Overwatch: The Reworked Showdown
Welcome to Overwatch: The Reworked Showdown, a 4v4 Team Deathmatch mode where every hero gets major changes to their abilities. It may sometimes just be a tweak here or there, or an almost complete overhaul, transforming each character into something both familiar but also completely new!
In this mode, you'll experience reimagined abilities that completely shake up how you approach the game. Want to fly across the map as a tank? Sure! Need to heal by devouring the souls of your enemies? Why the hell not? Every hero now comes with a new toolkit, designed to make battles unpredictable, strategic, and downright broken(literally).
Each hero offers a completely new experience, where you can test your adaptability as you face off with OP reworks and constantly changing dynamics - aka 'Random BS go!' .The fun lies in discovering how these revamped heroes interact with each other and the most effective way to use their reworked kits is by dominating your foes!
You can read each hero's overengineered reworks Iive in the middle of battle by pressing [Crouch] + [Reload]
Huge,huge,huge,thanks to those amazing people:
- Brighthammer
- PonPon
- Sockfocked
- Finn
- roy405(ultimate bug tester)
- Walaydir1 and their Funnywatch 2 mode : J776ZY
- Alomare for the Juno ult tracking
- xx-tooki-xx for the Lifeweaver Ability Detection tool : 4E68Y
And especially to LemonAid#11644 and his amazing community [https://bit.ly/fruitbowldiscord] for making
Talents FFA - Customize Your Own Hero Talents! - Code:MCGEM and Overworked - Overwatch New Hero Abilities - Code:PEJSY,modes that heavily inspired the making of this game which is meant to bring all of the good parts from both together in one singular mode.
Small reminder that there might be some bugs and I would heavily appreciate if you could point them out in the comments.
!!!! WARNING: Don't switch people directly,instead put them in spectators beforehand.(Otherwise the game will literally explode)
Anyways, here are the changes that you can also read in game:
Tank heroes:
D.Va
| Ability name | Button | Ability description |
|---|---|---|
| Gyro Boosters | Jump | Hold [Jump] while airborne to reduce gravity and gain a boost in movement speed. |
| Big Shot | Secondary(Pilot Form) | In pilot form, unleash a powerful explosive shot from your light pistol. |
| Matrix Determinant | Secondary(Mech Form) | Opponents inside of Defense Matrix get damaged over time. |
| Twin Snare | Interact | Fire two sticky bombs that attach to enemies and slow them down. |
| Force Eject | Crouch | Hold [Crouch] to destroy the mech and launch upwards, damaging nearby opponents based on the mech's remaining HP. |
Doomfist
| Ability name | Button | Ability description |
|---|---|---|
| Rocket Punch | Secondary | While channeling the ability,gain increased damage mitigation.After unleashing Rocket Punch,your next quick melee attack is enhanced. |
| Seismic Slam | Ability 1 | While mid-air, seismic slam's damage ramps up. Upon landing, unleash flames that set the ground ablaze. |
| Power Block | Ability 2 | Uppercut nearby enemies,knocking them upwards. |
| Power Leap | Interact | Leap into the air and damage nearby opponents. Can be used while channeling other abilities. |
| Meteor Strike | Ultimate | Launch multiple devastating fire projectiles toward nearby enemies. |
Hazard
| Ability name | Button | Ability description |
|---|---|---|
| Noxious Blood | Passive | Melee attacks poison enemies. |
| Violent Leap | Ability 1 | Violent leap executes low health targets.After receiving a kill,the ability's cooldown is reset and cause Hazard to gain a short burst of speed. |
| Ravenous Draft | Ability 2 | Deploy 3 Spike walls in a quick succession that deal DoT poison damage. |
| Duster Cloud | Interact | After ability usage,Hazard's next weapon attack will generate multiple poison grenades in a straight line that will bounce before shortly exploding into poisonous mist. |
| Nyctalopia Nullification | Ultimate | Ultimate poisons and blinds enemies. Grouped up enemies suffer more potent effects. |
Junkerqueen
| Ability name | Button | Ability description |
|---|---|---|
| Hematopoiesis | Passive | All external healing received by Junkerqueen is increased. |
| Grace Period | Secondary | Recalling Gracie after full stick duration increases pull strength and adds wound damage. |
| Tectorial Rupture | Ability 1 | Commanding Shout increases allies' resistance and applies bleed to enemies. |
| Adrenal Medulla | Interact | Increase damage to wounded enemies and slow them, while also increasing the healing Junkerqueen receives from wounds.Damaging enemies increases the duration of the ability. |
| Magnetic Superposition | Ultimate | Gain a weaker Nano Boost after casting Rampage. |
Orisa
| Ability name | Button | Ability description |
|---|---|---|
| Conductive State | Ability 1 | Deal AoE damage around Orisa based on damage received during Fortify. |
| Javelin Vortex | Ability 2 | Charge a vortex during Javelin Spin that pulls enemies towards its end point upon release. |
| Plummeting Halt | Interact | Drop a plasma orb from above that slows and damages enemies in a large area after impacting with the ground. |
| Terra Surge | Ultimate | Enemies caught in the ultimate radius are bound and share damage with Orisa. |
Ramattra
| Ability name | Button | Ability description |
|---|---|---|
| Relentless Rage | Passive | While in Nemesis Form, dealing or absorbing damage increases Relentless Rage’s charge, unlocking enhanced effects for abilities at specific thresholds. |
| Onslaught | Ability 1 | In Nemesis Form, gain increased jump height and a decaying speed boost. While Relentless Rage is above 50%, blocking damage also heals Ramattra. |
| Ravenous Draft | Ability 2 | When Relentless Rage is below 50%, Ravenous Vortex’s damage increases its charge meter. Once above 50%, enemies caught in its AoE are hacked. |
| Uprising | Interact | Spend all of your Relentless Rage charge to gain CC immunity and a damage boost proportional to the amount consumed. At 100% charge, all cooldowns are refreshed. Requires at least 50% charge to activate. |
| Annihilation | Ultimate | Unleash a wide hacking pulse on cast. Damage dealt by the ultimate also heals Ramattra. |
Reinhardt
| Ability name | Button | Ability description |
|---|---|---|
| Electric Fence | Secondary | Holding the shield increases movement speed. While holding the shield and pressing [Primary Fire], damage and knocks back enemies continously." |
| Crusade | Ability 1 | Use primary/secondary to strafe while charging. Can jump during charge. |
| Fire Burst | Ability 2 | Fire Strike splits into 3 firey projectiles that ignite and push back Reinhardt. |
| Ember Strike | Interact | Dash forward at immense speed,damaging enemies along the way. |
| Epicenter | Ultimate | Earthshatter forms a circular AoE around Reinhardt. Kills refund ult charge. |
Roadhog
| Ability name | Button | Ability description |
|---|---|---|
| Tetanizing Anchor | Ability 1 | Hold during hook to charge towards the enemy instead. |
| Radioactive Poison | Ability 2 | Heal allies and damage enemies in a small radius around Roadhog while using Take a Breather. |
| Corrosive Toxins | Interact | Cleanse stuns and emit toxins, damaging nearby enemies before throwing poison at opponents, dealing AoE damage over time. |
| Whole Hog | Ultimate | No enemy knockback.The attack’s recoil propels Roadhog backward. |
Sigma
| Ability name | Button | Ability description |
|---|---|---|
| Out of Orbit | Passive | Gain lower gravity and increased speed while airborne. |
| Thermodynamic's Laws | Ability 1 | Summon multiple hyperspheres, with the number depending on damage blocked. |
| Accretion Disk | Ability 2 | Charge to increase damage and speed of Accretion. Cooldown is proportionate to the charge. |
| Event Horizon | Interact | Create a black hole that damages nearby enemies, then explodes into hyperspheres. Can be detonated early by recasting the ability. |
Winston
| Ability name | Button | Ability description |
|---|---|---|
| Tesla Artillery | Secondary | Damage scales up based on the distance traveled. |
| Gorilla Plunge | Ability 1 | While mid-air after using Jump Pack, press [Crouch] to slam into the ground, damaging nearby enemies on impact. |
| Experimental Barrier | Ability 2 | Barrier's radius is increaded in size over time.Allies protected by the barrier gain bonus damage resistance. |
| Anti-Gravity Grenade | Interact | Throw a grenade that disrupts gravity on impact, damaging enemies caught in the effect. |
| Primordial Rage | Ultimate | Melee hits restores ultimate charge. Replaces Experimental Barrier with an enhanced slam that stuns enemies upon landing. |
Wrecking Ball
| Ability name | Button | Ability description |
|---|---|---|
| Blazing Speed | Passive | Ignite displaced enemies when ablaze. |
| Adaptive Shields | Ability 2 | Boosts nearby allies' resistance. Reduce Centrifuge Charge's cooldown based on the amount of shields generated. |
| Centrifuge Charge | Interact | Dash forward and reset Piledriver cooldown. |
| Plummeting Meteor | Crouch | Drop explosives while plummeting to the ground. |
| Chain Reaction | Ultimate | Ultimate hits applies delayed explosions to opponents after impact. |
Zarya
| Ability name | Button | Ability description |
|---|---|---|
| Gravitational Coordination | Passive | Gravitational Surge orbits around Zarya, launching coordinated strikes that scale in damage based on its ultimate charge. |
| Plasma Cannon | Secondary | Plasma cannon projectiles outside of beam range apply delayed explosions on targets. |
| Explosive Bubbles | Ability 1/2 | Hold [Space] while shielded to reduce gravity. When the bubble expires, it detonates into a violent explosion.” |
| Izomorphic Void | Interact | Sends a forward gravitational field that damages and gravitates enemies on impact. |
Ashe
| Ability name | Button | Ability description |
|---|---|---|
| Fiery Rage | Passive | While burning, Ashe passively reloads ammo and reduces Dynamite's cooldown while benefiting from lifesteal. |
| Coach Gun | Ability 1 | Shots are more concentrated and now can critically hit at the cost of its ememy knockback. |
| Engulfing Flames | Ability 2 | Burn spreads to nearby unaffected enemies. Self-ignition propels Ashe backwards. |
| Kleptomaniac Fever | Interact | Scoped shots detonate on impact.Steal ammo and ultimate charge from enemies hit directly while the ability is active. |
Bastion
| Ability name | Button | Ability description |
|---|---|---|
| Trickshot | Secondary | Sticking a Tactical Grenade on a target reduces its cooldown. |
| Pressured Cannons | Ability 1 | Fires multiple rockets in turret form. Holding [jump] at end of turret mode charges a powerful leap upward. |
| Fusillade | Interact | Rapidly fires high-impact tactical grenades. Resets Tactical Grenade's cooldown after casting the ability. |
| Artillery | Ultimate | Apply destructive explosives on targets that detonate after a short delay. |
Cassidy
| Ability name | Button | Ability description |
|---|---|---|
| Echo chamber | Passive | Last-bullet hits deal bonus damage and refund ammo. Fall-off damage is significantly reduced. |
| Combat Leap | Ability 1 | Hold button to leap farther. Refreshes Flashbang cooldown on use. |
| Lasso | Interact | Throws a lasso that pulls enemies toward Cassidy. Flashbang's Slowing effect against lasso-ed targets is increased. |
| Deadeye | Ultimate | Hitting enemies with Deadeye recharges part of your ultimate and briefly stuns opponents. |
Echo
| Ability name | Button | Ability description |
|---|---|---|
| Drift | Passive | Move faster while airborne. |
| Spark Tags | Primary | Tag enemies with spark bombs by damaging them. Press [Interact] to trigger the sparks,causing damage based on the target's max HP. |
| Focusing Fire | Ability 2 | Focusing beam detonate the sparks attached to its target. |
| Warp Drive | Ultimate | Teleports to an enemy and massively enhances abilities based on the target's role for a short duration. Tank targets give Echo overhealth, damage targets cause Flight and Focusing Beam to send out additional Sticky Bombs, and support targets cause Echo to heal allies in a large radius around her every second. |
Freja
| Ability name | Button | Ability description |
|---|---|---|
| Hunter's Arrow | Passive | Eliminations generate hunter's arrows that heal, increase damage and movement speed when picked up by Freja. |
| Glacier's Embrace | Secondary | Scoped shots after using a movement ability slow enemies in the blast radius and creates a Hunter's Arrow on impact. |
| Polar Vortex | Ability 2 | Retrieves a nearby hunter's arrow. Holding Jump slows Freja’s descent. |
| Frostbite's Reach | Interact | Detonates a nearby Hunter's Arrow into a freezing mist, freezing opponents caught in its radius. |
| Vagal Refraction | Ultimate | Slows down time and enemy movement during cast. Freezes all enemies on hit. |
Genji
| Ability name | Button | Ability description |
|---|---|---|
| Izometric Amplification | Passive | Attacks from behind deal more damage and heals Genji based on the amount dealt. Can now triple jump. |
| Blade Dash | Ability 1 | Swift Strike can be recast once within a short window, increasing its cooldown. Each dash inflicts bleed, and Genji heals over time based on bleed damage dealt. |
| Deflect | Ability 2 | Reflected projectiles move faster and deal more damage.Casting deflect also triggers Draconic Winds. |
| Draconic Winds | Interact | Launches multiple homing explosive shurikens. |
| Dragon's Breath | Ultimate | Dragon blade slashes trigger multiple draconic winds. |
Hanzo
| Ability name | Button | Ability description |
|---|---|---|
| Draconic Appetite | Passive | Bow kills drop a Hunter's Arrow at the target's location that gives healing, damage, and speed when picked up. Press [Interact] to teleport the arrow to Hanzo. |
| Spirit Breeze | Jump | Temporarily reduces gravity. Cooldown resets upon picking up a Hunter's Arrow. |
| Hunter's Sense | Ability 1 | Hitting an enemy with Sonic Arrow causes them to drop a Hunter’s Arrow. |
| Eternal Serpent | Ultimate | Summons 3 successive spirit dragons. |
Junkrat
| Ability name | Button | Ability description |
|---|---|---|
| Total Annihilation | Passive | Death explosion deals significantly more damage. |
| Joyride | Ability 1 | Landing from concussion mine causes secondary explosions around Junkrat. Gains extra mine at full health. |
| Explosive Trap | Ability 2 | Steel trap now creates multiple explosive projectiles on the trapped enemy. |
| Ticking Bomb | Interact | Armors self with explosives that detonate after delay or if armor is broken. |
Mei
| Ability name | Button | Ability description |
|---|---|---|
| Icebreaker | Passive | Deals bonus damage to frozen enemies. Can skate over frozen terrain. |
| Cold Snap | Ability 1 | Slides during Ice Block while charging a slowing aura that freezes nearby foes when Mei exits the ability. |
| Spiky Ice Wall | Ability 2 | Launches Mei upward if the wall is placed beneath her. Next icicle attack spawns freezing spikes along its trajectory when the wall is destroyed. |
| Glacial Grenade | Interact | Throws a freeze bomb that can be detonated early. |
Pharah
| Ability name | Button | Ability description |
|---|---|---|
| Rocket Jump | Passive | Increased self-knockback and immunity to self-damage. |
| Swoop | Crouch | Hold [Crouch] in air to charge a high-speed damaging swoop that scales with distance. Reduced damage taken during charge. |
| Weaponized Storm | Ability 1 | Next fired rocket after using Jet Dash flies faster and explodes into clusters of smaller explosives. |
| Conclusive Blast | Ability 2 | Damages and slows enemies caught in the blast. |
| Judicial Immunity | Ultimate | Grants damage resistance after casting ultimate and resets all cooldowns. |
Reaper
| Ability name | Button | Ability description |
|---|---|---|
| Soul Stealer | Passive | Lifesteal reduced, but kills grant bonus HP that persist until death. |
| Shadow Flight | Ability 1 | Can fly and phase through walls. Exiting Wraith blinds nearby enemies. |
| Paranoia | Ability 2 | Teleport ends with a blinding aura towards nearby opponents. |
| Parasitic Absorption | Interact | Damage nearby opponents and triggers the Soul Stealer passive for each enemy inside the ability's radius. |
| Wraith Blossom | Ultimate | Opponents inside Wraith Blossom are blinded.Upon casting,reset all current cooldowns. |
Sojourn
| Ability name | Button | Ability description |
|---|---|---|
| Veteran Accuracy | Passive | High-charge railgun shots trigger a weaker Disruptor Shot follow-up and reduces Plasma Ray's Cooldown |
| Kickslide | Ability 1 | Slide knocks back enemies and enables hovering temporarely. |
| Disruptor Shot | Ability 2 | Fires a damaging vortex that generates slowing clusters of explosives along its trajectory. |
| Plasma Ray | Interact | Cast a damaging beam that slows down opponents.If the target is already slowed,it instead applies a set of clustering explosives. |
Soldier: 76
| Ability name | Button | Ability description |
|---|---|---|
| Makeshift Weaponry | Secondary | Fires two additional smaller homing rockets.Rocket jumping creates multiple plasma grenades beneath Soldier 76. |
| Thyroxine Dose | Ability 1 | While sprinting, press [Crouch] to slide. |
| Reticular Activating System | Crouch | While crouching, Soldier gains a damage boost after a short delay. |
| Plasma Telophase | Interact | Send out multiple rockets that follow the reticle before exploding.Damage scales with distance traveled. |
Sombra
| Ability name | Button | Ability description |
|---|---|---|
| Umoral Feedback | Passive | Gain ultimate charge from hacked health pack healing. |
| Leeching virus | Ability 1 | Upon hitting a hacked enemy with Virus, increase their current cooldowns by 2 seconds and reduce yours by the same amount. |
| Translocator | Ability 2 | Translocating grants a decaying speed increase. |
| Firewall Collapse | Interact | Mark the nearest hacked enemy, dealing target max HP-based damage and apply the bounty status. Allies gain healing by damaging the bounty-marked target. The ally that kills the bounty target will steal a portion of their ultimate charge and have all of their cooldowns reset. |
| EMP | Ultimate | Applies bounty status to all affected enemies. |
Tracer
| Ability name | Button | Ability description |
|---|---|---|
| Pulse Punch | Melee | Wind up a melee attack that wards enemies back with a strong impulse and bonus damage. |
| Flash | Ability 1 | Blinking through enemies damages them and additionally reloads some ammo.After blinking,next quick melee attack applies a weaker Pulse punch effect to the target. |
| Vortex | Ability 2 | Recall pulls enemies toward the activation point. Can hold to stop rewinding to the previous position. |
| Time Stop | Ultimate | Activating Pulse Bomb slows down time. Enemies are slowed more than allies. |
Venture
| Ability Name | Button | Ability Description |
|---|---|---|
| Relic Charge | Passive | Dealing damage builds a meter that boosts damage up to 30%. Ultimate attacks charge it faster. |
| Drill Dash | Secondary | Dash forward, drilling through walls. |
| Burrow | Ability 1 | Tunnel underground, triggering a quake that damages and displaces nearby enemies. |
| Marked Spot | Ability 2 | Consume all ammo to fire an explosive X-shaped spread. |
| Archaic Aegis | Interact | Increases Relic Charge while granting temporary shields. |
Widowmaker
| Ability name | Button | Ability description |
|---|---|---|
| Hyperosmia | Passive | Poisoned enemies are revealed briefly. |
| Lethal Kiss | Secondary | Sniper shots poison targets. Critical hits enhance the poison's damage. |
| Myogenic Potential | Ability 1 | Grapple grants a temporary movement speed increase and instantly reloads the weapon. |
| Exogenous Toxins | Interact | Throw a poisonous grenade that shares cooldown with Venom Mine and applies the same effect.Sniper shots do more damage against poisoned enemies and additionally retriggers the poison effect. |
| Widow's Gaze | Ultimate | Sniper shots during ultimate deal heavily increased poison damage. |
Ana
| Ability name | Button | Ability description |
|---|---|---|
| Combat Anesthesia | Melee | Can inject the sleep dart by punching opponents. |
| Sand Whirl | Jump | Hold two jump charges to leap mid-air. |
| Eye of Horus | Secondary | Station yourself and empower your Biotic Rifle. Projectiles fly faster, and scoped shots explode. |
| Scattering Grenade | Ability 2 | Rapidly throw two weaker biotic grenades. |
| Nano Booster | Ultimate | Grants an additional speed boost to the boosted ally. Press [Interact] to apply the ultimate to self. |
Baptiste
| Ability name | Button | Ability description |
|---|---|---|
| Antigravity Boots | Jump | Hold the jump button to float temporarily after jumping with fully charged Exo-Boots. |
| Antibiotic Dosage | Secondary | Biotic grenades also damage opponents. |
| Amplification Field | Ability 2 | Allies inside the immortality field deal increased damage. |
| Window of Opportunity | Ultimate | Fires a wave of biotic grenades from Baptiste’s shoulder turret. |
Brigitte
| Ability name | Button | Ability description |
|---|---|---|
| Endeavour | Secondary | Gain armor and speed after the shield breaks. |
| Adaptive Flail | Ability 1 | Whip Shot explodes with a slowing effect at its end point. Hold the button to grapple forward at the cost of an increased cooldown. |
| Repair Pack | Ability 2 | Grants Endeavour to targeted allies. |
| Portable Armory | Interact | Creates a growing aura that applies Endeavour to nearby allies.Automatically placed after casting Rally. |
| Rally | Ultimate | Whip Shot cooldown is greatly reduced during Rally. |
Illari
| Ability name | Button | Ability description |
|---|---|---|
| Child of the Sun | Passive | Hold [Space] to slow descent. |
| Solar Rifle | Primary | Burns enemies on hit. Burn damage scales with charge. |
| Solar Flare | Secondary | Damages enemies on beam impact. |
| Scorching Aura | Ability 1 | Burns enemies in a small AoE. |
| Captive Sun | Ultimate | Boosts Solar Rifle's ranged and melee capabilities while additionally scorching any nearby opponents. |
Juno
| Ability name | Button | Ability description |
|---|---|---|
| Dust Kicker | Melee | Melee attacks deal knockback and levitates the target. |
| Glide boost | Ability 1 | Glide boost's duration is massively increased but the cooldown now scales with its time usage. |
| Hypo Ring | Ability 2 | Hyper ring damages and slows down opponents along its trajectory. |
| Cosmic Amplifier | Interact | Enable all nearby allies to heavily reduce their own gravity by holding down [Space] |
| Orbital Ray | Ultimate | Turn all allies inside Cosmic Ray into Stellar Holograms, granting them buffs in damage and speed. Orbital ray now also abducts enemies, damaging them while in mid-air. |
Kiriko
| Ability name | Button | Ability description |
|---|---|---|
| Fox Fortune | Passive | After wall-climbing,hold down [Space] to hover mid-air shortly. |
| Backstab | Melee | Increased melee damage to enemies from behind. |
| Spirit Guide | Ability 1 | Swift Step heals the target and has increased range. Cooldown scales with distance traveled. |
| Hunting Season | Ability 2 | Suzu makes Kiriko turn invisible and blinds nearby opponents if used on herself. |
| Shinobi Tactics | Interact | Teleport forward. Shares cooldown with Swift Step. |
Lifeweaver
| Ability name | Button | Description |
|---|---|---|
| Light Reposition | Jump | After dashing, gain a temporary speed boost. |
| Geniculate Stem | Primary | Healing range doubled. Creates an AoE healing effect around the target with radius and healing based on charge. |
| Life Grip | Ability 2 | Range doubled. If target HP ≥ 50%, grant movement speed & damage resistance.If target HP < 50%, grant a burst of massive healing. |
| Photon Dance | Interact | Creates a light aura that knocks back enemies, reduces their healing received, and boosts ally healing. |
| Tree of Life | Ultimate | Roots enemies and reduces their healing received while inside the radius. |
Lúcio
| Ability name | Button | Ability description |
|---|---|---|
| Beatmatching | Passive | Damaging enemies while Speed Boost is active builds a meter that can later be spent to enhance healing or damage effects of abilities. |
| Sound Speed | Melee | Dashes Lúcio forward on a short cooldown. Can be recast by consuming a portion of Beatmatching bonus points. |
| Wave Riding | Secondary | Using Soundwave against a wall launches Lúcio backward. Soundwave's scales with momentum. |
| Reverse Amp | Ability 2 | Applies the opposite effect of Lúcio's current song to enemies with amplified potency, consuming Beatmatching points. Also increases Lúcio’s weapon fire rate for the duration. |
| Sound Wave | Ultimate | Blasts enemies with a damaging sound shockwave that scales with Lúcio’s speed and altitude. Enemies hit at the center take increased damage and generate additional Beatmatching bonus points. |
Mercy
| Ability name | Button | Description |
|---|---|---|
| Caduceus Blaster | Secondary | Shoot out a large light projectile that knocks back enemies. |
| Guardian Angel | Ability 1 | Guardian Angel can be used without a target at a cost of an increased cooldown. |
| Angel's Blessing | Interact | Grants a targeted ally the Salvation status, allowing them to survive one fatal blow and be fully healed afterwards. |
| Valkyrie | Ultimate | Resurrect allies and apply the Salvation status onto them. During ultimate, Mercy sends out healing light rays. |
Moira
| Ability name | Button | Ability description |
|---|---|---|
| Double Dose | Passive | Press [Interact] to switch between Necrotic and Mending stasis types. |
| Button | Necrotic Ability Name | Description | Mender Ability Name | Description |
|---|---|---|---|---|
| Weapon | Necrotic Grasp | Biotic's Grasp secondary fire deals bonus burst damage after locking on a target. | Mending Grasp | Biotic Grasp's resource generation is heavily increased. |
| Ability 1 | Protective Shade | After using Fade, all teammates are engulfed in black mist, granting temporary damage resistance and speed. | Restorative Shadow | Consuming Biotic Grasp resource refreshes Fade's cooldown when pressing the ability button. |
| Reload | Experimental Decay | Hold to sacrifice health, gaining increased damage and move speed. After use, healing received is reduced and briefly stunned. | Experimental Decay | Hold to sacrifice health, refilling Biotic Grasp and increasing healing dealt. |
| Ability 2 | Necrotic Orb | Ability damage reduces enemies' damage dealt. Ability healing applies Protective Shade's mist to allies. | Restorative Orb | Ability healing reduces allies' cooldowns after healing them.Damaging opponents with damage orb regenerates bonus Biotic Grasp resource and heals allies around Moira. |
Symmetra
| Ability name | Button | Ability description |
|---|---|---|
| Photon Projector | Primary | Damages enemies and heals allies with a hard light beam. |
| Photon Projector | Secondary | Send out a light projectile that explodes on impact, damaging enemies and healing allies in a small AoE. |
| Sentry Protection | Ability 1 | Choose between a turret or an enhancement light beam that boosts your allies' stats for a short duration. |
| Photon Generator | Ultimate | Give all living allies a global increase in recoverable shields while the photon barrier is active. |
[Wuyang] Wuyang
| Ability name | Button | Ability description |
|---|---|---|
| Wave Riding | Ability 1 | Can double jump while using Rushing Torrent. After jumping, hold [Jump] to float mid-air for a short duration. |
| Morning Dew | Ability 2 | Allies healed by Guardian Wave receive temporary overhealth. Enemies hit by Guardian Wave are showered with droplets of water that deal AoE damage. |
| Harnessed Orb | Interact | Transform into an elemental orb that fires water projectiles, healing allies and damaging enemies. • Hold [Ability 1] to greatly accelerate forward but disable attacks. • The orb explodes on impact with enemies, terrain, or when destroyed. Press [Secondary] to self-detonate. |
| Tidal Blast | Ultimate | Generates a shield that releases damaging droplets of water around the target. |
Zenyatta
| Ability name | Button | Ability description |
|---|---|---|
| Ascendence | Space | Hold [Space] to decrease descent speed. |
| Vacillator | Melee | Melee pushes enemies back. If used on surfaces, it pushes Zenyatta in the opposite direction. |
| Mutual Core | Ability 2 | Orb of Discord damages and reduces targets' healing received. |
| Cosmogony | Reload | Meditate before sending out a protective aura in a large radius around Zenyatta,increasing the damage and speed of allies. |
| Harm of Will | Ultimate | Damage and reduce all healing received to enemies inside of transendence. |
Sources
This post utilizes other codes either in part or in full. This could be because they remixed them, used parts of them, were inspired by them, or other reasons.
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