All Dungeons): Removed "Team Lives". Instead of a finite amount of lives, every death increases the respawn timer. As usual, upon a full team wipe, the game is lost.
  • (All Dungeons): Changed "Mercy's Blessing" range to fit with the new respawn timer system. Basically it provides shorter respawn times than before.
  • (All Dungeons): Increased damage received of most bosses, but increased max health. This helps for players gaining ult charge quicker.
  • (All Dungeons): Fixed an issue where Crusader's Helmet gear was giving too much health. That's my fault, I multiplied something twice...
  • (All Dungeons): Added a tooltip when players are near gear that tells you how to pick it up OK MYSTERY SOLVED GUYS IT'S THE INTERACT BUTTON
  • (All Dungeons): Increased Bastion's damage received (With his new buff he is a little too powerful)
  • (All Dungeons): Increased Mei's ammo (With her newish nerf freezing was legitimately impossible in dungeons)
  • (All Dungeons): Increased Hammond's damage (He should be able to keep aggro more consistently now)
  • (All Dungeons): Increased Genji, Sombra, and Doomfist's damage dealt
  • Reduced Hanzo Boss's "Poison Arrow" radius by 2m
  • Genji Boss now becomes invisible when he is within the range of his "Smokescreen", Widowmaker's ultimate counteracts this
  • Greatly reduced Genji Boss's health for the first phase. The Resurrection is supposed to be a fun surprise, not a feeling of defeat after you just struggled to kill him the first time!
This code is over 6 months old. This might mean the code has expired and will no longer function.
  • (Global Dungeon Change): Heroes who do not have any (significant) projectiles no longer see the Projectile Accelerator gear drops (Doomfist, Mccree, Widowmaker, etc)
  • (Global Dungeon Change): Reduced Crusader Helmet potential life given to 1%-25%
  • (Global Dungeon Change): Reduced Hard Light Armor potential damage reduction to 1%-25%
  • (Global Dungeon Change): Gear that has already dropped now has a chance to drop again on the second boss
This code is over 6 months old. This might mean the code has expired and will no longer function.
  • Added Difficulty. Normal by default, but players can change to Easy, Hard, or Hardcore. Boss stats adjusted based on difficulty. Hardcore difficulty sets team lives to 0 and disables gear drops.
  • Hanzo boss's poison arrow damage increased, but can be cured with healing
  • Fixed Projectile Accelerator drop text to correctly show the drop's value
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