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A continuation of the upgradings to "Practice Range 2.2" by PMAJellies. Mine is a based on "Practice Range 3.5" by Quota. Also, I took some designs from "Sev's Practice Range v6.137" by ŠƐƔƐȒƗǠ.
More sources in repository on GitHub: github/PracticeRange4
Visit Snippet tab for all code borrowings.
FEATURES:
• Damage, Healing numbers

(high-quality gif)
· You can see even enemy's healing recieved (orange);
· Total healing/damage (dealt to multiple targets) is displayed at top;
· Numbers lower 10 won't be rounded, so you can see accurate values of supports passive healing;
→ Fancy floating by ŠƐƔƐȒƗǠ (https://workshop.codes/WWDJN);
• Supports' Buttons

(not final ver on gif)
· No cluttering, colliding with these dummies – they will be sileneced and teleported away after their ult usage. (Now Shrinked);
· Call them with voicelines! (buggy shit, press any support button to fix if happens).
· Pocket (literally) Mercy and Lúcio.
• QoL Features, Configuration

• Damage Falloff Testing

• Ehm, This! ..feature


• Misc.
· Portable Supports (literally).
· Doomfist, Zarya recharger.
· Call for Petal Platform.
· Something. Oh, yeah, there is. Check the screens, gifs, update log, I can't find any more words for description.
Some animated showcase:





Sources
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7 Comments
I think there is a glitch. me and my friend were playing and he started to spam ult but he showed he was not touching the keyboard. then we restarted and i got that problem and idk what's going on.
Any plans on updating this? It's been a while. Also, would be cool if you added "click circles aim trainer".
Great to have this being updated
Yeah, that would be awesome.
I have the exact plan for v4.3 (can check the snapshot of my personal roadmap: https://i.imgur.com/dEzx1yt.png), and the 1st feature on the list is the fkn vectors and planes in 3d spaces (back to my highmath university curriculum :D). This thing is needed for the further 1or2 huge features which come along which long-wide button panels. Have never met such solution before, so it's up to me to find it out. But to achieve that, I have to smoke some math, geometry textbooks. Someday...
Also I'm opened for suggestions, discussions, code criticism.. contribution.
Oh!.. I was mistaking a term "plane" for a "polygon" all this time. Shame.
is it compatible with 5 players ?
Players quantity can be adjusted in Lobby settings -> Lobby -> "Max Team 1 Players".
It shouldn't break the game, but some features will only be available to the host. As I remember it is: numbers, some toggles on spawn, mb something else. Also max active dummies count will be reduced, 1 for each slot.
It can be fixed quite easily even with current broken workshop. But I'll return to developing this mode further only when Blizzard stops being so shit.