Guardian Angels
Guardian Angels introduces a unique role where players can fight indirectly by applying buffs to their teammates. Holding Interact for a few seconds allows you to switch to this new Guardian Angel role. Your hero choice determines how you can interact with your team!
Guardian Angels
Mercy
Primary Fire- Heal the player you're spectating
Secondary Fire - Damage Boost the player you're spectating
Ability 1 - Apply a flash of blinding light to the player being spectated causing enemy fire and abilities directed at them to miss for a very short time
Ability 2 - Apply a burst of additional healing to the player you're spectating. This can be stacked with your primary fire and will persist to the end of its duration even if you switch targets
Jump Ability - A small upward bounce is applied to the player you're spectating
Ultimate - The player you're spectating is resurrected. This can only be used when you're spectating a dead player
Reaper
Primary Fire - The player you're spectating briefly sets enemies on fire when they deal damage
Secondary Fire - When the player you're spectating is attacked 60% of the damage done will also be done to their attacker
Ability 1 - When the player you're spectating does damage the player they dealt damage to will be pulled towards them
Ability 2 - The player you're spectating gains 50% life steal for the duration of the ability
Jump Ability - The player you're spectating is pushed away from the nearest enemy
Ultimate - The player you're spectating gains a 300% damage boost
Dva
Primary Fire - When the player you're spectating does damage players around the enemy player hit will also be damaged
Secondary Fire - If the player you're spectating runs out of health while this is active they'll demech instead of dying. When they die or remech they'll switch back to their original hero with their original ultimate charge. This can only be used on players that aren't already demeched by this ability
Ability 1 - Enemies near the player you're spectating are pushed away and take a small amount of damage
Ability 2 - The player you're spectating is healed for a significant amount of health
Jump Ability - The player you're spectating flies in the direction you're looking
Ultimate - The player you're spectating explodes after a short delay. This does significant damage to any enemies nearby, but also stuns the player you're spectating for a short time. The player you're spectating can't be killed during the delay before the explosion
Sombra
Primary Fire - The cooldown timers of the player you're spectating go faster. An additional effect is visible when this is being used while the player you're spectating has an active cooldown
Secondary Fire - The player you're spectating gains up to 75 shield health over time. This also does a small amount of healing
Ability 1 - When an enemy damages the player you're spectating they get hacked. If the enemy is close they also get stunned and knocked back
Ability 2 - The player you're spectating gains double their maximum ammo, increased projectile speed, and increased damage for a short time
Jump Ability - The player you're spectating quickly moves in the direction you're looking
Ultimate - The player you're spectating gains 100% ultimate charge
Each player can only have one Guardian Angel assisting them at any time. Guardian Angels can switch the player they're using their abilities on by looking at the desired player and moving forward. A random player can be selected by moving backward. The new role can seem a little complicated at first, but it can be really fun once you figure it out!
5 Comments
Can I get some of the code for the buffs Im working on a gamemode called tag team and BluJay said i should add some buffs, so...
edit: if u do, thanks, ill give you full credit for the code
If you find something you can use in the gamemode feel free to use it. I'm not sure how useful the buffs in this gamemode will be, though. Depending on what you're doing it might be easier to make a custom status like the ones I use in Mega Heroes. The buffs in this gamemode have a lot of added complexity, because the functionality is split between 2 players.
Tried this out during the game night, it's really fun! Seeing your little mortal popping off is super satisfying. It's a real shame this won't get played much with the whole "drop in, drop out" style of custom games though.
Glad you liked it! It’s definitely one of the trickier modes to host. Normally I keep a Reaper bot on both teams, so people can still try out the new role when there’s not enough players.
Hey weren't you the person who Mega Hero's and Merge Hero's if you are i can understand how you made the cam btw i loved you're merge hero's and mega hero's and i hope you make more mode's btw i also like GA