Rialto Dungeon



With a team of 5, (1 Tank, 1 Healer, 3 DPS) take on three challenging boss fights throughout Rialto! Every death increases the respawn timer. If all players are dead, the game is lost. Tank's job is to maintain a high threat level so the boss focuses primarily on them. Healer's job is to keep everyone alive. Damage's job is to... deal damage... Random gear will drop from the first two bosses to help prepare for the next battle!

My Workshop Discord: https://discord.gg/QEdgSdB

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Update Log (12)

  • (All Dungeons): Replaced "Boss Health: x%" HUD Text with Progress Bar showing boss health.
  • D.va boss now throws her self destruct forward (again)
  • (All Dungeons): Reworked hero selection/team comp enforcement. Still 1 Tank 3 DPS 1 Healer, but this now allows players to swap heroes when in the spawn bubble. Additionally, if a player selects a hero and leaves the game, the next player who joins that slot is no longer forced to play that hero. If that player comes back, they will be forced to play the hero they picked, preventing players from leaving/joining to swap heroes in the middle of the dungeon.
  • (All Dungeons): Uncapped Aggro(Threat Level) while ulting. This way DPS heroes will receive a little attention while dishing out huge amounts of damage with their ultimates.
  • (All Dungeons): Added New Gear "Hammond's Growth Serum" which adds a certain amount of armor to your health and increases your hero's size while ulting.
  • (All Dungeons): Added New Gear "Molecular Reduction Serum" which sets your aggro(threat level) to 0 and prevents you from gaining aggro while ulting.
  • (All Dungeons): Added New Gear "Shield Projector" which adds a small overshield to your heal target for a brief time.
  • (All Dungeons): Changed any text that included a button to actually show your bound key/button. For example, "Press Interact to pick up gear!" will now show up as "Press [F] to pick up gear!" if you have Interact bound to F.
  • (All Dungeons): The game can no longer be started manually multiple times by pressing Interact in the red circle.
  • (All Dungeons): Reduced Player Genji's damage to 110% (Doesn't need as much help after his big buff earlier this year)
  • (All Dungeons): Reset Ashe's ult duration back to 100% (Someone convinced me wayy back when I was making Rialto that she needed more ult time but no.)
  • (All Dungeons): There is now a 5 second grace period after bosses die where no one can pick up gear
  • (All Dungeons): There is now a notification that will pop up if you attempt to pick up gear while you're on cooldown.
  • Increased D.va boss's size
  • Increased the range at which D.va boss will start firing
  • D.va boss's "Quantum Boosters" ability now phases her through walls and is much less chaotic
  • Increased Pharah boss’s size, maximum health, and damage threshold for calling a nuke/being knocked out.
  • Reinhardt boss now increases in scale during his rage
  • Players who have Lucio’s Headphones gear and are slowed by Reinhardt boss’s EMP will now return to their buffed speed after it is cleared.
  • (All Dungeons): Added a cap to the respawn timer. The respawn timer will no longer exceed 60 seconds (30 seconds on Easy difficulty)
  • (All Dungeons): Respawn timer will now incorporate Mercy's Blessing, showing you the correct respawn time if you have the gear.
  • (All Dungeons): Dying with Mercy's Blessing gear no longer contributes to team deaths.
  • (All Dungeons): Mercy's Resurrect now pulls massive aggro.
  • Increased Reinhardt Boss's health
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