Dead by Daylight OW2
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Hello! My name is place, this Dead by Daylight is originally taken from Painrelievers' version, it's a functional version in Overwatch 2 of Dead by Daylight with an incorportation of Overwatch from what I've edited.
Survivor Base Stats
Survivors's Stats | Descriptions |
---|---|
Repair Speed | 100 seconds (Scales based on number of players) |
Healing Speed | 7.5 Hp per second |
Locker Speed | 1.5 seconds to exit and enter a locker (White Fog) |
Skillcheck Frequency | 6-12 seconds for a skillcheck to occur |
Skillcheck Stun | 2.5 second stun when failing a skillcheck |
Wiggle Speed | 30 seconds to escape the Killer's grasp |
Recovery Speed | 2 Hp per second |
Speed-boost time | 1.75 seconds of +50% speed boost after being injured by the Killer |
bleedout-time | 100% bleedout-time (Differs for some survivors) |
bleedout-time (Hooked) | 0.66% per second, hooked decreases time based on number survivors |
bleedout-time (Downed) | 0.11% per second |
Vault Speed | 0.25 seconds to vault a window (Blue aura) |
Survivor Perks
Survivors | Perk 1 | Perk 2 | Perk 3 |
---|---|---|---|
Recalling your Mech stuns the Killer | Meleeing distracts the killer, also gain increased jump speed | Gain +15% repair speed, lose 15% healing speed | |
When unhooking a survivor, gain +50% ultimate percent. Casting your ultimate stuns the Killer | When Injured, slowly heal your wounds | Block the Killer's attack but has a 75 second cooldown (Cooldown scales based on the amount of current HP) | |
When Injured, activate commanding shout to increase your health and speed | Convert 75% of your ultimate percent into health for the player you're unhooking | Gain +50% struggle speed (20 seconds to wiggle out) and recovery speed | |
When Unhooking a player, they gain 10 seconds of invulnerability; 15 second cooldown | Using Dynamite On The killer heals you | Unhooking a player restores 50% ultimate, Your speed-boost time is increase by 50%, Bleedout-time is increased by 15% | |
Roll has a 30 seconds cooldown | Falling from Great Heights will grant you a +50% speed boost for 3 seconds | When facing in the general direction of the Killer, reveal the Killer's position to you while your position is also revealed to the Killer | |
Flight is activated when you're unhooked; 20 second cooldown | When the Killer is in 15 meter radius of you, become invisible for 3 seconds; 45 second cooldown | Gain +15% repair speed, lose 15% healing speed, Increased Downed movement speed | |
When Injured, activate deflect to gain a +50% speed boost and invulnerablity for 2 seconds; 45 second cooldown | When downed, recover yourself fully to get back up | ||
When Sonic Arrow hits the Hunter, they're stunned; 120 second cooldown | After being unhooked, you can activate decisive strike. Decisive strike allows you to stun the hunter by pressing your ultimate buttton while you're being carried. Can only be used once | Lose -15% repair speed | |
If you have unhooked a survivor, the next time that you'll be hooked, you can unhook yourself by pressing the ultimate button. Can only be used once | Concussion Mine redirects the Hunter in the opposite direction they're facing | Gain +15 repair speed, Lose -15% healing speed | |
Staying in the locker for at least 3 seconds will allow you to activate a stun. The stun can be activated when the Hunter is nearby by exiting the locker | Ice wall can be used to block the Hunter's path which last for 1.75 seconds; 60 second cooldown | ||
Concussive Blast can be activated when Survivors are in close proximity of you; 24 second cooldown | Hover Jets increases your jump height which can allow you to reach obstacles faster | ||
Whenever a player is damaged, the Hunter's position will be revealed to you for 3 seconds | Unhoooking a players restores +50% Nano-Boost; You spawn with 100% Nano-Boost | Nano-Boost can be used to heal survivors to 100 Health; activate when close to a survivor | |
Melee is disabled, lose -25% repair speed, Gain +100% speed-boost time | When you're hooked, The Hunter's position is revelealed to all survivors. When a survivor is hooked, the Hunter's position is revealed to you | Using Shield Bash on the Hunter will stun them; 90 second cooldown | |
Using Pretection-Suzu on yourself or teammates will give a speed boost and heal you for 90 Hp; Cooldown scales based on Hp (Lower Hp is lower Cooldown); base cooldown: 900 seconds | Teleport is active; 300 second cooldown | ||
Life-Grip; 60 second cooldown, Lose -33% repair speed | Whenever you unhook a player, gain +25% healing speed up to +100% healing speed | Tree-of-Life restores bleedout-time to survivors under 100%; +3% for every instance of healing from Tree of Life | |
Ravenous Vortex slows the Hunter's movement speed by -30%; 40 second cooldown | Whenever repairing a generator; skillchecks do not occur | ||
Barrier can be activated when inside a generator; 40 second cooldown | Gain +15% repair speed, lose -15% healing speed | ||
Achieving 100% repair progress on a generator activates project barrier | Whenever you're downed, hooked, or in a locker, you regain your shield | Using projected barrier gives invincibility for 2 seconds and heals for 45 Hp | |
When being carried by the Hunter, 50% of your Hp when you're downed converts into wiggle progress | Shadow-step actove; 50 second cooldown, no grunts of pain, you're always injured | When downed, you're bleedout timer doesn't decrease | |
Repairing a Generator converts ultimate percent into Hp | Slide is active; 60 second cooldown | ||
When you're injured by the Hunter, gain a 45 Hp shield that is stackable | Gain +50% crouch speed and speed-boost time | When in the Injured state, you make no grunts of pain | |
A purple orb will appear when the Hunter is facing your direction | Increase vault speed by 100%, No grunts of pain when Injured | Vaulting enables stealth for 3 seconds; 60 second cooldown | |
Teleporter; 60 second cooldown | Gain +33% repair speeed, Lose -23% vault speed, Lose -33% heal speed | ||
Gain +40% repair speed, Lose -40% heal speed | Increase Skillcheck frequency & Skillcheck stun by 100% | Activate overload when you're unhooked | |
Recall; 60 second cooldown | When using Pulse bomb, if the Hunter is facing the direction of the bomb and it impacts with the Hunter, it will stun | ||
When in a 16 Meter radius of the Hunter, charge infra-sight and lower the cooldown for venom mine | Venom mine stuns the Hunter on impact; 225 second cooldown, Lose -15% repair speed | When exiting a locker, Gain a speed boost; 60 second cooldown | |
Using Wall ride on a wall launches you forward and consumes 1 charge; you start with 2 charges and gain 1 every minute | Give nearby survivors +25% movement speed, Lose -25% repair speed | Being injured gives +50% charge to Sound Barrier | |
Use Guardian Angel on downed or hooked survivors; 45 second cooldown | When standing or crouching outside of a generator, heal for 5 Hp every second | Gain +33% healing speed | |
When 5 generators are complete, gain a speed boost and heal for 100 Hp | Slightly increased vault speed, bleedout-time, and speed-boost time | After vaulting a window, gain a speed boost for 3 seconds; 45 second cooldown |
Please tell me if there is any problems in-game, otherwise have fun ╚(″⚈ᴗ⚈)╗!
NOTE: I do not claim to be the original author
Controls
Repair / Heal (Survivor)
Toggle Sprint (Survivor)
Use Locker / Recover when Down (Survivor)
Hit Skill-check (Survivor)
Melee / Hook / Damage Generator (Killer)
Carry Downed Survivor / Check Locker (Killer)
Use Power (Killer)
Repair / Heal (Survivor)
Toggle Sprint (Survivor)
Use Locker / Recover when Down (Survivor)
Hit Skill-check (Survivor)
Melee / Hook / Damage Generator (Killer)
Carry Downed Survivor / Check Locker (Killer)
Use Power (Killer)
Repair / Heal (Survivor)
Toggle Sprint (Survivor)
Use Locker / Recover when Down (Survivor)
Hit Skill-check (Survivor)
Melee / Hook / Damage Generator (Killer)
Carry Downed Survivor / Check Locker (Killer)
Use Power (Killer)
Repair / Heal (Survivor)
Toggle Sprint (Survivor)
Use Locker / Recover when Down (Survivor)
Hit Skill-check (Survivor)
Melee / Hook / Damage Generator (Killer)
Carry Downed Survivor / Check Locker (Killer)
Use Power (Killer)
Repair / Heal (Survivor)
Toggle Sprint (Survivor)
Use Locker / Recover when Down (Survivor)
Hit Skill-check (Survivor)
Melee / Hook / Damage Generator (Killer)
Carry Downed Survivor / Check Locker (Killer)
Use Power (Killer)