Battle of the Classes - RPG with Classes
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Battle of the Classes [BOTC]
A traditional Overwatch RPG styled mode, with a twist.
What is BOTC?
Battle of the Classes or BOTC, is a RPG mode in Overwatch based off of popular iterations like "RPG Quests" and the likes. This iteration of the genre involves the traditional quest based content with PVP encounters and occasional PVE. At the core, players pick a class (or a hero) and will be able to earn experience by performing in a variety of activities. As players earn experience they gain levels and talent points, and as they gain levels, their class gains additional unique abilities.
In this mode players can also obtain and use items, which can be exchanged using gold.
What content is available?
In BOTC, players complete quests out of a randomized selection of several, and interact with several objects in the world. Players can also participate in randomized events, and encounter random objects like treasure chests and rare monsters. Players are also prompted to make a selection of what "gamemode" they wish to play: Standard or Hardcore.
In Hardcore players start with 200% base health, and start at level 1. When this player dies, they revert back to level 1, and lose all upgrades. This is not for the faint of heart.
Hardcore players have restrictions in place that make it harder to be accidentally killed by a high level player.
As a player levels up, they can gain and spend talent points on a selection of important upgrades such as:
| Upgrade Name | Price | Amount |
|---|---|---|
| Damage | 2TP | x1.01 until 500% - Caps at +10% |
| Health | 2TP | x1.01 until 500% - Caps at +11% |
| Speed | 2TP | +1% |
| Class Upgrade | 2TP | Unique to each class |
| Secret Upgrade | 2TP | +1% |
Upon level up players also gain +5% damage and health each time they level up.
What are the points of interest?
| P.O.I Name | Description |
|---|---|
| Town | This is the hub of (most) upgrades, where players are safe from PVP, and can purchase items. Outlaws and players with bounties cannot enter. |
| Gold Mine | Although not brimming with gold, players can gain experience and a bit of gold while idle inside of its cylinder. |
| Blood Shrine | Sacrifice your lifeforce here for some experience and minor gold. While inside, you take 10% healing. |
| The Tower | A capturable objective, which only one player can control. PVP is bound to happen here. The owner gets experience every 30 seconds, and gains bonus PVP modifiers in combat. |
| Forbidden Altar | Sacrifice your gold here for randomized stats and experience. This is a gold dumping ground. |
| Treasure Chests | Although random, they spawn at spawn points, and contain a large sum of gold and a good quality item. They respawn every 2-5 minutes. |
What about items & player kills (PKs)?
Items can be obtained from treasure chests and from inside of town. The price of items is dependent on the player's reputation which increases as they complete quests or slay outlaws. It will decrease as a player kills other players, or uses the Forbidden Altar.
Reputation below 0 is Outlaw status, and will slowly recover back. A player also receives bounties as they kill, which will give participating players a portion of their gold as payment.
Each kill adds to a player's existing bounty, with increasing reputation loss as they kill more players without taking a break. Massacres are noted...
Upon obtaining an item it will be randomized from a wide assortment of items, with a randomized item level. Item levels scale exponentially ranging anywhere from 0.1-4.0 of the players current level. The power of items are based on the player's level verses its item level. As a player levels up their existing items become weaker and will likely need to be replaced. (The cosmetic tag i.e. "rare", "epic", "legendary", etc. - judging an item by the color of the frame is more accurate.)

Why am I hacked???
All classes use a corresponding resource. Rage, energy, or mana. The resource is consumed by (most) abilities, and recharges depending on the resource.
Rage: Only dealing or taking damage builds rage.
Energy & Mana: Regenerating passively.
Upon going negative, you become hacked, until you aren't anymore.
Some heroes have their abilities revoked in favor of using their resource to use it more than vanilla.
Depending on your current resource percentage, your cooldowns will be reduced up to a maximum of 50%.
Hosting?
If you're looking to host the mode, you can use the Workshop Settings panel to modify a variety of settings, albeit minor changes. Just import the code BXVE1 and open to everyone!
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16 Comments
Lagu.. soo lagy
also, is there any way to just stop the slowly time to decrease server load thing? its really, really annoying
In the "Workshop Settings" you can configure the "Slow Game to Maintain Operation" under "Performance" it's set to a default of 247%, you can probably get away with putting it at 250%, but otherwise messing with this setting can lead to increased server instability and may result in additional instance closures.
*I did just update the performance script so it may be less annoying, but it will still be noticeable, since it's sole purpose is to improve performance.
Thanks
Btw, maybe you can add a "change class" button in the town so people don't have to die to change their class
I forgot to implement it, but it was something I had planned.
*It is now active in the new hotfix.
I think it's the wrong code
My bad! I fixed the issue.
not ever hero has there class show up
I'm unfortunately still unaware what causes this bug. I'll eventually try to find out the exact cause so I can patch it out.
Hey I've found an issue with zens shape-shifting ability, you can get stuck as Winston and you can't change back at all
It's a work in progress, the new tech I've been working on has been a bit buggy. But hopefully should work as intended in the near future.
Edit: Fixed this issue.
Edit 2: Shapeshift should no longer have any issues.
Either way this is a great rpg
Thank you!
Could you add a few things like when the necromancer revives a so could it like right for them for 30 seconds or a minute then it would die and you can't revive it for a while also could you are clans like you would add a colour outline to a clan and they can't hurt each other as well the leader can remove and invite people to the clan I don't know much about the workshop I know this possible but I am not sure if you can add
I will put the necromancer feedback into consideration, as for clans, I won't add a system like this for a while, although it's a possibility in the far future to form a party with your friends in such a way that prevents friendly fire - for now this won't be implemented.
However, I may soon implement a color outline system for something else.