Welcome to Overworked!
Overworked is a hero rework gamemode where everyone has a new set of abilities that greatly modify and vary the skill ceiling and hero feel, whilst still fun to play at the same time!
Some heroes will even have role changes, and is done at best to make sure the game is balanced and enjoyable.
- Creator: LemonAid#11644
Special thanks to:
→ Sethh
→ HeyCrayJay
→ Darkflame
→ MidnightKira
→ SayWhatNow
→ Spice
→ Clarity
→ Mortis
→ Acostart
→ jprosk
→ Dude
When starting a game, a custom 2-2-2 Role Lock will be applied to everybody. Hold the corresponding button for 1sec to select Tank, Damage or Support. To swap roles, hold Crouch in the spawn room for 3sec to bring you back to the role selection screen. This will not apply when Waiting For Players or Skirmishing.
Note! This gamemode is still in its beta phase! Not everybody is added yet, and there are definitely bugs that exist!
Join our Discord server to report bugs, problems, and stay up-to-date with the most recent changes!
Discord invite link: [https://bit.ly/fruitbowldiscord]
• Your hero changes are shown in the top left of your screen, and press Crouch + Reload to toggle the info HUD on/off.
• You are able to open a debug panel by pressing Crouch + Melee. This solely for testing purposes, and has no effect in-game.
• More are yet to come!
Tank Heroes
D.Va
Ability Name | Button/Hotkey | Ability Info |
---|---|---|
Panic Button | Interact | Hold to manually destroy the mech and get launched high into the air. |
Overheat | Hold Crouch | Hold to build up heat resource and combust shortly after, dealing up to 125 damage to nearby enemies. |
Impact Converter | Ability 2 | Micro Missiles regenerate health and Defense Matrix resource every time they land. |
Big Shot (Pilot Only) | Secondary | Fire a powerful charge that explodes on impact, knocking back both enemies and D.Va |
Mei
Ability Name | Button/Hotkey | Ability Info |
---|---|---|
Cold Shoulder | Passive | Mei heals for 125% of dealt damage against frozen enemies. |
Endothermic Blaster | Primary | Weapon will no longer freeze enemies, but will instead heavily slow them. Overall damage is reduced significantly. |
Glacial Grenade | Interact | Mei launches an ice bomb forward that explodes shortly after impact, instantly freezing enemies in a medium area |
Cold Snap | Ability 1 | Upon exiting Cryo-Freeze, Mei chills and slows enemies in a close proximity for a short period of time. |
Ice Wall | Ability 2 | Wall is larger in size and can be deployed more often, but is weaker in health |
Reinhardt
Ability Name | Button/Hotkey | Ability Info |
---|---|---|
Defensive Stance | Secondary | Teammates behind Reinhardt's shield will slowly regenerate health, and gain 20% more healing from all sources. |
Guardzone | Interact | Reinhardt deploys a banner that marks a large Guardzone. Allies inside gain 50% less knockback and receive 20% less damage. Every time Reinhardt strikes his hammer, allies in the Guardzone heal the same amount. |
Crusade | Ability 1 | Reinhardt needs to ramp up speed for a short duration before charging at high acceleration. Press Crouch to cancel Charge, and Left Click/Right Click to accelerate left/right. |
Fire Blast | Ability 2 | Fire Strike explodes as it strikes an enemy, igniting other nearby enemies on fire. |
Roadhog
Ability Name | Button/Hotkey | Ability Info |
---|---|---|
Laced Shrapnel | Passive | All damage done by Roadhog is inflicted as poison damage. |
Gluttony | Passive | Roadhog takes 25% less damage when below 40% health. |
Juggernaut | Interact | Roadhog clears all stuns, freeze or sleep status and heavily intoxicates nearby enemies. |
Hog Wild | Ultimate | Eliminations during Whole Hog add +20% ultimate charge towards the next. |
Torbjörn
Ability Name | Button/Hotkey | Ability Info |
---|---|---|
Thermal Converter | Passive | Damage received in larger bulks will convert to ultimate charge. |
Wildfire | Interact | Torbjörn launches a fire charge that explodes on impact, burning enemies who get hit. Burning enemies will spread the effect to others if they're too close. |
Iron Curtain | Ability 1 | Torbjörn activates a special armour converter and turns 50% of received damage into Molten Shield resource. |
Molten Shields | Ability 2 | Activate a unique armour system that, whenever Torbjörn takes damage, the Molten Shields will have to absorb it first. |
Wrecking Ball
Ability Name | Button/Hotkey | Ability Info |
---|---|---|
Rolling Out | Passive | Regenerate health when moving faster than 15m per second. (For reference, that's fireball speed) |
Heatwave | Passive/Interact | Gain Heatwave Resource when taking damage out of Adaptive Shields. Press (Interact) to damage enemies for the amount of Heatwave Resource. |
Snooker Jet | Melee in Ball Form | While in Ball form, instantly launch into the direction you're facing. |
Ball 'n Chain | Ultimate | Wrecking Ball emits a wave that inflicts a chain effect on enemies. Whenever a chained enemy takes damage, 20% of it is shared to all other chained targets. |
Damage Heroes
Ashe
Ability Name | Button/Hotkey | Ability Info |
---|---|---|
Firebourne | Passive | While burning, Ashe gains unlimited ammo and increased damage and speed. Ashe is immune to her own Dynamite. |
Headhunt | Secondary Fire | Ashe emits a pulse around her that detects enemies through walls for a few seconds. |
Viper Jaws | Primary | No scope and lower ammo; Landing consecutive shots will ramp up in damage. Damage bonus will reset after a short duration of not hitting shots. |
Bastion
Ability Name | Button/Hotkey | Ability Info |
---|---|---|
Configuration: Tank | Passive | Bastion is always in his Tank Configuration at reduced damage and size. |
Barrel Extension | Ability 1 | Bastion scopes in with increased long-ranged accuracy but at reduced speed. Scope against very thin walls to see through them. |
Energy Clusters | Ability 2 | Launch an energy core that drops many cluster bombs, dealing large damage with each core explosion. |
Configuration: Cancer | Ultimate | Bastion gains control of both his Sentry and Recon configurations for several seconds with increased damage and armour. |
Doomfist
Ability Name | Button/Hotkey | Ability Info |
---|---|---|
Knuckle Sandwich | Melee | Quick Melee attacks deal 50% more damage. |
Superplay | Interact | The next ability that successfully hits an enemy is enhanced. |
Superplay: Suplex Assault | Secondary | The next Rocket Punch that successfully lands has reduced damage, but will carry both Doomfist and the target enemy far back. Both players are incapacitated during this ability. |
Superplay: Rising Assault | Ability 1 | The next Rising Uppercut that successfully lands will create a upwards streamline that grants Doomfist even more shields than usual. |
Superplay: Tremour Assault | Ability 2 | The next Seismic Slam that successfully lands will reset cooldowns and slow enemies down. |
Echo
Ability Name | Button/Hotkey | Ability Info |
---|---|---|
Drift | Jump | Echo can double jump with a small speed boost for each jump. |
Rolling Thunder | Interact | Echo summons a thundercloud that constantly strikes bolts of lightning below. Each strike deals damage and reduces enemy movement speed for a short duration. |
Spark Tabs | Primary | Every time Echo damages an enemy with her attack, she tags up to 10 sparks on that enemy. Sparks expire after 5 seconds of not hitting an enemy. |
Detonate | Secondary | Echo detonates all active sparks, damaging all enemies who bear sparks. Damage increases the more sparks that are tagged. |
Stormbreak | Ultimate | Echo slowly levitates up and unleashes a barrage of powerful sticky bombs for a period of time. |
Genji
Ability Name | Button/Hotkey | Ability Info |
---|---|---|
Lightning Fast | Passive | Genji gains a speed boost and reloads his shurikens after using an ability. |
Challenge | Interact | Genji forces another player to lock sights with him for several seconds. |
Spirit Strike | Ability 1 | Initial Swift Strike damage is lowered, but each enemy struck will explode and heal Genji. |
Dragon's Breath | Ultimate | Genji launches powerful energy charges with each swing of his blade, dealing area damage. |
Junkrat
Ability Name | Button/Hotkey | Ability Info |
---|---|---|
Demolitionist | Passive | Junkrat deals +100% more damage to barriers, objects and deployables. |
Grenade Parade | Interact | Junkrat dashes forth and drops a flurry of Total Mayhem grenades behind his feet. |
Short Fused Wires | Ability 2 | Steel Trap explodes and slows enemies with tar when triggered. |
Fueled Tire | Ultimate | RIP-Tire damage will scale the longer it runs on for. |
Reaper
Ability Name | Button/Hotkey | Ability Info |
---|---|---|
Soul Orbs | Passive | Enemies drop soul orbs upon death that Reaper can pick up and heal. The Reaping passive is disabled. |
Jinx | Interact | Reaper jinxes in front of him after a short cast period. Jinxed enemies take more damage and redirect 50% of received healing to Reaper. |
Float Of Wraith | Ability 1 | Reaper gains increased mobility and zero gravity during Wraith Form. |
Shade Gate | Ability 2 | Reaper emits a dark pulse at both points of teleportation, damaging and knocking enemies away from him. |
Symmetra
Ability Name | Button/Hotkey | Ability Info |
---|---|---|
Electrocution | Passive | Symmetra deals 15% more damage against armour. |
Photon Pulse | Interact | Symmetra emits a series of pulses forward that travels through walls, tossing players backwards with each pulse. |
Phasing Field | Ability 2 | Symmetra creates a large field of lightweight energy that allies can levitate through. Press again to deactivate the field early. |
Tracer
Ability Name | Button/Hotkey | Ability Info |
---|---|---|
Hyperpulse | Interact | Drop a sonic pulse that shortly explodes, inflicting damage and stuns to enemies in an area. This explosion can harm herself. |
Vortex | Ability 2 | Upon activation, Tracer drags and roots nearby enemies to her position. Holding the ability button while it's active will prevent Tracer from recalling to her previous position. |
Support Heroes
Ana
Ability Name | Button/Hotkey | Ability Info |
---|---|---|
Airspring Boots | Jump | Ana has several charges that allows her jump multiple times in the air. |
Smokescreen | Interact | Ana tosses a grenade that creates a smoke screen; allies inside the smoke cannot be seen by enemies. |
Lifesteal | Ability 2 | Allies attacking heal-blocked enemies will heal for 50% of dealt damage. |
Nano Bolster | Ultimate | Nano Boost applies weaker effects to allies around the boosted target. 125 healing; 25% damage and resistance. |
Baptiste
Ability Name | Button/Hotkey | Ability Info |
---|---|---|
Band-Aid | Passive | Baptiste activates an emergency pack when below 40 health, healing him to full HP and giving a short invincibility grace before going on cooldown. |
Springboard | Interact | Baptiste creates a jump pad at a selected location; allies that use it will be launched upwards and gain a brief speed boost. Press Interact again to destroy the Springboard early |
Second Wind | Ability 1 | Regenerative Burst deals a burst heal and grants a +40% speed boost to all allies in the effective radius. |
Lúcio
Ability Name | Button/Hotkey | Ability Info |
---|---|---|
Synchronize | Passive | 150 temporary shields replace Lúcio's health (effective health is 250). Once all of these shields are depleted, if Lúcio avoids damage and using any offensive abilities for 4sec, they instantly regenerate. |
Wave Riding | Secondary | If Lúcio uses Soundwave against a wall while wall riding, he launches himself backwards. |
Beatmatching | Ability 1 | Dealing damage during Speed Boost adds additional healing to Heal Boost. Maximum bonus healing is capped at 300. |
Reverse Amp | Ability 2 | Amp It Up will also inflict the opposite effect of the currently played song to enemies (Speed Boost will slow enemies, Heal Boost will damage them). |
Moira
Ability Name | Button/Hotkey | Ability Info |
---|---|---|
Vital Sparks | Passive | Whenever Moira heals with Vital Sparks available, allies will receive a brief invincibility. |
Resurrect | Interact | Moira revives a single fallen ally. Ability cancells if Moira is interrupted or falls out of range. |
Blur | Ability 1 | Fade boosts Moira forward at high speeds, and allows freeflight. |
Tempered Ball | Ability 2 | Damage orb will charge Vital Sparks as it deals damage. Healing orb will charge Biotic Energy as it heals. |
More are yet to come! Not everybody is finished at this moment, so there will be bugs and some unbalance. Make sure to join our Discord server if you're enjoying the gamemode!
Discord invite link: [https://bit.ly/fruitbowldiscord]
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