Bullrush (AKA Run From Rein)


Basic Information

The classic game recreated in Overwatch with added mechanics! As a runner, your goal is to reach the other side and evade the Reinhardts. As Reinhardt, you must hit opponents with your hammer to convert them. The game ends once there is 1 runner remaining. NOTE: This gamemode requires 3 players at minimum to start otherwise it won't work.

Stage Effects

There are 4 different effects that randomly appear around the map. Players run into these to receive a benefit or a detriment.

Speed Booster

The speed booster is a pink ring where if a runner touches it, they are launched forward in the direction they are facing!


The shield is a blue sphere where if a runner touches it, they are surrounded in the effect. When they are attacked by a chaser (or hit by the trap) the shield breaks, pushes them forward and grants temporary invincibility.


The trap is a red vortex where if a runner touches it, they are stunned for two seconds. After being touched, the position of the effect changes.

Energy Field

The energy field is a set of sparkles where if any player touches it, their cooldowns are reset and receive 25% ultimate charge. After being touched, the position of the effect changes.

Warp Panel

A warp panel is a ring effect where if any player touches it, they are teleported to the one adjacent to it. Runners receive invincibility for 1s after using it and there is a two second cooldown between use.

Hero Abilities

Some heroes have custom abilities or certain limitations!


Using ultimate grants him tremendous speed for 2 seconds


Rocket Punch cannot be fully charged


Using Guardian Angel pushes her forward in the direction she's facing


Using ultimate gives him the shield! Fails if someone is holding it though


Can double jump, cancel charge by pressing the button again and fire strike slows enemies hit by it


As the host player, you can access the configuration master rule (located below the developer tools) to change certain aspects of the gamemode to better suit what you're looking for. The following options are available:

  • Max Games (Determines the maximum amount of games needed to be completed before the match terminates)
  • Stage Effects (Determines whether stage effects should spawn)
  • Timer Multiplier (Applies a multiplier to round timers - DO NOT SET TOO LOW)
  • Reinhardt Custom Abilities (Determines whether Reinhardt has access to any of his custom abilities. There are three settings for the three abilities he has)
  • Custom Abilities (Determines wherher any non-Reinhardt hero has access to their custom abilities)
  • Warp Panels (Deterimes whether Warp Panels and extended maps should load. Havana and King's Row overrule this setting)

Known Issues

  • Sometimes Reinhardt's double jump activates incorrectly
  • There's no ingame text that describes Reinhardts' custom abilities
  • Rarely, all players can be simultaneously hit by a stage effect
  • Sometimes when starting the game, the game will spontaneously declare a winner and return to hero select

Other Information

To coincide with the release of this gamemode, Teh Footian Network is now public! Join here to provide feedback, suggestions or report bugs for all the gamemodes made by yours truly.


Log in or Sign up to place a comment.

there is a easteregg with Zarya right ?
what is it i cant find it out ? (i wanna troll my friends)

Update Log


General Updates

  • Optimised gamemode
  • Added DEBUG function
    • When this setting is enabled, most elements of the gamemode are disabled
  • The "hurry up!" message now only displays to players who are not at the endpoint


This feature gives the host player options to change the game to provide a better experience. Access these options by expanding the configuration rule below the developer rules. The options available are as follows:

  • Maximum Games: sets the amount of games needed to complete before ending the match (default is 5)
  • Stage Effects: enables/disables whether stage effects (shield, trap etc.) will spawn - DOES NOT EFFECT WARP PANELS (default is True)
  • Timer Multiplier: applies a multiplier to the current round timers (default is 1)
  • Reinhardt Double Jump: enables/disables whether Reinhardt can double jump (default is true)
  • Reinhardt Cancel Charge: enables/disables whether Reinhardt can cancel charge (default is true)
  • Reinhardt Firestrike Slow: enables/disables whether Reinhardt's firestrike slows enemies (default is true)
  • Custom Abilities: enables/disables any custom abilities on all heroes aside from Reinhardt (default is true)
  • Warp Panels: enables/disables extended maps and the use of warp panels (default is true)


  • Certain configuration options if set to too high or low values can cause some issues. For instance:
    • Setting the game count to an extremely high number may eventually cause the server to crash (although unknown if this actually will happen)
    • Setting the timer multiplier too low renders the game to be unplayable
  • Disabling custom abilities can have certain consequences. For instance:
    • Sombra's stealth has no limitations, making her undeniably overpowered
  • Configuration options will not be considered when making hero balance decisions
  • When the game detects that an option has been configured, a HUD text will appear to the left detailing the kinds of changes made
  • The warp panels setting will always be active if the map is either Havana or King's Row
    • This is because these maps are too small when played in the regular FFA boundaries

Hero Updates


  • Can now passively generate Self-Destruct


  • Added a detector for when Echo falls off the map with Duplicate active
    • This should prevent the bug where she can respawn and continue to be a runner


  • Increased movement gravity to 133%
    • This change is intended to make it more difficult for Lucio to wallride to high altitudes


  • After using a warp panel, he cannot deal damage for 2 seconds
    • This is to prevent chasers from jumping through a warp panel to achieve a cheap kill

Wrecking Ball (Hammond)

  • Can now passively generate MineField

Map Updates

  • Redefined extended maps, categorised by a number 1) A partially extended map. This is a map where some warp panels spawn to increase the size of the map by a small amount. Timers are not increased for these maps 2) A fully extended map. This is a map where warp panels dramatically increase the size of the map. Timers are increased for these maps
  • The following maps are now defined as Partially Extended
    • Temple of Anubis
    • Blizzard World
  • The following maps are now defined as Fully Extended
    • Havana
    • King's Row
    • Eichenwalde
  • Added warp panels to the folowing maps:
    • Eichenwalde
    • Blizzard World
    • Temple of Anubis

Bug Fixes

  • Fixed a bug where Ashe's Dynamite cooldown was incorrect
  • Fixed a technical bug where the game attempted to provide invincibility to runners in the "no runners alive" scenario
  • Fixed a bug where if Echo falls off the map with Duplicate active, she would not convert to a chaser
  • Fixed a bug where the chaser would not respawn at the respawn point if they were converted due to falling off the map
  • Fixed a bug where extended maps would not have the initial timer increased
  • Fixed a bug where the border wouldn't work on Workshop Expanse (Night)
  • Fixed a bug where players could switch heroes by entering a spawn room on an extended map

General Updates

  • Added support for the following maps:
    • Havana
    • King's Row
    • King's Row (Winter)
  • Increased the end range from 5 to 8 in Temple of Anubis
  • Added objective text for either role


Majority of FFA maps have boundaries preventing players from exploring the full length. This as a result often caused a lot of maps
to not work well with this gamemode. To counteract this, this new feature provides the ability to allow players to move into these blocked areas.

  • Introduces warp panels, simply stand inside one to teleport to the other side of the boundary
  • There is a 2s cooldown between using warp panels
  • After a player uses a warp panel, they are invincible for 1s
    • This is to deter chasers from camping at the exit panel and gives runners a chance to react
  • Maps compatible with this feature have extended timers in a round:
    • Initial round is 2 minutes (normally 90 seconds)
    • Later rounds are 90 seconds (normally 1 minute)
  • This feature is a trial and as such not all maps that would utilise this feature are yet compatible
  • The following maps are compatible with this feature:
    • King's Row (includes Winter variant)
    • Havana
    • Temple of Anubis
    • Hollywood (includes Halloween variant)

Hero Updates


  • Angelic Boost now has an explosion effect emerge from Mercy when used to signal the use of the ability to other players
    • This effect is invisible to the user

Bug Fixes

  • Fixed a bug where Torbjorn could repeatedly display the "someone else is holding the shield" message

General Updates

  • Updated the formula of the warp range
    • This new formula results in the average size of the warp range to increase dramatically
  • If a player is shattered while holding the shield, the shield will attempt to clear the status
  • Reduced the invulnurability duration on a player when their shield is broken
  • Added HUD text containing additional information
    • This HUD is removed after the first game is complete
  • If an incompatible map is loaded, the big message will now suggest a map
    • The suggestion list does not contain all compatible maps
  • The Workshop Inspector is disabled by default now

Hero Updates


  • Increased Coach Gun's self knockback to 150%
  • Increased Coach Gun's enemy knockback to 80%
  • Decreased cooldown on Coach Gun to 15s
  • Decreased cooldown on Dynamite to 8s
  • Dynamite fuse time reduced to 20%


  • Increased Whip Shot's knockback to 125%


  • Can now obtain Self-Destruct through collecting enough Energy Fields


  • Now has access to Deflect
    • Cooldown is 20s
  • Can now obtain Dragonblade through collecting enough Energy Fields


  • Sonic Arrow cooldown reduced to 5s


  • Concussion Mine knockback reduced to 150%


  • Combat Roll cooldown reduced to 2s
  • Flashbang cooldown reduced to 5s


  • Decreased Ice Wall cooldown to 15s


  • Reduced Halt! cooldown to 20s


  • Now has access to Hover Jets
    • Hover Jets uptime is set to 50%
  • Reduced Concussive Blast cooldown to 20s


  • Whole Hog generation increased from 650% to 675%

Soldier: 76

  • Increased Helix Rockets knockback from 167% to 200%


  • Stealth now roots the player, as opposed to setting their move speed to 0
    • This is a technical change as the previous adjustment contained a few issues
  • Stealth now has a 1 second cooldown (server load concerns)

Wrecking Ball

  • Piledriver cooldown reduced to 10s
  • Grappling Claw cooldown reduced to 20s


  • Increased Graviton Surge generation from 0% to 500%

Bug Fixes

  • Fixed a bug where Mei's Cryo-Freeze was disabled
  • Fixed a bug where Winston's Primal Rage was disabled
  • Fixed a bug where sometimes the hero select timer would reset if a player leaves during it
  • Fixed a bug where if Sombra had her translocator placed before entering stealth she could translocate to it while in stealth
  • Fixed a bug where if a new chaser is determined, this new player would not receive immunity
  • Fixed a bug where if a player played Sombra in the previous game then their ability 2 would become unlocked on heroes who normally have that ability disabled

General Updates

  • Made minor optimisations
  • If the last chaser leaves the game a random player is selected to be a chaser as opposed to ending the game
  • The game no longer ends if 1 runner remains, instead they must reach the other side
    • If this runner is killed beforehand, the chaser who eliminated the last runner will recieve the 3 bonus points (includes kill point)
    • If there is one runner left, a message is displayed for the chasers
    • Similarly, when a player is the last runner they are informed that in order to win they must reach the end
    • If the runner is not yet at the end point before becoming the last runner, they earn 5 bonus points otherwise they earn 3

Hero Updates


  • Heroes with a custom text HUD now have the ability's name instead of the generic titles in the "ability affected" section


  • Now has access to Duplicate
    • Generates at 675%
    • Grants the user access to custom abilities or effects of the selected target
      • Exception is Reinhardt's firestrike slowing effect and double jump (server load concerns)
  • Now has access to Glide
  • Flight only provides the initial push as opposed to the full function of the ability
    • Added HUD text which details this new limitation


  • Lunge cooldown reduced from 10s to 5s


  • Valkyrie generation reduced from 675% to 645%
  • Angelic Boost cooldown increased to 20s


  • Now has access to Cryo-Freeze
    • Has a 20s Cooldown


  • HUD text on Reinhardt's double jump, cancelling of charge and firestrike will now display
    • The ability text displayed is randomly determined at the start of each game


  • Gravitic Flux generation increased from 750% to 800%

Bug Fixes

  • Fixed a bug where a Reinhardt would retain the speed boost from Bastion's ultimate if the player was converted while using the ability
  • Fixed a bug where if the round winner had their ultimate disabled, it would stay disable until the next time they are converted
  • Fixed a bug where Mercy could use Angelic Boost when she was under a status that would normally disable the use of a movement ability
  • Fixed a bug where Hollywood (Halloween) would not initialise
  • Fixed a bug where a player in hero select would receive the victory score at the end of a game if the runners won
  • Fixed a bug where a player in hero select would receive score at the end of each round
  • Fixed a bug where if a new chaser was determined, the previous chaser would not be a part of any team
  • Fixed a bug where a player who was the initial chaser in the previous round could become the initial chaser if the chaser didn't spawn in time
  • Fixed a bug where if a player leaves during assemble heroes phase, the game would incorrectly restart the loading of the next game
  • Fixed a bug where the match will never conclude even though the game count is past 5

Miscellaneous Changes

  • Added URL in gamemode description
Elo Hell Logo_H-M-Dark
Workshop.codes - Background image