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Dead by Daylight OW2

Hello! My name is place, this Dead by Daylight is originally taken from Painrelievers' version, it's a functional version in Overwatch 2 of Dead by Daylight with an incorportation of Overwatch from what I've edited.

Survivor Base Stats

Survivors's Stats Descriptions
Repair Speed 100 seconds (Scales based on number of players)
Healing Speed 7.5 Hp per second
Locker Speed 1.5 seconds to exit and enter a locker (White Fog)
Skillcheck Frequency 6-12 seconds for a skillcheck to occur
Skillcheck Stun 2.5 second stun when failing a skillcheck
Wiggle Speed 30 seconds to escape the Killer's grasp
Recovery Speed 2 Hp per second
Speed-boost time 1.75 seconds of +50% speed boost after being injured by the Killer
bleedout-time 100% bleedout-time (Differs for some survivors)
bleedout-time (Hooked) 0.66% per second, hooked decreases time based on number survivors
bleedout-time (Downed) 0.11% per second
Vault Speed 0.25 seconds to vault a window (Blue aura)

Survivor Perks

Survivors Perk 1 Perk 2 Perk 3
Recalling your Mech stuns the Killer Meleeing distracts the killer, also gain increased jump speed Gain +15% repair speed, lose 15% healing speed
When unhooking a survivor, gain +50% ultimate percent. Casting your ultimate stuns the Killer When Injured, slowly heal your wounds Block the Killer's attack but has a 75 second cooldown (Cooldown scales based on the amount of current HP)
When Injured, activate commanding shout to increase your health and speed Convert 75% of your ultimate percent into health for the player you're unhooking Gain +50% struggle speed (20 seconds to wiggle out) and recovery speed
When Unhooking a player, they gain 10 seconds of invulnerability; 15 second cooldown Using Dynamite On The killer heals you Unhooking a player restores 50% ultimate, Your speed-boost time is increase by 50%, Bleedout-time is increased by 15%
Roll has a 30 seconds cooldown Falling from Great Heights will grant you a +50% speed boost for 3 seconds When facing in the general direction of the Killer, reveal the Killer's position to you while your position is also revealed to the Killer
Flight is activated when you're unhooked; 20 second cooldown When the Killer is in 15 meter radius of you, become invisible for 3 seconds; 45 second cooldown Gain +15% repair speed, lose 15% healing speed, Increased Downed movement speed
When Injured, activate deflect to gain a +50% speed boost and invulnerablity for 2 seconds; 45 second cooldown When downed, recover yourself fully to get back up
When Sonic Arrow hits the Hunter, they're stunned; 120 second cooldown After being unhooked, you can activate decisive strike. Decisive strike allows you to stun the hunter by pressing your ultimate buttton while you're being carried. Can only be used once Lose -15% repair speed
If you have unhooked a survivor, the next time that you'll be hooked, you can unhook yourself by pressing the ultimate button. Can only be used once Concussion Mine redirects the Hunter in the opposite direction they're facing Gain +15 repair speed, Lose -15% healing speed
Staying in the locker for at least 3 seconds will allow you to activate a stun. The stun can be activated when the Hunter is nearby by exiting the locker Ice wall can be used to block the Hunter's path which last for 1.75 seconds; 60 second cooldown
Concussive Blast can be activated when Survivors are in close proximity of you; 24 second cooldown Hover Jets increases your jump height which can allow you to reach obstacles faster
Whenever a player is damaged, the Hunter's position will be revealed to you for 3 seconds Unhoooking a players restores +50% Nano-Boost; You spawn with 100% Nano-Boost Nano-Boost can be used to heal survivors to 100 Health; activate when close to a survivor
Melee is disabled, lose -25% repair speed, Gain +100% speed-boost time When you're hooked, The Hunter's position is revelealed to all survivors. When a survivor is hooked, the Hunter's position is revealed to you Using Shield Bash on the Hunter will stun them; 90 second cooldown
Using Pretection-Suzu on yourself or teammates will give a speed boost and heal you for 90 Hp; Cooldown scales based on Hp (Lower Hp is lower Cooldown); base cooldown: 900 seconds Teleport is active; 300 second cooldown
Life-Grip; 60 second cooldown, Lose -33% repair speed Whenever you unhook a player, gain +25% healing speed up to +100% healing speed Tree-of-Life restores bleedout-time to survivors under 100%; +3% for every instance of healing from Tree of Life
Ravenous Vortex slows the Hunter's movement speed by -30%; 40 second cooldown Whenever repairing a generator; skillchecks do not occur
Barrier can be activated when inside a generator; 40 second cooldown Gain +15% repair speed, lose -15% healing speed
Achieving 100% repair progress on a generator activates project barrier Whenever you're downed, hooked, or in a locker, you regain your shield Using projected barrier gives invincibility for 2 seconds and heals for 45 Hp
When being carried by the Hunter, 50% of your Hp when you're downed converts into wiggle progress Shadow-step actove; 50 second cooldown, no grunts of pain, you're always injured When downed, you're bleedout timer doesn't decrease
Repairing a Generator converts ultimate percent into Hp Slide is active; 60 second cooldown
When you're injured by the Hunter, gain a 45 Hp shield that is stackable Gain +50% crouch speed and speed-boost time When in the Injured state, you make no grunts of pain
A purple orb will appear when the Hunter is facing your direction Increase vault speed by 100%, No grunts of pain when Injured Vaulting enables stealth for 3 seconds; 60 second cooldown
Teleporter; 60 second cooldown Gain +33% repair speeed, Lose -23% vault speed, Lose -33% heal speed
Gain +40% repair speed, Lose -40% heal speed Increase Skillcheck frequency & Skillcheck stun by 100% Activate overload when you're unhooked
Recall; 60 second cooldown When using Pulse bomb, if the Hunter is facing the direction of the bomb and it impacts with the Hunter, it will stun
When in a 16 Meter radius of the Hunter, charge infra-sight and lower the cooldown for venom mine Venom mine stuns the Hunter on impact; 225 second cooldown, Lose -15% repair speed When exiting a locker, Gain a speed boost; 60 second cooldown
Using Wall ride on a wall launches you forward and consumes 1 charge; you start with 2 charges and gain 1 every minute Give nearby survivors +25% movement speed, Lose -25% repair speed Being injured gives +50% charge to Sound Barrier
Use Guardian Angel on downed or hooked survivors; 45 second cooldown When standing or crouching outside of a generator, heal for 5 Hp every second Gain +33% healing speed
When 5 generators are complete, gain a speed boost and heal for 100 Hp Slightly increased vault speed, bleedout-time, and speed-boost time After vaulting a window, gain a speed boost for 3 seconds; 45 second cooldown

Please tell me if there is any problems in-game, otherwise have fun ╚(″⚈ᴗ⚈)╗!

NOTE: I do not claim to be the original author

Players | 1 - 7
Categories: Team Deathmatch
Heroes: Doomfist, Reinhardt, Roadhog, Sigma, Winston, and 24 more...
Maps: Ilios, Lijiang Tower, Nepal, Oasis, Black Forest, and 4 more...
Created at:
Last updated:

Controls

Primary Fire
Repair / Heal (Survivor)
Ability 1
Toggle Sprint (Survivor)
Interact
Use Locker / Recover when Down (Survivor)
Melee
Hit Skill-check (Survivor)
Primary Fire
Melee / Hook / Damage Generator (Killer)
Interact
Carry Downed Survivor / Check Locker (Killer)
Secondary Fire
Use Power (Killer)
Repair / Heal (Survivor)
Toggle Sprint (Survivor)
Use Locker / Recover when Down (Survivor)
Hit Skill-check (Survivor)
Melee / Hook / Damage Generator (Killer)
Carry Downed Survivor / Check Locker (Killer)
Use Power (Killer)
Repair / Heal (Survivor)
Toggle Sprint (Survivor)
Use Locker / Recover when Down (Survivor)
Hit Skill-check (Survivor)
Melee / Hook / Damage Generator (Killer)
Carry Downed Survivor / Check Locker (Killer)
Use Power (Killer)
Repair / Heal (Survivor)
Toggle Sprint (Survivor)
Use Locker / Recover when Down (Survivor)
Hit Skill-check (Survivor)
Melee / Hook / Damage Generator (Killer)
Carry Downed Survivor / Check Locker (Killer)
Use Power (Killer)
Repair / Heal (Survivor)
Toggle Sprint (Survivor)
Use Locker / Recover when Down (Survivor)
Hit Skill-check (Survivor)
Melee / Hook / Damage Generator (Killer)
Carry Downed Survivor / Check Locker (Killer)
Use Power (Killer)

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