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Overworked - Overwatch New Hero Abilities

PEJSY

Welcome to Overworked!
Overworked is a hero rework gamemode where everyone has a new set of abilities that greatly modify and vary the skill ceiling and hero feel, whilst still fun to play at the same time!
Some heroes will even have role changes, and is done at best to make sure the game is balanced and enjoyable.

  • Creator: LemonAid#11644

Special thanks to:
→ Sethh
→ HeyCrayJay
→ Darkflame
→ MidnightKira
→ SayWhatNow
→ Spice
→ Clarity
→ Mortis
→ Acostart
→ jprosk
→ Dude

When starting a game, a custom 2-2-2 Role Lock will be applied to everybody. Hold the corresponding button for 1sec to select Tank, Damage or Support. To swap roles, hold Crouch in the spawn room for 3sec to bring you back to the role selection screen. This will not apply when Waiting For Players or Skirmishing.

Note! This gamemode is still in its beta phase! Not everybody is added yet, and there are definitely bugs that exist!
Join our Discord server to report bugs, problems, and stay up-to-date with the most recent changes!

Discord invite link: [https://bit.ly/fruitbowldiscord]

• Your hero changes are shown in the top left of your screen, and press Crouch + Reload to toggle the info HUD on/off.
• You are able to open a debug panel by pressing Crouch + Melee. This solely for testing purposes, and has no effect in-game.
• More are yet to come!

Tank Heroes

D.Va

Ability Name Button/Hotkey Ability Info
Panic Button Interact Hold to manually destroy the mech and get launched high into the air.
Overheat Hold Crouch Hold to build up heat resource and combust shortly after, dealing up to 125 damage to nearby enemies.
Impact Converter Ability 2 Micro Missiles regenerate health and Defense Matrix resource every time they land.
Big Shot (Pilot Only) Secondary Fire a powerful charge that explodes on impact, knocking back both enemies and D.Va

Mei

Ability Name Button/Hotkey Ability Info
Cold Shoulder Passive Mei heals for 125% of dealt damage against frozen enemies.
Endothermic Blaster Primary Weapon will no longer freeze enemies, but will instead heavily slow them. Overall damage is reduced significantly.
Glacial Grenade Interact Mei launches an ice bomb forward that explodes shortly after impact, instantly freezing enemies in a medium area
Cold Snap Ability 1 Upon exiting Cryo-Freeze, Mei chills and slows enemies in a close proximity for a short period of time.
Ice Wall Ability 2 Wall is larger in size and can be deployed more often, but is weaker in health

Reinhardt

Ability Name Button/Hotkey Ability Info
Defensive Stance Secondary Teammates behind Reinhardt's shield will slowly regenerate health, and gain 20% more healing from all sources.
Guardzone Interact Reinhardt deploys a banner that marks a large Guardzone. Allies inside gain 50% less knockback and receive 20% less damage. Every time Reinhardt strikes his hammer, allies in the Guardzone heal the same amount.
Crusade Ability 1 Reinhardt needs to ramp up speed for a short duration before charging at high acceleration. Press Crouch to cancel Charge, and Left Click/Right Click to accelerate left/right.
Fire Blast Ability 2 Fire Strike explodes as it strikes an enemy, igniting other nearby enemies on fire.

Roadhog

Ability Name Button/Hotkey Ability Info
Laced Shrapnel Passive All damage done by Roadhog is inflicted as poison damage.
Gluttony Passive Roadhog takes 25% less damage when below 40% health.
Juggernaut Interact Roadhog clears all stuns, freeze or sleep status and heavily intoxicates nearby enemies.
Hog Wild Ultimate Eliminations during Whole Hog add +20% ultimate charge towards the next.

Torbjörn

Ability Name Button/Hotkey Ability Info
Thermal Converter Passive Damage received in larger bulks will convert to ultimate charge.
Wildfire Interact Torbjörn launches a fire charge that explodes on impact, burning enemies who get hit. Burning enemies will spread the effect to others if they're too close.
Iron Curtain Ability 1 Torbjörn activates a special armour converter and turns 50% of received damage into Molten Shield resource.
Molten Shields Ability 2 Activate a unique armour system that, whenever Torbjörn takes damage, the Molten Shields will have to absorb it first.

Wrecking Ball

Ability Name Button/Hotkey Ability Info
Rolling Out Passive Regenerate health when moving faster than 15m per second. (For reference, that's fireball speed)
Heatwave Passive/Interact Gain Heatwave Resource when taking damage out of Adaptive Shields. Press (Interact) to damage enemies for the amount of Heatwave Resource.
Snooker Jet Melee in Ball Form While in Ball form, instantly launch into the direction you're facing.
Ball 'n Chain Ultimate Wrecking Ball emits a wave that inflicts a chain effect on enemies. Whenever a chained enemy takes damage, 20% of it is shared to all other chained targets.

Damage Heroes

Ashe

Ability Name Button/Hotkey Ability Info
Firebourne Passive While burning, Ashe gains unlimited ammo and increased damage and speed. Ashe is immune to her own Dynamite.
Headhunt Secondary Fire Ashe emits a pulse around her that detects enemies through walls for a few seconds.
Viper Jaws Primary No scope and lower ammo; Landing consecutive shots will ramp up in damage. Damage bonus will reset after a short duration of not hitting shots.

Bastion

Ability Name Button/Hotkey Ability Info
Configuration: Tank Passive Bastion is always in his Tank Configuration at reduced damage and size.
Barrel Extension Ability 1 Bastion scopes in with increased long-ranged accuracy but at reduced speed. Scope against very thin walls to see through them.
Energy Clusters Ability 2 Launch an energy core that drops many cluster bombs, dealing large damage with each core explosion.
Configuration: Cancer Ultimate Bastion gains control of both his Sentry and Recon configurations for several seconds with increased damage and armour.

Doomfist

Ability Name Button/Hotkey Ability Info
Knuckle Sandwich Melee Quick Melee attacks deal 50% more damage.
Superplay Interact The next ability that successfully hits an enemy is enhanced.
Superplay: Suplex Assault Secondary The next Rocket Punch that successfully lands has reduced damage, but will carry both Doomfist and the target enemy far back. Both players are incapacitated during this ability.
Superplay: Rising Assault Ability 1 The next Rising Uppercut that successfully lands will create a upwards streamline that grants Doomfist even more shields than usual.
Superplay: Tremour Assault Ability 2 The next Seismic Slam that successfully lands will reset cooldowns and slow enemies down.

Echo

Ability Name Button/Hotkey Ability Info
Drift Jump Echo can double jump with a small speed boost for each jump.
Rolling Thunder Interact Echo summons a thundercloud that constantly strikes bolts of lightning below. Each strike deals damage and reduces enemy movement speed for a short duration.
Spark Tabs Primary Every time Echo damages an enemy with her attack, she tags up to 10 sparks on that enemy. Sparks expire after 5 seconds of not hitting an enemy.
Detonate Secondary Echo detonates all active sparks, damaging all enemies who bear sparks. Damage increases the more sparks that are tagged.
Stormbreak Ultimate Echo slowly levitates up and unleashes a barrage of powerful sticky bombs for a period of time.

Genji

Ability Name Button/Hotkey Ability Info
Lightning Fast Passive Genji gains a speed boost and reloads his shurikens after using an ability.
Challenge Interact Genji forces another player to lock sights with him for several seconds.
Spirit Strike Ability 1 Initial Swift Strike damage is lowered, but each enemy struck will explode and heal Genji.
Dragon's Breath Ultimate Genji launches powerful energy charges with each swing of his blade, dealing area damage.

Junkrat

Ability Name Button/Hotkey Ability Info
Demolitionist Passive Junkrat deals +100% more damage to barriers, objects and deployables.
Grenade Parade Interact Junkrat dashes forth and drops a flurry of Total Mayhem grenades behind his feet.
Short Fused Wires Ability 2 Steel Trap explodes and slows enemies with tar when triggered.
Fueled Tire Ultimate RIP-Tire damage will scale the longer it runs on for.

Reaper

Ability Name Button/Hotkey Ability Info
Soul Orbs Passive Enemies drop soul orbs upon death that Reaper can pick up and heal. The Reaping passive is disabled.
Jinx Interact Reaper jinxes in front of him after a short cast period. Jinxed enemies take more damage and redirect 50% of received healing to Reaper.
Float Of Wraith Ability 1 Reaper gains increased mobility and zero gravity during Wraith Form.
Shade Gate Ability 2 Reaper emits a dark pulse at both points of teleportation, damaging and knocking enemies away from him.

Symmetra

Ability Name Button/Hotkey Ability Info
Electrocution Passive Symmetra deals 15% more damage against armour.
Photon Pulse Interact Symmetra emits a series of pulses forward that travels through walls, tossing players backwards with each pulse.
Phasing Field Ability 2 Symmetra creates a large field of lightweight energy that allies can levitate through. Press again to deactivate the field early.

Tracer

Ability Name Button/Hotkey Ability Info
Hyperpulse Interact Drop a sonic pulse that shortly explodes, inflicting damage and stuns to enemies in an area. This explosion can harm herself.
Vortex Ability 2 Upon activation, Tracer drags and roots nearby enemies to her position. Holding the ability button while it's active will prevent Tracer from recalling to her previous position.

Support Heroes

Ana

Ability Name Button/Hotkey Ability Info
Airspring Boots Jump Ana has several charges that allows her jump multiple times in the air.
Smokescreen Interact Ana tosses a grenade that creates a smoke screen; allies inside the smoke cannot be seen by enemies.
Lifesteal Ability 2 Allies attacking heal-blocked enemies will heal for 50% of dealt damage.
Nano Bolster Ultimate Nano Boost applies weaker effects to allies around the boosted target. 125 healing; 25% damage and resistance.

Baptiste

Ability Name Button/Hotkey Ability Info
Band-Aid Passive Baptiste activates an emergency pack when below 40 health, healing him to full HP and giving a short invincibility grace before going on cooldown.
Springboard Interact Baptiste creates a jump pad at a selected location; allies that use it will be launched upwards and gain a brief speed boost. Press Interact again to destroy the Springboard early
Second Wind Ability 1 Regenerative Burst deals a burst heal and grants a +40% speed boost to all allies in the effective radius.

Lúcio

Ability Name Button/Hotkey Ability Info
Synchronize Passive 150 temporary shields replace Lúcio's health (effective health is 250). Once all of these shields are depleted, if Lúcio avoids damage and using any offensive abilities for 4sec, they instantly regenerate.
Wave Riding Secondary If Lúcio uses Soundwave against a wall while wall riding, he launches himself backwards.
Beatmatching Ability 1 Dealing damage during Speed Boost adds additional healing to Heal Boost. Maximum bonus healing is capped at 300.
Reverse Amp Ability 2 Amp It Up will also inflict the opposite effect of the currently played song to enemies (Speed Boost will slow enemies, Heal Boost will damage them).

Moira

Ability Name Button/Hotkey Ability Info
Vital Sparks Passive Whenever Moira heals with Vital Sparks available, allies will receive a brief invincibility.
Resurrect Interact Moira revives a single fallen ally. Ability cancells if Moira is interrupted or falls out of range.
Blur Ability 1 Fade boosts Moira forward at high speeds, and allows freeflight.
Tempered Ball Ability 2 Damage orb will charge Vital Sparks as it deals damage. Healing orb will charge Biotic Energy as it heals.

More are yet to come! Not everybody is finished at this moment, so there will be bugs and some unbalance. Make sure to join our Discord server if you're enjoying the gamemode!
Discord invite link: [https://bit.ly/fruitbowldiscord]

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Update Log (11)

We're back baby

New Heroes

  • Bastion is now a playable hero
  • Zenyatta had to be removed from the hero pool due to many issues. Sorry :(

General Updates

  • Enforced a 2-2-2 role lock when playing an actual game. Huge thanks to Dude #1840 for the code
  • Optimized script for less crashes
  • Removed spawn speed bonus; now the speed applies while in the spawn room

Hero Updates

Reinhardt

  • New Ability: Guardzone! Deploy a banner that grants allies resistance to damage and knockback ○
  • Increased steering capability with Charge
  • Increased barrier size by 25% ↑
  • Increased Defensive Stance ring from 4m to 5m radius ↑
  • Increased Defensive Stance healing from 12hps to 24hps ↑

D.Va

  • Decreased downtime for D.Va's Overheat once letting go of the button ↑
  • D.Va now gains a minor speed boost while using Boosters ↑

Roadhog

  • Take A Breather healing increased from 150 to 250; removed regeneration that happens after use ○
  • Increased the poison DPS of Juggernaut

Wrecking Ball

  • Reworked every single pre-existing ability
  • New Passive: Rolling Out! Regenerate health when moving faster than 15m per second! ○
  • New Ability: Heatwave! When taking damage out of Adaptive Shields, Wrecking Ball builds up a heat meter (max 100). Press (Interact) to damage nearby enemies for the amount of Heatwave resource ○
  • New Ability: Snooker Jet! Suddenly boost into your facing direction if in Ball Form ○
  • New Ultimate: Ball 'n Chain! Emit a wave that applies a chain status on enemies. Every time a chained enemy takes damage, 20% of it is shared to all other chained targets ○
  • Removed knockback resistance that Wrecking Ball gets while in Adaptive Shields ↓

Doomfist

  • Added a Seismis Slam variant for Superplay ↑
  • Reduced Superplay cooldown from 20sec to 15sec ↑
  • Increased damage dealt by 15% ↑

Echo

  • Reduced the slow effect of Rolling Thunder
  • Increased the damage per strike of Rolling Thunder from 40 to 50 ↑
  • Increased the damage of Stormbreak by 40% ↑

Genji

  • Increased speed duration from Lightning Fast from 2sec to 2.5sec ↑
  • Increased speed boost from Lightning Fast from +35% to +50% ↑
  • Replaced Dragonball with Challenge! Force another player to lock sights with Genji for several seconds ○

Junkrat

  • Decreased damage of both Concussion Mine and Frag Launcher from 120 to 100 ↓
  • Steel Trap Explosion will now also inflict neearby enemies with tar, slowing them down ↑
  • RIP-Tire will now scale in damage the longer Junkrat uses it ○

Mei

  • Changed Cold Shoulder to Cryo-Armour! Attacking a frozen enemy will add to Mei's shield health pools ○
  • Cryo-Freeze ice wave will no longer apply the chill to frozen enemies; instead, any frozen enemies affected will be instantly thawed and take large damage ○

Symmetra

  • Increased overall damage dealt by 25% ↑

Tracer

  • Renamed Hyperpulse to Time Snare
  • Time Snare will freeze enemies instead of knocking enemies down. Stun duration is unchanged ○

Ana

  • Ana no longer throws multiple Biotic Grenades; instead, allies attacking heal-blocked enemies heal for 50% of dealt damage ○
  • Nano Boost mini-effects duration is no longer halved (effective 8sec now) ↑

Baptiste

  • Increased damage dealt by 5% ↑
  • Springboard speed boost increased from +50% to +75% ↑
  • Removed Immortality Field ability modification ↓
  • Regenerative Burst will now burst heal and apply a speed boost to nearby allies ↑

Lúcio

  • Increased Rythmithic shield health from 100 to 150 (effective HP now 250) ↑
  • Lúcio can now use Soundwave against a wall to blast backwards ↑
  • Max Beatmatching health bonus increased from 200 to 300 ↑
  • Amp It Up will now inflict the opposite effect of the currently played song to surrounding enemies ↑

Moira

  • Reverted Tempered Flask to Biotic Orb. Damage Orb will charge Vital Sparks, and Healing Orb will charge Biotic Energy ↑

↑: Buff
↓: Nerf
○: Quality Of Life Change/Either


Hero Updates
Lúcio
→ Amp It Up will increase Soundwave's knockback by 50%

Zenyata
→ New primary weapon modification: Aftermath
→ Orbs will tag spirits on enemies. Once Zenyatta stops attacking affected enemies for 1.5s, the spirits will detonate, dealing 16 damage per spirit
→ Zenyatta will be able to see enemies with spirits tagged


Bug Fixes
→ Fixed an issue where Symmetra's Phasing Field selector will duplicate and put Symmetra in a softlock

↑: Buff
↓: Nerf
○: Quality Of Life Change/Either


New Heroes
Lúcio is now playable. More will be added to his kit in the future.


Hero Updates
D.Va
→ Increased self knockback from Big Shot by 25% ○
→ Increased Defense Matrix gain rate from Micro Missiles from +6% to +8% ↑


Bug Fixes
→ D.Va's Overheat HUD will no longer be visible while in Pilot form
→ Fixed an issue where swapping to D.Va will cause the game to crash

View all updates
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