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Recalling your Mech stuns the Killer |
Meleeing distracts the killer, also gain increased jump speed |
Gain +15% repair speed, lose 15% healing speed |
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When unhooking a survivor, gain +50% ultimate percent. Casting your ultimate stuns the Killer |
When Injured, slowly heal your wounds |
Block the Killer's attack but has a 75 second cooldown (Cooldown scales based on the amount of current HP) |
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When Injured, activate commanding shout to increase your health and speed |
Convert 75% of your ultimate percent into health for the player you're unhooking |
Gain +50% struggle speed (20 seconds to wiggle out) and recovery speed |
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When Unhooking a player, they gain 10 seconds of invulnerability; 15 second cooldown |
Using Dynamite On The killer heals you |
Unhooking a player restores 50% ultimate, Your speed-boost time is increase by 50%, Bleedout-time is increased by 15% |
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Roll has a 30 seconds cooldown |
Falling from Great Heights will grant you a +50% speed boost for 3 seconds |
When facing in the general direction of the Killer, reveal the Killer's position to you while your position is also revealed to the Killer |
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Flight is activated when you're unhooked; 20 second cooldown |
When the Killer is in 15 meter radius of you, become invisible for 3 seconds; 45 second cooldown |
Gain +15% repair speed, lose 15% healing speed, Increased Downed movement speed |
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When Injured, activate deflect to gain a +50% speed boost and invulnerablity for 2 seconds; 45 second cooldown |
When downed, recover yourself fully to get back up |
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When Sonic Arrow hits the Hunter, they're stunned; 120 second cooldown |
After being unhooked, you can activate decisive strike. Decisive strike allows you to stun the hunter by pressing your ultimate buttton while you're being carried. Can only be used once |
Lose -15% repair speed |
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If you have unhooked a survivor, the next time that you'll be hooked, you can unhook yourself by pressing the ultimate button. Can only be used once |
Concussion Mine redirects the Hunter in the opposite direction they're facing |
Gain +15 repair speed, Lose -15% healing speed |
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Staying in the locker for at least 3 seconds will allow you to activate a stun. The stun can be activated when the Hunter is nearby by exiting the locker |
Ice wall can be used to block the Hunter's path which last for 1.75 seconds; 60 second cooldown |
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Concussive Blast can be activated when Survivors are in close proximity of you; 24 second cooldown |
Hover Jets increases your jump height which can allow you to reach obstacles faster |
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Whenever a player is damaged, the Hunter's position will be revealed to you for 3 seconds |
Unhoooking a players restores +50% Nano-Boost; You spawn with 100% Nano-Boost |
Nano-Boost can be used to heal survivors to 100 Health; activate when close to a survivor |
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Melee is disabled, lose -25% repair speed, Gain +100% speed-boost time |
When you're hooked, The Hunter's position is revelealed to all survivors. When a survivor is hooked, the Hunter's position is revealed to you |
Using Shield Bash on the Hunter will stun them; 90 second cooldown |
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Using Pretection-Suzu on yourself or teammates will give a speed boost and heal you for 90 Hp; Cooldown scales based on Hp (Lower Hp is lower Cooldown); base cooldown: 900 seconds |
Teleport is active; 300 second cooldown |
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Life-Grip; 60 second cooldown, Lose -33% repair speed |
Whenever you unhook a player, gain +25% healing speed up to +100% healing speed |
Tree-of-Life restores bleedout-time to survivors under 100%; +3% for every instance of healing from Tree of Life |
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Ravenous Vortex slows the Hunter's movement speed by -30%; 40 second cooldown |
Whenever repairing a generator; skillchecks do not occur |
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Barrier can be activated when inside a generator; 40 second cooldown |
Gain +15% repair speed, lose -15% healing speed |
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Achieving 100% repair progress on a generator activates project barrier |
Whenever you're downed, hooked, or in a locker, you regain your shield |
Using projected barrier gives invincibility for 2 seconds and heals for 45 Hp |
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When being carried by the Hunter, 50% of your Hp when you're downed converts into wiggle progress |
Shadow-step actove; 50 second cooldown, no grunts of pain, you're always injured |
When downed, you're bleedout timer doesn't decrease |
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Repairing a Generator converts ultimate percent into Hp |
Slide is active; 60 second cooldown |
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When you're injured by the Hunter, gain a 45 Hp shield that is stackable |
Gain +50% crouch speed and speed-boost time |
When in the Injured state, you make no grunts of pain |
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A purple orb will appear when the Hunter is facing your direction |
Increase vault speed by 100%, No grunts of pain when Injured |
Vaulting enables stealth for 3 seconds; 60 second cooldown |
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Teleporter; 60 second cooldown |
Gain +33% repair speeed, Lose -23% vault speed, Lose -33% heal speed |
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Gain +40% repair speed, Lose -40% heal speed |
Increase Skillcheck frequency & Skillcheck stun by 100% |
Activate overload when you're unhooked |
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Recall; 60 second cooldown |
When using Pulse bomb, if the Hunter is facing the direction of the bomb and it impacts with the Hunter, it will stun |
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When in a 16 Meter radius of the Hunter, charge infra-sight and lower the cooldown for venom mine |
Venom mine stuns the Hunter on impact; 225 second cooldown, Lose -15% repair speed |
When exiting a locker, Gain a speed boost; 60 second cooldown |
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Using Wall ride on a wall launches you forward and consumes 1 charge; you start with 2 charges and gain 1 every minute |
Give nearby survivors +25% movement speed, Lose -25% repair speed |
Being injured gives +50% charge to Sound Barrier |
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Use Guardian Angel on downed or hooked survivors; 45 second cooldown |
When standing or crouching outside of a generator, heal for 5 Hp every second |
Gain +33% healing speed |
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When 5 generators are complete, gain a speed boost and heal for 100 Hp |
Slightly increased vault speed, bleedout-time, and speed-boost time |
After vaulting a window, gain a speed boost for 3 seconds; 45 second cooldown |