A minesweeper in Overwatch. Great for waiting in dps queue and can be played by multiple people at the same time.
That's it. Enjoy losing.
UPDATE: So the mod is now feature-complete in my eyes, so I'm done with it's development and there probably won't be any updates from me. UNLESS somebody discovers a bug or requests a feature. If you find a bug, please record it or give me exact steps to reproduce bug.
FOR DEVELOPERS ONLY:In addition, I was thinking how to implement larger grid sizes. I would do it myself but honestly, going around the 128 effect limit and forced one-dimensional arrays is frustrating enough for me not to do it. If somebody wants to do it, here's thought process of how you could start:
- I think there is an array limit of 1000 items, so this could create up to 40x25 fields.
- Consider player's position and draw 10x10 field bellow the player (0-9 x 0-9).
- If player moves in a direction, it adds 5 units and draws new 10x10 field (5-14 x 0-9). Repeat until player reaches a border of the 40x25 field. Let player move in any direction.
- Good luck figuring out how to check if the cell is on a border using one dimensional array. I couldn't so I'm checking for static numbers like in table bellow.
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
0 |
21 |
20 |
19 |
18 |
17 |
16 |
15 |
14 |
13 |
12 |
11 |
32 |
31 |
30 |
29 |
28 |
27 |
26 |
25 |
24 |
23 |
22 |
43 |
42 |
41 |
40 |
39 |
38 |
37 |
36 |
35 |
34 |
33 |
54 |
53 |
52 |
51 |
50 |
49 |
48 |
47 |
46 |
45 |
44 |
65 |
64 |
63 |
62 |
61 |
60 |
59 |
58 |
57 |
56 |
55 |
76 |
75 |
74 |
73 |
72 |
71 |
70 |
69 |
68 |
67 |
66 |
87 |
86 |
85 |
84 |
83 |
82 |
81 |
80 |
79 |
78 |
77 |
98 |
97 |
96 |
95 |
94 |
93 |
92 |
91 |
90 |
89 |
88 |
109 |
108 |
107 |
106 |
105 |
104 |
103 |
102 |
101 |
100 |
99 |
120 |
119 |
118 |
117 |
116 |
115 |
114 |
113 |
112 |
111 |
110 |
Overall, it's quite a challenge. So if ur up to it, good luck, have fun, don't die.