Careful Planning |
+way higher damage, +way higher shot speed, -way lower attack speed, -1 ammo |
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Burst |
+3 burst, +3 ammo, -less damage |
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Quick Cooldown |
+faster shield cooldown |
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Tank |
+way more health, -lower speed |
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Pristine Preservation |
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+400% health when above 90% health |
Refresh |
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+dealing damage refreshes your shield instantly |
Teleport |
+slightly more health, -longer shield cooldown |
+shielding makes you teleport forward and shield a second time |
Ricochet |
+2 ricochet, +slightly higher attack speed, -slightly less damage |
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Leech |
+more life steal, -slightly less health |
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Parasite |
+slightly more life steal, =damage over time, -less health |
"this card is the bane of my existence" |
Rubber Bullets |
+12 ricochet, -way less damage |
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Trigger Happy |
+way higher attack speed, +faster reload, -less damage |
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Bigger Bullet |
+bigger bullet, -slower reload |
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Explosives |
+bullets explode, -less damage |
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Run In |
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+move faster when moving towards the enemy |
Recycle |
-slower reload |
+1 bullet restored when you deal damage |
Extra Shot |
+1 ammo |
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Buckshot |
+3 shots fired, +higher shot speed, -1 ammo, -higher spread, -way lower range |
"it's a shotgun if you couldn't tell" |
Fast Forward |
+way higher shot speed |
=bullets keep the default trajectory |
Huge |
+more health |
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Spray N Pray |
+3 ammo, +6 burst, -lower damage, -higher spread |
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Combine |
+way more damage, -2 ammo, -slower reload |
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Healing Field |
-longer shield cooldown |
+shielding creates a healing field that activates after 3 seconds |
Thruster |
+higher shot speed, -way longer reload |
+bullets have thrusters which push enemies |
Vampire |
+more life steal |
+dealing damage increases speed |
Echo |
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+shielding triggers a second delayed shield |
Radiance |
+slightly more health, -longer shield cooldown |
+shielding hurts nearby enemies |
Implode |
+slightly more health, -longer shield cooldown |
+shielding pulls nearby enemies towards you |
Gunslinger |
+way faster reload, +way higher attack speed, -1 ammo permanently |
Suggested by Alomare
|
Bombs Away |
+slightly more health, -longer shield cooldown |
+spawn 3 bombs under you when you shield |
Dazzle |
-slower reload |
+damage stuns the enemy multiple times |
Frost Slam |
+slightly more health, -longer shield cooldown |
+shielding slows nearby enemies |
Spam |
+12 ammo, +way higher attack speed, -way less damage |
|
Steady Shot |
+slightly more health, +way higher shot speed, -slower reload |
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Glass Cannon |
+way more damage, -way less health, -slower reload |
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Wind Up |
+way higher shot speed, -way lower attack speed |
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Parry! |
-way longer shield cooldown |
+shielding any damage will shoot the enemy's bullet back at them. Suggested by WildByte
|
Homing |
+way more homing, -less damage, -slightly less attack speed |
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Mosquito |
+slightly more homing, +slightly more life steal, -smaller bullet, -way lower shot speed, -slightly less damage |
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Straight Shot |
+way lower bullet gravity, -lower shot speed |
|
Decay |
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+damage dealt to you is done over 4 seconds |
Demonic Pact |
+way higher attack speed, +2 ammo |
-shooting costs 2.5% of your health |
Radar Scan |
-longer shield cooldown |
+shielding will target and automatically shoot nearby enemies |
Absorb |
+slightly more health |
+steal health from nearby enemies |
Phoenix |
-way less health |
+respawn one time on death |
Tactical Reload |
-longer cooldown |
+shielding instantly reloads your gun |
Defender |
+slightly faster shield cooldown, +more health |
|
Marksman |
|
+deal more damage when you are farther from the enemy. Suggested by LemonAid
|
Double Jump |
+1 jump, +slightly higher speed |
|
Glide |
+slightly more health |
+you can glide around while in the air |
Take Aim |
-lower attack speed |
+way more damage while crouching (1.5s delay) |
Friendly Fire |
+way more homing, +way more damage |
-shooting costs 5% of your health |
Double Up |
+2 burst, +more damage, -1 ammo, -lower attack speed |
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Smol |
+higher speed, -lower health |
|
Cheeky |
+way higher speed, -2 ammo, -less damage |
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Cowardice |
-slightly less damage |
+speed increases temporarily after taking damage |
Sprint |
-longer shield cooldown |
+shielding increases speed temporarily |
Automated Fire |
-longer shield cooldown |
+shielding fires a shot at the enemy |
Berserker |
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+dealing damage temporarily boosts your health by 200% |
Reversal |
-slightly lower attack speed |
+bullets pull enemies towards you |
Concentrated |
+more damage, -slightly smaller bullet |
|
Rapid Fire |
+7 ammo, +10 burst, -way less damage, -slower reload |
by yours truly
|
Turtle |
+way faster shield cooldown, -lower speed |
|
Focused |
+more health |
+resets your bullet spread back to default |
Jetpack |
+more health, -lower speed |
+you have a jetpack |
Crash Landing |
-lower speed |
+you can hold crouch at a certain height to slam the ground |
Drunken |
+way more damage, -way higher shot spread |
|
Double Barrel |
+7 shots fired, +higher shot speed, -1 ammo, -slower reload, -higher shot spread, -lower range, -lower damage, |
"y'know, when I write it like this, it sounds like the worst card ever" |
The Big One |
+way more damage, +bigger bullet, -8 ammo, -slower reload |
|
Practical |
+more damage |
"for boring people" |
Cloak |
-longer shield cooldown, -slightly less health |
+shielding makes you invisible for the duration of the shield |
Poison Cloud |
-less damage |
+dealing damage creates a cloud of noxious gas which only hurts enemies |
Accelerate |
-slightly less health |
+speed slowly increases the longer you move |
Bulletproof |
+way more health, -way longer shield cooldown |
|
One Up |
+1 shot fired, -lower attack speed, -less damage |
|
Body Armor |
+more health, -slightly lower speed |
+the health added by this card regenerates |
Combat Stim |
+more health, -longer shield cooldown |
+shielding near the enemy heals you a bit over time |
Tracking Missile |
+way more homing, +higher range, =way lower shot speed, -lower damage |
"lower shot speed is a '*/=' due to the effect that homing works better with slower shots" |
Head Hunter |
-lower attack speed |
+headshots deal extra damage |
Shields Up |
-longer shield cooldown |
+firing your last bullet will trigger a shield |
Shockwave |
+more health, -longer shield cooldown |
+shielding pushes away nearby enemies |
Static Field |
+more health, -longer shield cooldown |
+shielding creates a field which slows and damages enemies |
Mulligan |
-slightly less health |
+you survive the first lethal hit you take |