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Kanezaka Turf Wars (Zombies)

BPZ4B

Gameplay Non-critical kills = 200 points. Critical/Melee kills = 300 points. Every 100 points of healing to your teammates = 100 points. Use points to purchase more areas in the map or new heroes to play. If an ally dies, you can revive them by standing in the circle left at the position they died. The time it takes to revive a teammate increases with each revive, and resets each round.


Enemies Enemies scale in strength, health, and speed with each player, as well as the round number. Enemies have a chance to drop powerups, which include 3x Points, Increased Speed, Increased Damage, Unlimited Ultimate, a Passive Heal, a Freezing Zone around each player, an Overshield, and Endless Ammo.


Challenge Rounds Every 5th round is a "Dragonfall Round" where Hanzo fires dragons from up in Shimada Castle. Other rounds have a chance to be one of 7 other challenge rounds. They modify the round and make it more, well.. challenging! In exchange you are rewarded with points that scale up with the Round number. The 7 possible challenge rounds are as follows:

  • Levitation Rounds - Players and enemies levitate for a few seconds upon taking damage.
  • Team Up Rounds - Players take extra damage when they are separated from their teammates.
  • Volatile Air Rounds - Players and enemies take damage over time if they are in the air at any time.
  • Ghost Rounds - Enemies rotate between being visible and invisible for seconds at a time.
  • Juggernaut Rounds - One enemy gains a lot of health and a little more damage for the entire round.
  • Self Destruct Rounds - Every enemy explodes upon death, dealing damage to nearby players.
  • Tiny Shimadas Rounds - All enemies are scaled down in size for the duration of the round.

Bonus Objectives Occasionally a random bonus objective will spawn somewhere in the world. You have a limited amount of time to activate the objective. Successfully completing the objective will grant points based on how well you performed.

Control Point
Stand in the control point to gain progress. Reaching 100% progress completes the objective, and awards points based on how much time is left. If the timer reaches 0 the objective is failed. Capture progress is scaled based on how many players are in the game.

Headshots
Secure a set amount of headshot eliminations before the timer reaches 0. Progress is scaled based on how many players are in the game. Points are awarded based on how much time is left upon completion.

Delivery
Deliver 4 objects randomly placed in the world to the objective location. Points are awarded based on how much time is left upon completion.

Defend
Defend the objective position from incoming bots for 2 minutes. Bots reaching the objective location reduces the objective health. If objective health reaches 0, the objective is lost. If the objective is still standing when the timer reaches 0, points are awarded based on how much health is left. Damage to the objective is scaled based on how many players are in the game.


Power In the red room, you can activate the "Power" which enables the shop in the red room. You can find the Shop Key (a turquoise circle) placed randomly on the map to open the shop. The shop stays open for a minute, where you can purchase upgrades to increase your Damage, Healing Output, or Max Health permanently.


Elites As players gain large amounts of stat boosts from the shop, regular enemies become replaced with clearly identifiable elite enemies with more health and strength. Players who find themselves in later stages with a lot of points in Health, Damage, and Healing will be met with a tougher challenge!


Mystery Tank Whenever the power is activated, several upgrades appear across the map. One upgrade is a "Mystery Tank", which appears in a random spot on the map. Here you can spend points to gain a tank character and a certain amount of energy based on the current Round number. You can hold reload to swap between your hero and your tank. Killing an enemy as your tank reduces your energy by 1. Upon depleted energy, the tank is lost. Upon dying as your tank, your tank is lost and you get instantly revived. After the store is used a certain amount of times, however, it moves to a new random location.


Nano-Upgrade
Another upgrade you can purchase is "Nano-Upgrade", which provides a hero-specific upgrade until you go down.

Ana (Sleep Dart+) - Sleep dart now knocks down victim, and causes damage over time.
Ashe (Viper+) - Each primary fire hit stuns the victim for 1 second.
Baptiste (Biotic Launcher+) - Each heal with secondary fire grants immortality for 5 seconds.
Bastion (Sentry+) - Each primary fire hit in sentry mode deals knockback to the victim
Brigitte (Repair Pack+) - Healing with repair pack grants armor based on how much health is missing.
Doomfist (Rocket Punch+) - Successfully landing a rocket punch causes the victim to be knocked down for 2 seconds, and decreases Rocket Punch cooldown.
Echo (Focus Beam+) - Damaging enemies with the BIG-BEAM-BIG-DAMAGE-LASER instantly freezes the enemies. Securing an elimination with it resets the cooldown.
Genji (Dragonblade+) - Dragonblade deals 50% of the enemy's health in damage on top of the base damage. 50% Ult Charge is refunded after blade is sheathed.
Hanzo (Stormbow+) - Stormbow damage resets the stormbow ability, and damages all enemies near the victim.
Junkrat (Steel Trap+) - Steel trap stuns enemy for 8 seconds, and resets trap cooldown.
Lucio (Emote+) - Emoting causes bursts of healing for teammates, and damage/knockback for enemies.
McCree (Roll+) - Rolling nearby enemies trips them and knocks them down for 5 seconds, and dealing damage.
Mei (Endothermic Blaster+) - Each secondary fire hit instantly freezes the victim for 2 seconds.
Mercy (Resurrect+) - Resurrect is instant, and heavily damages nearby enemies.
Moira (Biotic Orb+) - Healing with biotic orb grants phased out for 5 seconds. Damaging with biotic orb puts the victim to sleep for 8 seconds.
Pharah (Concussive Blast+) - Dealing knockback with concussive blast knocks victim up in the air, and applies the "Hacked" status.
Reaper (Shadowstep+) - Using shadowstep grants phased out for the duration, and stuns nearby enemies for 3 seconds. Also roots nearby enemies for 6 seconds.
Soldier: 76 (Biotic Rifle+) - Primary fire hits to an enemy below 25% health instantly kills them.
Sombra (Stealth+) - Become phased out while invisible, and hack enemies by walking through them.
Symmetra (Photon Barrier+) - During Symmetra's ultimate, all enemies instantly freeze in place for 6 seconds.
Torbjorn (Forge Hammer+) - Dealing damage with the forge hammer deals increased damage, stuns the enemy for 1 second, and resets Overload cooldown.
Tracer (Pulse Bomb+) - Tracer's ultimate charge starts at 50%. Pulse bomb damage instakills victims and chains to any enemies within 8 meters of the previous victim.
Widowmaker (Widow's Kiss+) - Dealing a scoped headshot reduces the enemy's health to 1.
Zenyatta (Harmony Orb+) - Dealing healing with Harmony Orb instantly brings target back to full health, provided the target has 50% health or higher.
D.va (Self Destruct+) - Self destruct nukes all enemies on the map.
Orisa (Fusion Driver+) - All primary fire hits teleport nearby enemies to the victim, clumping them together.
Reinhardt (Firestrike+) - Firestrike lights victim on fire, and damages over time.
Roadhog (Whole Hog+) - Ultimate damage briefly stuns enemy, roots them for 30 seconds.
Sigma (Kinetic Grasp+) - Kinetic Grasp pulls enemies within view angle and holds them in front of Sigma for the duration of the ability.
Winston (Primal Rage+) - Using Primal rage terrifies all enemies and causes them to run away from the nearest ulting Winston.
Wrecking Ball (Roll+) - Dealing damage while rolling knocks the victim down for 3 seconds, and deals additional damage after 2 seconds.
Zarya (Particle Barrier+) - Shielding self instantly grants charge, and adds shields to Zarya's health. Shielding ally adds additional shiels to ally's health.


Two other upgrades are available as well, "Lucio Headphones" and "Akande Gloves". Each of these have 3 levels you can purchase, which get more expensive and more powerful with each level. Lucio Headphones increase your movement speed, while Akande Gloves increase your quick melee damage.

Update Log (5)

  • Added tips that appear when in range for Shop Upgrades, Mystery Tank, Nano-Upgrade, Akande Gloves, and Lucio Headphones to describe what they do, and clarify some mechanics.
  • Reduced damage of elite enemies
  • The number of enemies per wave now caps off at 32 at round 16. This keeps the waves moving quicker, but keep that in mind as you will have less time to increase your stats in later rounds.
  • Grouped enemies will attack less frequently if more enemies are nearby. For example a lone Genji will swipe every second, while a Genji next to 5 other Genjis will take longer to swipe again.
  • Edited the victory circle text to better clarify how to win.
  • Max Health stat upgrade provides 25% health per upgrade again.
  • Increased damage of elite enemies
  • Raised enemy speed floor based on player count. Higher for 1-3 players, same for 4 players.
  • Max Health powerup in the shop now provides 20% max health, down from 25%.
  • Decreased the duration of Doomfist's Nano-Upgrade knockdown
  • Tracer's Nano-Upgrade no longer hacks nearby enemies or instantly kills enemies. Pulse bomb damage now chains to nearby enemies after a brief time, killing enemies within 8 meters of each other.
  • The amount of healing required before receiving points now scales with the healer's Healing Dealt stat. This should level out the points healers get over time as everyone gets more max health and healers deal more heals.
  • Genji bots get replaced with Elite Genji bots in response to players gaining large stat increases from the Shop. This should keep things relatively difficult for players who are easily gaining points and outpacing the zombie stat growth. (This will most likely be tweaked as I see more players reach this late game stage)
  • Mystery Tank HUD Text now only shows if you currently possess a tank hero.
  • Control Point Bonus Objective progress bar now shows how many players are within the objective.
  • Widowmaker's Ultimate now prevents enemies from becoming invisible during the Ghost challenge rounds.
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