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- settings
- {
- main
- {
Description: "Tryhard FFA 2.2.1 workshop.codes/D9977 Add me to find the lobby easier"
- Description: "Tryhard FFA 2.2.4 workshop.codes/D9977 Add me to find the lobby easier"
- }
- lobby
- {
- Allow Players Who Are In Queue: Yes
- Match Voice Chat: Enabled
Max Spectators: 6
- Max Spectators: 4
- Return To Lobby: Never
- }
- modes
- {
- Deathmatch
- {
- enabled maps
- {
- Château Guillard
- }
- }
- General
- {
- Game Mode Start: Immediately
- Respawn Time Scalar: 59%
- Score To Win: 50
- }
- }
- heroes
- {
- General
- {
- Ashe
- {
Dynamite: Off
- Ultimate Ability B.O.B.: Off
- }
- Baptiste
- {
- Immortality Field: Off
- }
- Brigitte
- {
- Healing Dealt: 10%
- Ultimate Ability Rally: Off
- }
- Echo
- {
- Ultimate Ability Duplicate: Off
- }
- Hanzo
- {
- Ultimate Ability Dragonstrike: Off
- }
- McCree
- {
- Secondary Fire: Off
- Ultimate Ability Deadeye: Off
- }
- Mei
- {
- Ice Wall: Off
- Primary Fire: Off
- Ultimate Ability Blizzard: Off
- }
- Pharah
- {
- Ultimate Ability Barrage: Off
- }
- Reaper
- {
- Ultimate Ability Death Blossom: Off
- }
- Soldier: 76
- {
- Healing Dealt: 75%
- Ultimate Ability Tactical Visor: Off
- }
- Sombra
- {
- Hack: Off
- Ultimate Ability EMP: Off
- }
- Torbjörn
- {
- Deploy Turret: Off
- Ultimate Ability Molten Core: Off
- }
- disabled heroes
- {
- Bastion
- D.Va
- Junkrat
- Mercy
- Moira
- Orisa
- Reinhardt
- Roadhog
- Sigma
- Symmetra
- Winston
- Wrecking Ball
- Zarya
- }
- }
- }
- }
- variables
- {
- global:
- 0: number_of_afk_players
- player:
- 0: destroy_hudtext_stats
- 1: goo_used
- 2: goo_hit
- 3: flash_used
- 4: flash_hit
- 5: threw_flash
- 6: helix_used
- 7: helix_hit
- 8: threw_helix
- 9: hammer_kill
- 10: pulse_hit
- 11: threw_pulse
- 12: sleep_used
- 13: sleep_hit
- 14: is_afk
- 15: enter_10_times
- 16: afk_mode_on
- 17: move_to_resume
- }
- rule("skip assembling heroes")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Assembling Heroes == True;
- }
- actions
- {
- Disable Inspector Recording;
- Set Match Time(5);
- }
- }
- rule("init")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Game In Progress == True;
- }
- actions
- {
- Pause Match Time;
- Set Match Time(0.001);
- Disable Built-In Game Mode Announcer;
- Enable Death Spectate Target HUD(All Players(All Teams));
- Create HUD Text(All Players(All Teams), Null, Custom String("host: {0} afk players: {1}", Host Player,
- Global.number_of_afk_players), Null, Left, 0, Color(White), Color(Green), Color(White), Visible To and String, Visible Always);
- Create HUD Text(Empty Array, Null, Custom String(
- "Esc -> Show lobby to check if you are in queue to play\r\nLoad: {0}\r\nAvg: {1}\r\nPeak: {2}", Server Load,
- Server Load Average, Server Load Peak), Null, Left, 2, Color(White), Color(White), Color(White), Visible To and String,
- Visible Always);
- Create HUD Text(All Players(All Teams), Null, Null, Custom String("discord.gg/qtuEPEwfuh"), Top, 1, Null, Null, Color(Black),
- Visible To and String, Visible Always);
- }
- }
- rule("interact to enter hero select from afk mode")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Event Player.is_afk == True;
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
- Set Player Allowed Heroes(Event Player, Remove From Array(All Heroes, Hero Of(Event Player)));
- Reset Player Hero Availability(Event Player);
- }
- }
- rule("enter afk mode")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- (Event Player.is_afk != True && Has Spawned(Event Player) == True && Is Button Held(Event Player, Button(Primary Fire))
- != True && Is Button Held(Event Player, Button(Secondary Fire)) != True && Is Button Held(Event Player, Button(Ability 1))
- != True && Is Button Held(Event Player, Button(Ability 2)) != True && Is Button Held(Event Player, Button(Ultimate))
- != True && Is Button Held(Event Player, Button(Interact)) != True && Is Button Held(Event Player, Button(Jump))
- != True && Is Button Held(Event Player, Button(Crouch)) != True && Is Button Held(Event Player, Button(Melee))
- != True && Is Button Held(Event Player, Button(Reload)) != True) == True;
- }
- actions
- {
- Wait(15, Abort When False);
- Set Status(Event Player, Null, Phased Out, 9999);
- Set Invisible(Event Player, Enemies);
- Teleport(Event Player, Spawn Points(All Teams)[14]);
- Set Facing(Event Player, Direction From Angles(83.450, 0), To World);
- Disallow Button(Event Player, Button(Primary Fire));
- Disallow Button(Event Player, Button(Secondary Fire));
- Disallow Button(Event Player, Button(Ability 1));
- Disallow Button(Event Player, Button(Ability 2));
- Disallow Button(Event Player, Button(Ultimate));
- Disallow Button(Event Player, Button(Melee));
- Event Player.is_afk = True;
- Global.number_of_afk_players += 1;
- Create HUD Text(Event Player, Null, Null, Custom String(" \r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n "), Top, 2, Color(White), Color(White),
- Color(White), Visible To and String, Default Visibility);
- Event Player.enter_10_times = Last Text ID;
- Create HUD Text(Event Player, Custom String("afk mode on"), Null, Null, Top, 3, Color(Yellow), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Event Player.afk_mode_on = Last Text ID;
- Create HUD Text(Event Player, Null, Null, Custom String("move to resume"), Top, 4, Color(White), Color(White), Color(White),
- Visible To and String, Default Visibility);
- Event Player.move_to_resume = Last Text ID;
- }
- }
- rule("exit afk mode")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- (Event Player.is_afk == True && Is Moving(Event Player)) == True;
- }
- actions
- {
- Respawn(Event Player);
- Set Invisible(Event Player, None);
- Clear Status(Event Player, Phased Out);
- Allow Button(Event Player, Button(Primary Fire));
- Allow Button(Event Player, Button(Secondary Fire));
- Allow Button(Event Player, Button(Ability 1));
- Allow Button(Event Player, Button(Ability 2));
- Allow Button(Event Player, Button(Ultimate));
- Allow Button(Event Player, Button(Melee));
- Event Player.is_afk = False;
- Global.number_of_afk_players -= 1;
- Destroy HUD Text(Event Player.enter_10_times);
- Destroy HUD Text(Event Player.afk_mode_on);
- Destroy HUD Text(Event Player.move_to_resume);
- }
- }
rule("Ban this player: \"lilwyte\" reason hard locking in ffa lol")
- rule("kick afk players after 2.5 min")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Has Status(Event Player, Phased Out) == True;
Custom String("{0}", Event Player) == Custom String("lilwyte");
- (Number Of Players(All Teams) >= 12 && Event Player.is_afk) == True;
- }
- actions
- {
Big Message(Event Player, Custom String("get out"));
Wait(2, Ignore Condition);
- Wait(135, Abort When False);
- Remove Player(Event Player);
- Global.number_of_afk_players -= 1;
- }
- }
rule("Kick afk players")
- rule("kick players who kill themself 5 times")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Button Held(Event Player, Button(Primary Fire)) != True;
Is Button Held(Event Player, Button(Secondary Fire)) != True;
- Score Of(Event Player) <= -5;
- }
- actions
- {
Wait(150, Abort When False);
- Big Message(Event Player, Custom String("why are you killing yourself?"));
- Wait(3, Ignore Condition);
- Remove Player(Event Player);
- }
- }
rule("Restart game after potg")
- rule("kick invis sombras after 60 seconds")
- {
- event
- {
Ongoing - Global;
- Ongoing - Each Player;
- All;
- Sombra;
- }
- conditions
- {
Is Game In Progress == False;
- Is Using Ability 2(Event Player) == True;
- }
- actions
- {
Wait(21, Abort When False);
Restart Match;
- Wait(60, Abort When False);
- Remove Player(Event Player);
- }
- }
rule("skip assembling heroes")
- rule("cancel dynamite burn dmg")
- {
- event
- {
Ongoing - Global;
- Player Took Damage;
- All;
- All;
- }
- conditions
- {
Is Assembling Heroes == True;
- (Event Damage < 6 && Hero Of(Attacker) == Hero(Ashe) && Event Ability == Button(Ability 2)) == True;
- }
- actions
- {
Disable Inspector Recording;
Set Match Time(0);
- Set Player Health(Event Player, Health(Event Player) + Event Damage);
- }
- }
rule("init")
- rule("reset cooldowns on respawn")
- {
- event
- {
Ongoing - Global;
- Ongoing - Each Player;
- All;
- Tracer;
- }
- conditions
- {
Is Game In Progress == True;
- Is Alive(Event Player) == True;
- }
- actions
- {
Pause Match Time;
Set Match Time(0.001);
Disable Built-In Game Mode Announcer;
Enable Death Spectate Target HUD(All Players(All Teams));
Create HUD Text(All Players(All Teams), Null, Custom String("{0}60hp everyone else 80hp", Hero Icon String(Hero(Tracer)),
Hero Icon String(Hero(Widowmaker))), Null, Left, 0, Color(White), Color(Green), Color(White), Visible To and String,
Visible Always);
Create HUD Text(Empty Array, Null, Custom String(
"Esc -> Show lobby to check if you are in queue to play\r\nLoad: {0}\r\nAvg: {1}\r\nPeak: {2}", Server Load,
Server Load Average, Server Load Peak), Null, Left, 2, Color(White), Color(White), Color(White), Visible To and String,
Visible Always);
Create HUD Text(All Players(All Teams), Null, Custom String(
" \r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n discord.gg/qtuEPEwfuh"),
Null, Left, 3, Null, Color(Aqua), Null, Visible To and String, Visible Always);
- Set Ability Charge(Event Player, Button(Ability 1), 3);
- }
- }
- rule("heal on kill")
- {
- event
- {
- Player Dealt Final Blow;
- All;
- All;
- }
- actions
- {
- Heal(Event Player, Null, Max Health(Event Player) == 150 ? 60 : 80);
- }
- }
- rule("create hud")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- actions
- {
- Create HUD Text(Event Player, Null, Custom String(" \r\n \r\n \r\n{0}\r\n{1}\r\n{2}", Custom String("KDR: {0}\r\n{1}\r\n{2}",
- Player Stat(Event Player, Deaths) == 0 ? Player Stat(Event Player, Final Blows) + Player Stat(Event Player,
- Environmental Kills) : (Player Stat(Event Player, Final Blows) + Player Stat(Event Player, Environmental Kills)) / Player Stat(
- Event Player, Deaths), Hero Of(Event Player) != Hero(Ashe) && Hero Of(Event Player) != Hero(Widowmaker) && Hero Of(
- Event Player) != Hero(Ana) ? Custom String("Weapon acc: {0}%", Round To Integer(Player Hero Stat(Event Player, Hero Of(
- Event Player), Weapon Accuracy) * 100, To Nearest)) : Custom String("Hipfire acc: {0}%", Round To Integer((Player Hero Stat(
- Event Player, Hero Of(Event Player), Shots Hit) - Player Hero Stat(Event Player, Hero Of(Event Player), Scoped Hits)) / (
- Player Hero Stat(Event Player, Hero Of(Event Player), Shots Fired) - Player Hero Stat(Event Player, Hero Of(Event Player),
- Scoped Shots)) * 100, To Nearest)), Hero Of(Event Player) != Hero(Reinhardt) && Hero Of(Event Player) != Hero(Sigma)
- && Hero Of(Event Player) != Hero(Winston) && Hero Of(Event Player) != Hero(Zarya) && Hero Of(Event Player) != Hero(Ashe)
- && Hero Of(Event Player) != Hero(Junkrat) && Hero Of(Event Player) != Hero(Pharah) && Hero Of(Event Player) != Hero(Symmetra)
- && Hero Of(Event Player) != Hero(Widowmaker) && Hero Of(Event Player) != Hero(Ana) && Hero Of(Event Player) != Hero(Brigitte)
- && Hero Of(Event Player) != Hero(Moira) ? Custom String("Critical hit acc: {0}%", Round To Integer(Player Hero Stat(
- Event Player, Hero Of(Event Player), Critical Hit Accuracy) * 100, To Nearest)) : (Hero Of(Event Player) == Hero(Pharah)
- ? Custom String("Environmental Kills: {0}", Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills)) : (
- Hero Of(Event Player) == Hero(Ashe) || Hero Of(Event Player) == Hero(Widowmaker) || Hero Of(Event Player) == Hero(Ana)
- ? Custom String("Scoped acc: {0}%", Round To Integer(Player Hero Stat(Event Player, Hero Of(Event Player), Scoped Accuracy)
- * 100, To Nearest)) : Empty Array))), Hero Of(Event Player) == Hero(Ashe) || Hero Of(Event Player) == Hero(Widowmaker)
- ? Custom String("Scoped critical hit acc: {0}%", Round To Integer(Player Hero Stat(Event Player, Hero Of(Event Player),
- Scoped Critical Hit Accuracy) * 100, To Nearest)) : (Hero Of(Event Player) == Hero(Doomfist) || Hero Of(Event Player) == Hero(
- Lúcio) ? Custom String("Environmental Kills: {0}", Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills))
- : (Hero Of(Event Player) == Hero(Echo) ? Custom String("Sticky direct hit acc: {0}%", Round To Integer(
- Event Player.goo_hit / Event Player.goo_used * 100, To Nearest)) : (Hero Of(Event Player) == Hero(McCree) ? Custom String(
- "Flashbang hits: {0}/{1}", Event Player.flash_hit, Event Player.flash_used) : (Hero Of(Event Player) == Hero(Soldier: 76)
- ? Custom String("Helixrocket hits: {0}/{1}", Event Player.helix_hit, Event Player.helix_used) : (Hero Of(Event Player) == Hero(
- Torbjörn) ? Custom String("Hammer kills: {0}", Event Player.hammer_kill) : (Hero Of(Event Player) == Hero(Tracer)
- ? Custom String("Pulsebombs attached: {0}/{1}", Event Player.pulse_hit, Player Hero Stat(Event Player, Hero Of(Event Player),
- Ultimates Used)) : (Hero Of(Event Player) == Hero(Ana) ? Custom String("Sleepdart hits: {0}/{1}", Event Player.sleep_hit,
- Event Player.sleep_used) : Empty Array))))))), Empty Array), Null, Left, 1, Color(White), Color(White), Color(White),
- Visible To and String, Visible Never);
- Event Player.destroy_hudtext_stats = Last Text ID;
- }
- }
rule("destroy hud")
- rule("player left match")
- {
- event
- {
- Player Left Match;
- All;
- All;
- }
- actions
- {
- Destroy HUD Text(Event Player.destroy_hudtext_stats);
- }
- }
rule("heal on kill")
{
event
{
Player Dealt Final Blow;
All;
All;
}
actions
{
Set Player Health(Event Player, Max Health(Event Player) < 175 ? Health(Event Player) + Max Health(Event Player)
/ 100 * 40 : Health(Event Player) + 80);
}
}
rule("reset cooldowns on respawn")
{
event
{
Ongoing - Each Player;
All;
Tracer;
}
conditions
{
Is Alive(Event Player) == True;
}
actions
{
Set Ability Charge(Event Player, Button(Ability 1), 3);
}
}
- rule("[variable] goo_used")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Echo;
- }
- conditions
- {
- Is Firing Secondary(Event Player) == True;
- Is Dead(Event Player) != True;
- }
- actions
- {
- Wait(0.035, Abort When False);
- Event Player.goo_used += 1;
- Wait(0.060, Abort When False);
- Event Player.goo_used += 1;
- Wait(0.060, Abort When False);
- Event Player.goo_used += 1;
- Wait(0.060, Abort When False);
- Event Player.goo_used += 1;
- Wait(0.060, Abort When False);
- Event Player.goo_used += 1;
- Wait(0.060, Abort When False);
- Event Player.goo_used += 1;
- }
- }
- rule("[variable] goo_hit 1")
- {
- event
- {
- Player Dealt Damage;
- All;
- Echo;
- }
- conditions
- {
- (Event Damage == 2.500 || Event Damage == 5) == True;
- }
- actions
- {
- Event Player.goo_hit += 1;
- }
- }
- rule("[variable] goo_hit 2")
- {
- event
- {
- Player Dealt Final Blow;
- All;
- Echo;
- }
- conditions
- {
- (Event Ability == Button(Secondary Fire) && Event Damage < 5) == True;
- }
- actions
- {
- Event Player.goo_hit += 1;
- }
- }
- rule("[variable] flash_used")
- {
- event
- {
- Ongoing - Each Player;
- All;
- McCree;
- }
- conditions
- {
- Is Using Ability 2(Event Player) == True;
- }
- actions
- {
- Event Player.flash_used += 1;
- }
- }
- rule("[variable] flash_hit")
- {
- event
- {
- Player Dealt Damage;
- All;
- McCree;
- }
- conditions
- {
- (Event Ability == Button(Ability 2) && Event Player.threw_flash == True) == True;
- }
- actions
- {
- Event Player.flash_hit += 1;
- Event Player.threw_flash = False;
Big Message(Event Player, Custom String("Nice shot!"));
- }
- }
- rule("[variable] threw_flash")
- {
- event
- {
- Ongoing - Each Player;
- All;
- McCree;
- }
- conditions
- {
- Is Using Ability 2(Event Player) == True;
- }
- actions
- {
- Event Player.threw_flash = True;
- Wait(0.350, Ignore Condition);
- Event Player.threw_flash = False;
- }
- }
- rule("[variable] helix_used")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Soldier: 76;
- }
- conditions
- {
- Is Firing Secondary(Event Player) == True;
- }
- actions
- {
- Event Player.helix_used += 1;
- }
- }
- rule("[variable] helix_hit")
- {
- event
- {
- Player Dealt Damage;
- All;
- Soldier: 76;
- }
- conditions
- {
- (Event Ability == Button(Secondary Fire) && Attacker != Victim && Event Player.threw_helix == True) == True;
- }
- actions
- {
- Event Player.helix_hit += 1;
- Event Player.threw_helix = False;
- }
- }
- rule("[variable] threw_helix")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Soldier: 76;
- }
- conditions
- {
- Is Firing Secondary(Event Player) == True;
- }
- actions
- {
- Event Player.threw_helix = True;
- Wait(1, Ignore Condition);
- Event Player.threw_helix = False;
- }
- }
- rule("[variable] hammer_kill")
- {
- event
- {
- Player Dealt Final Blow;
- All;
- Torbjörn;
- }
- conditions
- {
- (Is In Alternate Form(Event Player) && Event Ability == Button(Primary Fire)) == True;
- }
- actions
- {
- Event Player.hammer_kill += 1;
- }
- }
- rule("[variable] pulse_hit")
- {
- event
- {
- Player Dealt Damage;
- All;
- Tracer;
- }
- conditions
- {
- (Event Ability == Button(Ultimate) && Event Player.threw_pulse == True) == True;
- }
- actions
- {
- Event Player.pulse_hit += 1;
- Event Player.threw_pulse = False;
- }
- }
- rule("[variable] threw_pulse")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Tracer;
- }
- conditions
- {
- Is Using Ultimate(Event Player) == True;
- }
- actions
- {
- Event Player.threw_pulse = True;
- Wait(1, Ignore Condition);
- Event Player.threw_pulse = False;
- }
- }
- rule("[variable] sleep_used")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Ana;
- }
- conditions
- {
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
- Event Player.sleep_used += 1;
- }
- }
- rule("[variable] sleep_hit 1")
- {
- event
- {
- Player Dealt Damage;
- All;
- Ana;
- }
- conditions
- {
- Event Ability == Button(Ability 1);
- }
- actions
- {
- Event Player.sleep_hit += 1;
- }
- }
- rule("[variable] sleep_hit 2")
- {
- event
- {
- Player Dealt Final Blow;
- All;
- Ana;
- }
- conditions
- {
- (Event Ability == Button(Ability 1) && Event Was Environment == True) == True;
- }
- actions
- {
- Event Player.sleep_hit -= 1;
- }
- }