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Rotation matrix - rotate any array of vectors around any axis.

  • Set the variable Global.angle to an angle you want to rotate (in the code its simply set to be between -1 and 1 based on throttle input).
  • Call subroutine RotateX / RotateY / RotateZ (depending on which axis you want to rotate around) to rotate every vector in the array Global.positions.
Players | 1 - 12
Categories: Tools, Miscellaneous
Heroes: D.va, Doomfist, Orisa, Reinhardt, Roadhog, and 27 more...
Created at:
Last updated:
Current version: 1.0.0

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Reload
Toggle - Movement rotates cube on/off
Melee
Toggle - Movement speed (0% / 100%)
Toggle - Movement rotates cube on/off
Toggle - Movement speed (0% / 100%)
Toggle - Movement rotates cube on/off
Toggle - Movement speed (0% / 100%)
Toggle - Movement rotates cube on/off
Toggle - Movement speed (0% / 100%)
Toggle - Movement rotates cube on/off
Toggle - Movement speed (0% / 100%)

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