Return to post
- settings
- {
- main
- {
Description: "Tryhard FFA 2.2.1 workshop.codes/D9977 Add me to find the lobby easier"
- Description: "Tryhard FFA 2.0.9 Last updated: 20.Dec 2020 www.workshop.codes/D9977"
- }
- lobby
- {
- Allow Players Who Are In Queue: Yes
Match Voice Chat: Enabled
- Max Spectators: 6
- Return To Lobby: Never
- }
- modes
- {
- Deathmatch
- {
- enabled maps
- {
- Château Guillard
- }
- }
- General
- {
- Game Mode Start: Immediately
Respawn Time Scalar: 59%
- Score To Win: 50
- }
- }
- heroes
- {
- General
- {
- Ana
- {
- Ultimate Ability Nano Boost: Off
- }
- Ashe
- {
- Dynamite: Off
- Ultimate Ability B.O.B.: Off
- }
- Baptiste
- {
- Immortality Field: Off
- Ultimate Ability Amplification Matrix: Off
- }
Brigitte
- Doomfist
- {
Healing Dealt: 10%
Ultimate Ability Rally: Off
- Ultimate Ability Meteor Strike: Off
- }
- Echo
- {
- Ultimate Ability Duplicate: Off
- }
- Genji
- {
- Ultimate Ability Dragonblade: Off
- }
- Hanzo
- {
- Ultimate Ability Dragonstrike: Off
- }
- Lúcio
- {
- Ultimate Ability Sound Barrier: Off
- }
- McCree
- {
- Secondary Fire: Off
- Ultimate Ability Deadeye: Off
- }
- Mei
- {
- Cryo-Freeze: Off
- Ice Wall: Off
- Primary Fire: Off
- Ultimate Ability Blizzard: Off
- }
- Pharah
- {
- Ultimate Ability Barrage: Off
- }
Reaper
{
Ultimate Ability Death Blossom: Off
}
- Soldier: 76
- {
Healing Dealt: 75%
- Ultimate Ability Tactical Visor: Off
- }
- Sombra
- {
- Hack: Off
- Ultimate Ability EMP: Off
- }
- Torbjörn
- {
- Deploy Turret: Off
- Ultimate Ability Molten Core: Off
- }
- Widowmaker
- {
- Ultimate Ability Infra-Sight: Off
- }
- Zenyatta
- {
- Ultimate Ability Transcendence: Off
- }
- disabled heroes
- {
- Bastion
- Brigitte
- D.Va
- Junkrat
- Mercy
- Moira
- Orisa
- Reaper
- Reinhardt
- Roadhog
- Sigma
- Symmetra
- Winston
- Wrecking Ball
- Zarya
- }
- }
- }
- }
- variables
- {
- player:
0: destroy_hudtext_stats
1: goo_used
2: goo_hit
3: flash_used
4: flash_hit
5: threw_flash
6: helix_used
7: helix_hit
8: threw_helix
9: hammer_kill
10: pulse_hit
11: threw_pulse
12: sleep_used
13: sleep_hit
- 0: AsheDestroyHUD
- 1: DoomDestroyHUD
- 2: EchoDestroyHUD
- 3: GenjiDestroyHUD
- 4: HanzoDestroyHUD
- 5: MccreeDestroyHUD
- 6: MeiDestroyHUD
- 7: PharahDestroyHUD
- 8: Soldier76DestroyHUD
- 9: SombraDestroyHUD
- 10: TorbDestroyHUD
- 11: TracerDestroyHUD
- 12: WidowDestroyHUD
- 13: AnaDestroyHUD
- 14: BapDestroyHUD
- 15: LucioDestroyHUD
- 16: ZenDestroyHUD
- 17: HideGamemodeHUD
- 18: HideStats
- 19: StickybombsUsed
- 20: StickybombHits
- 21: FlashbangsUsed
- 22: FlashbangHits
- 23: ThrewFlashbang
- 24: HelixrocketsUsed
- 25: HelixrocketHits
- 26: ThrewHelixrocket
- 27: TemporaryArmorRecieved
- 28: HammerKills
- 29: PulsebombHits
- 30: ThrewPulsebomb
- 31: SleepdartsUsed
- 32: SleepdartHits
- }
- rule("Skip assembling heroes state & disable inspector recording")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Assembling Heroes == True;
- }
- actions
- {
- Disable Inspector Recording;
- Set Match Time(0);
- }
- }
- rule("Pause match time, Disable and Enable stuff")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Game In Progress == True;
- }
- actions
- {
- Pause Match Time;
- Disable Built-In Game Mode Announcer;
- Enable Death Spectate Target HUD(All Players(All Teams));
- }
- }
- rule("Tracer gets 3 blinks on death")
- {
- event
- {
- Player Died;
- All;
- Tracer;
- }
- actions
- {
- Set Ability Charge(Event Player, Button(Ability 1), 3);
- }
- }
rule("Ban this player: \"lilwyte\" reason hard locking in ffa lol")
- rule("[Workshop setting] Serverload for host HUD")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Workshop Setting Toggle(Custom String("Host player"), Custom String("Display serverload for host"), False, 1) == True;
- }
- actions
- {
- Create HUD Text(Host Player, Null, Custom String(" Load: {0}\r\n Avg: {1}\r\n Peak: {2}", Server Load, Server Load Average,
- Server Load Peak), Null, Left, 4, Color(White), Color(White), Color(White), Visible To and String, Visible Always);
- }
- }
- rule("[Toggle] Extra Scoreboard")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Has Status(Event Player, Phased Out) == True;
Custom String("{0}", Event Player) == Custom String("lilwyte");
- Is Button Held(Event Player, Button(Crouch)) == True;
- Is Button Held(Event Player, Button(Melee)) == True;
- Is Button Held(Event Player, Button(Reload)) == True;
- }
- actions
- {
Big Message(Event Player, Custom String("get out"));
Wait(2, Ignore Condition);
Remove Player(Event Player);
- Wait(0.500, Abort When False);
- Event Player.HideGamemodeHUD = !Event Player.HideGamemodeHUD;
- If(Event Player.HideGamemodeHUD);
- Disable Game Mode HUD(Event Player);
- Else;
- Enable Game Mode HUD(Event Player);
- }
- }
rule("Kick afk players")
- rule("[Toggle] Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Button Held(Event Player, Button(Primary Fire)) != True;
Is Button Held(Event Player, Button(Secondary Fire)) != True;
- Is Button Held(Event Player, Button(Interact)) == True;
- }
- actions
- {
Wait(150, Abort When False);
Remove Player(Event Player);
- Wait(0.500, Abort When False);
- Event Player.HideStats = !Event Player.HideStats;
- }
- }
rule("Restart game after potg")
- rule("Ashe HUD")
- {
- event
- {
Ongoing - Global;
- Ongoing - Each Player;
- All;
- Ashe;
- }
- actions
- {
- Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(
- " \r\n \r\n \r\n \r\n {0}\r\n Scoped acc: {1}%\r\n Scoped critical hit acc: {2}%", Custom String(
- "{0} KDR: {1}\r\n Hipfire acc: {2}%", Hero Icon String(Hero Of(Event Player)), Player Hero Stat(Event Player, Hero Of(
- Event Player), Deaths) == 0 ? Player Hero Stat(Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(
- Event Player, Hero Of(Event Player), Environmental Kills) : (Player Hero Stat(Event Player, Hero Of(Event Player), Final Blows)
- + Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills)) / Player Hero Stat(Event Player, Hero Of(
- Event Player), Deaths), Round To Integer((Player Hero Stat(Event Player, Hero Of(Event Player), Shots Hit) - Player Hero Stat(
- Event Player, Hero Of(Event Player), Scoped Hits)) / (Player Hero Stat(Event Player, Hero Of(Event Player), Shots Fired)
- - Player Hero Stat(Event Player, Hero Of(Event Player), Scoped Shots)) * 100, To Nearest)), Round To Integer(Player Hero Stat(
- Event Player, Hero Of(Event Player), Scoped Accuracy) * 100, To Nearest), Round To Integer(Player Hero Stat(Event Player,
- Hero Of(Event Player), Scoped Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 0, Color(White), Color(
- White), Color(White), Visible To and String, Visible Never);
- Event Player.AsheDestroyHUD = Last Text ID;
- }
- }
- rule("Ashe Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Game In Progress == False;
- Hero Of(Event Player) != Hero(Ashe);
- }
- actions
- {
Wait(21, Abort When False);
Restart Match;
- Destroy HUD Text(Event Player.AsheDestroyHUD);
- }
- }
rule("skip assembling heroes")
- rule("Doom HUD")
- {
- event
- {
Ongoing - Global;
- Ongoing - Each Player;
- All;
- Doomfist;
- }
- actions
- {
- Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(
- " \r\n \r\n \r\n \r\n {0}\r\n Critical hit acc: {1}%\r\n {2}", Custom String("{0} KDR: {1} \r\n Weapon acc: {2}%",
- Hero Icon String(Hero Of(Event Player)), Player Hero Stat(Event Player, Hero Of(Event Player), Deaths) == 0 ? Player Hero Stat(
- Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills)
- : (Player Hero Stat(Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player),
- Environmental Kills)) / Player Hero Stat(Event Player, Hero Of(Event Player), Deaths), Round To Integer(Player Hero Stat(
- Event Player, Hero Of(Event Player), Weapon Accuracy) * 100, To Nearest)), Round To Integer(Player Hero Stat(Event Player,
- Hero Of(Event Player), Critical Hit Accuracy) * 100, To Nearest), Custom String("{0} Boop kills: {1}", Custom String(
- "{0}{1}{2}", Ability Icon String(Hero Of(Event Player), Button(Ability 1)), Ability Icon String(Hero Of(Event Player), Button(
- Ability 2)), Ability Icon String(Hero Of(Event Player), Button(Secondary Fire))), Player Hero Stat(Event Player, Hero Of(
- Event Player), Environmental Kills))) : Empty Array, Null, Left, 0, Color(White), Color(White), Color(White),
- Visible To and String, Visible Never);
- Event Player.DoomDestroyHUD = Last Text ID;
- }
- }
- rule("Doom Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Assembling Heroes == True;
- Hero Of(Event Player) != Hero(Doomfist);
- }
- actions
- {
Disable Inspector Recording;
Set Match Time(0);
- Destroy HUD Text(Event Player.DoomDestroyHUD);
- }
- }
rule("init")
- rule("Echo HUD")
- {
- event
- {
Ongoing - Global;
- Ongoing - Each Player;
- All;
- Echo;
- }
- actions
- {
- Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(
- " \r\n \r\n \r\n \r\n{0}\r\n Critical hit acc: {1}%\r\n {2}", Custom String("{0} KDR: {1}\r\n Weapon acc: {2}%",
- Hero Icon String(Hero Of(Event Player)), Player Hero Stat(Event Player, Hero Of(Event Player), Deaths) == 0 ? Player Hero Stat(
- Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills)
- : (Player Hero Stat(Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player),
- Environmental Kills)) / Player Hero Stat(Event Player, Hero Of(Event Player), Deaths), Round To Integer(Player Hero Stat(
- Event Player, Hero Of(Event Player), Weapon Accuracy) * 100, To Nearest)), Round To Integer(Player Hero Stat(Event Player,
- Hero Of(Event Player), Critical Hit Accuracy) * 100, To Nearest), Custom String("{0} Sticky direct hit acc: {1}%",
- Ability Icon String(Hero Of(Event Player), Button(Secondary Fire)), Round To Integer(
- Event Player.StickybombHits / Event Player.StickybombsUsed * 100, To Nearest))) : Empty Array, Null, Left, 0, Color(White),
- Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.EchoDestroyHUD = Last Text ID;
- }
- }
- rule("Echo Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
Is Game In Progress == True;
- Hero Of(Event Player) != Hero(Echo);
- }
- actions
- {
Pause Match Time;
Set Match Time(0.001);
Disable Built-In Game Mode Announcer;
Enable Death Spectate Target HUD(All Players(All Teams));
Create HUD Text(All Players(All Teams), Null, Custom String("{0}60hp everyone else 80hp", Hero Icon String(Hero(Tracer)),
Hero Icon String(Hero(Widowmaker))), Null, Left, 0, Color(White), Color(Green), Color(White), Visible To and String,
Visible Always);
Create HUD Text(Empty Array, Null, Custom String(
"Esc -> Show lobby to check if you are in queue to play\r\nLoad: {0}\r\nAvg: {1}\r\nPeak: {2}", Server Load,
Server Load Average, Server Load Peak), Null, Left, 2, Color(White), Color(White), Color(White), Visible To and String,
Visible Always);
Create HUD Text(All Players(All Teams), Null, Custom String(
" \r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n discord.gg/qtuEPEwfuh"),
Null, Left, 3, Null, Color(Aqua), Null, Visible To and String, Visible Always);
- Destroy HUD Text(Event Player.EchoDestroyHUD);
- }
- }
- rule("Genji HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Genji;
- }
- actions
- {
- Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(
- " \r\n \r\n \r\n \r\n {0}\r\n Critical hit acc: {1}%", Custom String("{0} KDR: {1}\r\n Weapon acc: {2}%", Hero Icon String(
- Hero Of(Event Player)), Player Hero Stat(Event Player, Hero Of(Event Player), Deaths) == 0 ? Player Hero Stat(Event Player,
- Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills) : (
- Player Hero Stat(Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player),
- Environmental Kills)) / Player Hero Stat(Event Player, Hero Of(Event Player), Deaths), Round To Integer(Player Hero Stat(
- Event Player, Hero Of(Event Player), Weapon Accuracy) * 100, To Nearest)), Round To Integer(Player Hero Stat(Event Player,
- Hero Of(Event Player), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 0, Color(White), Color(White),
- Color(White), Visible To and String, Visible Never);
- Event Player.GenjiDestroyHUD = Last Text ID;
- }
- }
- rule("Genji Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(Genji);
- }
- actions
- {
- Destroy HUD Text(Event Player.GenjiDestroyHUD);
- }
- }
- rule("Hanzo HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Hanzo;
- }
- actions
- {
- Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(
- " \r\n \r\n \r\n \r\n {0}\r\n Critical hit acc: {1}%", Custom String("{0} KDR: {1}\r\n Weapon acc: {2}%", Hero Icon String(
- Hero Of(Event Player)), Player Hero Stat(Event Player, Hero Of(Event Player), Deaths) == 0 ? Player Hero Stat(Event Player,
- Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills) : (
- Player Hero Stat(Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player),
- Environmental Kills)) / Player Hero Stat(Event Player, Hero Of(Event Player), Deaths), Round To Integer(Player Hero Stat(
- Event Player, Hero Of(Event Player), Weapon Accuracy) * 100, To Nearest)), Round To Integer(Player Hero Stat(Event Player,
- Hero Of(Event Player), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 0, Color(White), Color(White),
- Color(White), Visible To and String, Visible Never);
- Event Player.HanzoDestroyHUD = Last Text ID;
- }
- }
- rule("Hanzo Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(Hanzo);
- }
- actions
- {
- Destroy HUD Text(Event Player.HanzoDestroyHUD);
- }
- }
- rule("Mccree HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
- McCree;
- }
- actions
- {
- Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(
- " \r\n \r\n \r\n \r\n {0}\r\n Critical hit acc: {1}%\r\n {2}", Custom String("{0} KDR: {1}\r\n Weapon acc: {2}%",
- Hero Icon String(Hero Of(Event Player)), Player Hero Stat(Event Player, Hero Of(Event Player), Deaths) == 0 ? Player Hero Stat(
- Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills)
- : (Player Hero Stat(Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player),
- Environmental Kills)) / Player Hero Stat(Event Player, Hero Of(Event Player), Deaths), Round To Integer(Player Hero Stat(
- Event Player, Hero Of(Event Player), Weapon Accuracy) * 100, To Nearest)), Round To Integer(Player Hero Stat(Event Player,
- Hero Of(Event Player), Critical Hit Accuracy) * 100, To Nearest), Custom String("{0} Flashbang hits: {1}/{2}",
- Ability Icon String(Hero Of(Event Player), Button(Ability 2)), Event Player.FlashbangHits, Event Player.FlashbangsUsed))
- : Empty Array, Null, Left, 0, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.MccreeDestroyHUD = Last Text ID;
- }
- }
- rule("Mccree Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(McCree);
- }
- actions
- {
- Destroy HUD Text(Event Player.MccreeDestroyHUD);
- }
- }
- rule("Mei HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Mei;
- }
- actions
- {
- Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(
- " \r\n \r\n \r\n \r\n {0}\r\n Critical hit acc: {1}%", Custom String("{0} KDR: {1}\r\n Weapon acc: {2}%", Hero Icon String(
- Hero Of(Event Player)), Player Hero Stat(Event Player, Hero Of(Event Player), Deaths) == 0 ? Player Hero Stat(Event Player,
- Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills) : (
- Player Hero Stat(Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player),
- Environmental Kills)) / Player Hero Stat(Event Player, Hero Of(Event Player), Deaths), Round To Integer(Player Hero Stat(
- Event Player, Hero Of(Event Player), Weapon Accuracy) * 100, To Nearest)), Round To Integer(Player Hero Stat(Event Player,
- Hero Of(Event Player), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 0, Color(White), Color(White),
- Color(White), Visible To and String, Visible Never);
- Event Player.MeiDestroyHUD = Last Text ID;
- }
- }
- rule("Mei Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(Mei);
- }
- actions
- {
- Destroy HUD Text(Event Player.MeiDestroyHUD);
- }
- }
- rule("Pharah HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Pharah;
- }
- actions
- {
- Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(" \r\n \r\n \r\n \r\n {0}\r\n {1}",
- Custom String("{0} KDR: {1}\r\n Weapon acc: {2}%", Hero Icon String(Hero Of(Event Player)), Player Hero Stat(Event Player,
- Hero Of(Event Player), Deaths) == 0 ? Player Hero Stat(Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(
- Event Player, Hero Of(Event Player), Environmental Kills) : (Player Hero Stat(Event Player, Hero Of(Event Player), Final Blows)
- + Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills)) / Player Hero Stat(Event Player, Hero Of(
- Event Player), Deaths), Round To Integer(Player Hero Stat(Event Player, Hero Of(Event Player), Weapon Accuracy) * 100,
- To Nearest)), Custom String("{0} Boop kills: {1}", Ability Icon String(Hero Of(Event Player), Button(Ability 2)),
- Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills))) : Empty Array, Null, Left, 0, Color(White), Color(
- White), Color(White), Visible To and String, Visible Never);
- Event Player.PharahDestroyHUD = Last Text ID;
- }
- }
- rule("Pharah Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(Pharah);
- }
- actions
- {
- Destroy HUD Text(Event Player.PharahDestroyHUD);
- }
- }
- rule("Soldier76 HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Soldier: 76;
- }
- actions
- {
- Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(
- " \r\n \r\n \r\n \r\n {0}\r\n Critical hit acc: {1}%\r\n {2}", Custom String("{0} KDR: {1}\r\n Weapon acc: {2}%",
- Hero Icon String(Hero Of(Event Player)), Player Hero Stat(Event Player, Hero Of(Event Player), Deaths) == 0 ? Player Hero Stat(
- Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills)
- : (Player Hero Stat(Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player),
- Environmental Kills)) / Player Hero Stat(Event Player, Hero Of(Event Player), Deaths), Round To Integer(Player Hero Stat(
- Event Player, Hero Of(Event Player), Weapon Accuracy) * 100, To Nearest)), Round To Integer(Player Hero Stat(Event Player,
- Hero Of(Event Player), Critical Hit Accuracy) * 100, To Nearest), Custom String("{0} Helixrocket hits: {1}/{2}",
- Ability Icon String(Hero Of(Event Player), Button(Secondary Fire)), Event Player.HelixrocketHits,
- Event Player.HelixrocketsUsed)) : Empty Array, Null, Left, 0, Color(White), Color(White), Color(White), Visible To and String,
- Visible Never);
- Event Player.Soldier76DestroyHUD = Last Text ID;
- }
- }
- rule("Soldier76 Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(Soldier: 76);
- }
- actions
- {
- Destroy HUD Text(Event Player.Soldier76DestroyHUD);
- }
- }
- rule("Sombra HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Sombra;
- }
- actions
- {
- Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(
- " \r\n \r\n \r\n \r\n {0}\r\n Critical hit acc: {1}%", Custom String("{0} KDR: {1}\r\n Weapon acc: {2}%", Hero Icon String(
- Hero Of(Event Player)), Player Hero Stat(Event Player, Hero Of(Event Player), Deaths) == 0 ? Player Hero Stat(Event Player,
- Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills) : (
- Player Hero Stat(Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player),
- Environmental Kills)) / Player Hero Stat(Event Player, Hero Of(Event Player), Deaths), Round To Integer(Player Hero Stat(
- Event Player, Hero Of(Event Player), Weapon Accuracy) * 100, To Nearest)), Round To Integer(Player Hero Stat(Event Player,
- Hero Of(Event Player), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 0, Color(White), Color(White),
- Color(White), Visible To and String, Visible Never);
- Event Player.SombraDestroyHUD = Last Text ID;
- }
- }
- rule("Sombra Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(Sombra);
- }
- actions
- {
- Destroy HUD Text(Event Player.SombraDestroyHUD);
- }
- }
- rule("Torb HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Torbjörn;
- }
- actions
- {
- Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(
- " \r\n \r\n \r\n \r\n {0}\r\n Critical hit acc: {1}%\r\n {2}", Custom String("{0} KDR: {1}\r\n Weapon acc: {2}%",
- Hero Icon String(Hero Of(Event Player)), Player Hero Stat(Event Player, Hero Of(Event Player), Deaths) == 0 ? Player Hero Stat(
- Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills)
- : (Player Hero Stat(Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player),
- Environmental Kills)) / Player Hero Stat(Event Player, Hero Of(Event Player), Deaths), Round To Integer(Player Hero Stat(
- Event Player, Hero Of(Event Player), Weapon Accuracy) * 100, To Nearest)), Round To Integer(Player Hero Stat(Event Player,
- Hero Of(Event Player), Critical Hit Accuracy) * 100, To Nearest), Custom String("{0}{1} Hammer kills: {2}", Icon String(Flag),
- Icon String(Sad), Event Player.HammerKills)) : Empty Array, Null, Left, 0, Color(White), Color(White), Color(White),
- Visible To and String, Visible Never);
- Event Player.TorbDestroyHUD = Last Text ID;
- }
- }
- rule("Torb Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(Torbjörn);
- }
- actions
- {
- Destroy HUD Text(Event Player.TorbDestroyHUD);
- }
- }
- rule("Tracer HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Tracer;
- }
- actions
- {
- Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(
- " \r\n \r\n \r\n \r\n {0}\r\n Critical hit acc: {1}%\r\n {2}", Custom String("{0} KDR: {1}\r\n Weapon acc: {2}%",
- Hero Icon String(Hero Of(Event Player)), Player Hero Stat(Event Player, Hero Of(Event Player), Deaths) == 0 ? Player Hero Stat(
- Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills)
- : (Player Hero Stat(Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player),
- Environmental Kills)) / Player Hero Stat(Event Player, Hero Of(Event Player), Deaths), Round To Integer(Player Hero Stat(
- Event Player, Hero Of(Event Player), Weapon Accuracy) * 100, To Nearest)), Round To Integer(Player Hero Stat(Event Player,
- Hero Of(Event Player), Critical Hit Accuracy) * 100, To Nearest), Custom String("{0} Pulsebombs attached: {1}/{2}",
- Ability Icon String(Hero Of(Event Player), Button(Ultimate)), Event Player.PulsebombHits, Player Hero Stat(Event Player,
- Hero Of(Event Player), Ultimates Used))) : Empty Array, Null, Left, 0, Color(White), Color(White), Color(White),
- Visible To and String, Visible Never);
- Event Player.TracerDestroyHUD = Last Text ID;
- }
- }
rule("create hud")
- rule("Tracer Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(Tracer);
- }
- actions
- {
Create HUD Text(Event Player, Null, Custom String(" \r\n \r\n \r\n{0}\r\n{1}\r\n{2}", Custom String("KDR: {0}\r\n{1}\r\n{2}",
Player Stat(Event Player, Deaths) == 0 ? Player Stat(Event Player, Final Blows) + Player Stat(Event Player,
Environmental Kills) : (Player Stat(Event Player, Final Blows) + Player Stat(Event Player, Environmental Kills)) / Player Stat(
Event Player, Deaths), Hero Of(Event Player) != Hero(Ashe) && Hero Of(Event Player) != Hero(Widowmaker) && Hero Of(
Event Player) != Hero(Ana) ? Custom String("Weapon acc: {0}%", Round To Integer(Player Hero Stat(Event Player, Hero Of(
Event Player), Weapon Accuracy) * 100, To Nearest)) : Custom String("Hipfire acc: {0}%", Round To Integer((Player Hero Stat(
- Destroy HUD Text(Event Player.TracerDestroyHUD);
- }
- }
- rule("Widow HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Widowmaker;
- }
- actions
- {
- Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(
- " \r\n \r\n \r\n \r\n {0}\r\n Scoped acc: {1}%\r\n Scoped critical hit acc: {2}%", Custom String(
- "{0} KDR: {1}\r\n Hipfire acc: {2}%", Hero Icon String(Hero Of(Event Player)), Player Hero Stat(Event Player, Hero Of(
- Event Player), Deaths) == 0 ? Player Hero Stat(Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(
- Event Player, Hero Of(Event Player), Environmental Kills) : (Player Hero Stat(Event Player, Hero Of(Event Player), Final Blows)
- + Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills)) / Player Hero Stat(Event Player, Hero Of(
- Event Player), Deaths), Round To Integer((Player Hero Stat(Event Player, Hero Of(Event Player), Shots Hit) - Player Hero Stat(
- Event Player, Hero Of(Event Player), Scoped Hits)) / (Player Hero Stat(Event Player, Hero Of(Event Player), Shots Fired)
- - Player Hero Stat(Event Player, Hero Of(Event Player), Scoped Shots)) * 100, To Nearest)), Round To Integer(Player Hero Stat(
- Event Player, Hero Of(Event Player), Scoped Accuracy) * 100, To Nearest), Round To Integer(Player Hero Stat(Event Player,
- Hero Of(Event Player), Scoped Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 0, Color(White), Color(
- White), Color(White), Visible To and String, Visible Never);
- Event Player.WidowDestroyHUD = Last Text ID;
- }
- }
- rule("Widow Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(Widowmaker);
- }
- actions
- {
- Destroy HUD Text(Event Player.WidowDestroyHUD);
- }
- }
- rule("Ana HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Ana;
- }
- actions
- {
- Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(
- " \r\n \r\n \r\n \r\n {0}\r\n Scoped acc: {1}%\r\n {2}", Custom String("{0} KDR: {1}\r\n Hipfire acc: {2}%",
- Hero Icon String(Hero Of(Event Player)), Player Hero Stat(Event Player, Hero Of(Event Player), Deaths) == 0 ? Player Hero Stat(
- Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills)
- : (Player Hero Stat(Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player),
- Environmental Kills)) / Player Hero Stat(Event Player, Hero Of(Event Player), Deaths), Round To Integer((Player Hero Stat(
- Event Player, Hero Of(Event Player), Shots Hit) - Player Hero Stat(Event Player, Hero Of(Event Player), Scoped Hits)) / (
- Player Hero Stat(Event Player, Hero Of(Event Player), Shots Fired) - Player Hero Stat(Event Player, Hero Of(Event Player),
Scoped Shots)) * 100, To Nearest)), Hero Of(Event Player) != Hero(Reinhardt) && Hero Of(Event Player) != Hero(Sigma)
&& Hero Of(Event Player) != Hero(Winston) && Hero Of(Event Player) != Hero(Zarya) && Hero Of(Event Player) != Hero(Ashe)
&& Hero Of(Event Player) != Hero(Junkrat) && Hero Of(Event Player) != Hero(Pharah) && Hero Of(Event Player) != Hero(Symmetra)
&& Hero Of(Event Player) != Hero(Widowmaker) && Hero Of(Event Player) != Hero(Ana) && Hero Of(Event Player) != Hero(Brigitte)
&& Hero Of(Event Player) != Hero(Moira) ? Custom String("Critical hit acc: {0}%", Round To Integer(Player Hero Stat(
Event Player, Hero Of(Event Player), Critical Hit Accuracy) * 100, To Nearest)) : (Hero Of(Event Player) == Hero(Pharah)
? Custom String("Environmental Kills: {0}", Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills)) : (
Hero Of(Event Player) == Hero(Ashe) || Hero Of(Event Player) == Hero(Widowmaker) || Hero Of(Event Player) == Hero(Ana)
? Custom String("Scoped acc: {0}%", Round To Integer(Player Hero Stat(Event Player, Hero Of(Event Player), Scoped Accuracy)
* 100, To Nearest)) : Empty Array))), Hero Of(Event Player) == Hero(Ashe) || Hero Of(Event Player) == Hero(Widowmaker)
? Custom String("Scoped critical hit acc: {0}%", Round To Integer(Player Hero Stat(Event Player, Hero Of(Event Player),
Scoped Critical Hit Accuracy) * 100, To Nearest)) : (Hero Of(Event Player) == Hero(Doomfist) || Hero Of(Event Player) == Hero(
Lúcio) ? Custom String("Environmental Kills: {0}", Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills))
: (Hero Of(Event Player) == Hero(Echo) ? Custom String("Sticky direct hit acc: {0}%", Round To Integer(
Event Player.goo_hit / Event Player.goo_used * 100, To Nearest)) : (Hero Of(Event Player) == Hero(McCree) ? Custom String(
"Flashbang hits: {0}/{1}", Event Player.flash_hit, Event Player.flash_used) : (Hero Of(Event Player) == Hero(Soldier: 76)
? Custom String("Helixrocket hits: {0}/{1}", Event Player.helix_hit, Event Player.helix_used) : (Hero Of(Event Player) == Hero(
Torbjörn) ? Custom String("Hammer kills: {0}", Event Player.hammer_kill) : (Hero Of(Event Player) == Hero(Tracer)
? Custom String("Pulsebombs attached: {0}/{1}", Event Player.pulse_hit, Player Hero Stat(Event Player, Hero Of(Event Player),
Ultimates Used)) : (Hero Of(Event Player) == Hero(Ana) ? Custom String("Sleepdart hits: {0}/{1}", Event Player.sleep_hit,
Event Player.sleep_used) : Empty Array))))))), Empty Array), Null, Left, 1, Color(White), Color(White), Color(White),
Visible To and String, Visible Never);
Event Player.destroy_hudtext_stats = Last Text ID;
- Scoped Shots)) * 100, To Nearest)), Round To Integer(Player Hero Stat(Event Player, Hero Of(Event Player), Scoped Accuracy)
- * 100, To Nearest), Custom String("{0}Sleepdart hits: {1}/{2}", Ability Icon String(Hero Of(Event Player), Button(Ability 1)),
- Event Player.SleepdartHits, Event Player.SleepdartsUsed)) : Empty Array, Null, Left, 0, Color(White), Color(White), Color(
- White), Visible To and String, Visible Never);
- Event Player.AnaDestroyHUD = Last Text ID;
- }
- }
rule("destroy hud")
- rule("Ana Destroy Stats")
- {
- event
- {
Player Left Match;
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(Ana);
- }
- actions
- {
- Destroy HUD Text(Event Player.AnaDestroyHUD);
- }
- }
- rule("Bap HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Baptiste;
- }
- actions
- {
Destroy HUD Text(Event Player.destroy_hudtext_stats);
- Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(
- " \r\n \r\n \r\n \r\n {0}\r\n Critical hit acc: {1}%", Custom String(" {0} KDR: {1}\r\n Weapon acc: {2}%", Hero Icon String(
- Hero Of(Event Player)), Player Hero Stat(Event Player, Hero Of(Event Player), Deaths) == 0 ? Player Hero Stat(Event Player,
- Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills) : (
- Player Hero Stat(Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player),
- Environmental Kills)) / Player Hero Stat(Event Player, Hero Of(Event Player), Deaths), Round To Integer(Player Hero Stat(
- Event Player, Hero Of(Event Player), Weapon Accuracy) * 100, To Nearest)), Round To Integer(Player Hero Stat(Event Player,
- Hero Of(Event Player), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 0, Color(White), Color(White),
- Color(White), Visible To and String, Visible Never);
- Event Player.BapDestroyHUD = Last Text ID;
- }
- }
rule("heal on kill")
- rule("Bap Destroy Stats")
- {
- event
- {
Player Dealt Final Blow;
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(Baptiste);
- }
- actions
- {
- Destroy HUD Text(Event Player.BapDestroyHUD);
- }
- }
- rule("Lucio HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Lúcio;
- }
- actions
- {
Set Player Health(Event Player, Max Health(Event Player) < 175 ? Health(Event Player) + Max Health(Event Player)
/ 100 * 40 : Health(Event Player) + 80);
- Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(
- " \r\n \r\n \r\n \r\n {0}\r\n Critical hit acc: {1}%\r\n {2}", Custom String("{0} KDR: {1} \r\n Weapon acc: {2}%",
- Hero Icon String(Hero Of(Event Player)), Player Hero Stat(Event Player, Hero Of(Event Player), Deaths) == 0 ? Player Hero Stat(
- Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills)
- : (Player Hero Stat(Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player),
- Environmental Kills)) / Player Hero Stat(Event Player, Hero Of(Event Player), Deaths), Round To Integer(Player Hero Stat(
- Event Player, Hero Of(Event Player), Weapon Accuracy) * 100, To Nearest)), Round To Integer(Player Hero Stat(Event Player,
- Hero Of(Event Player), Critical Hit Accuracy) * 100, To Nearest), Custom String("{0} Boop kills: {1}", Ability Icon String(
- Hero Of(Event Player), Button(Secondary Fire)), Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills)))
- : Empty Array, Null, Left, 0, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Event Player.LucioDestroyHUD = Last Text ID;
- }
- }
rule("reset cooldowns on respawn")
- rule("Lucio Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
Tracer;
- All;
- }
- conditions
- {
Is Alive(Event Player) == True;
- Hero Of(Event Player) != Hero(Lúcio);
- }
- actions
- {
Set Ability Charge(Event Player, Button(Ability 1), 3);
- Destroy HUD Text(Event Player.LucioDestroyHUD);
- }
- }
rule("[variable] goo_used")
- rule("Zen HUD")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Zenyatta;
- }
- actions
- {
- Create HUD Text(Event Player, Null, Event Player.HideStats == False ? Custom String(
- " \r\n \r\n \r\n \r\n {0}\r\n Critical hit acc: {1}%", Custom String("{0} KDR: {1}\r\n Weapon acc: {2}%", Hero Icon String(
- Hero Of(Event Player)), Player Hero Stat(Event Player, Hero Of(Event Player), Deaths) == 0 ? Player Hero Stat(Event Player,
- Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills) : (
- Player Hero Stat(Event Player, Hero Of(Event Player), Final Blows) + Player Hero Stat(Event Player, Hero Of(Event Player),
- Environmental Kills)) / Player Hero Stat(Event Player, Hero Of(Event Player), Deaths), Round To Integer(Player Hero Stat(
- Event Player, Hero Of(Event Player), Weapon Accuracy) * 100, To Nearest)), Round To Integer(Player Hero Stat(Event Player,
- Hero Of(Event Player), Critical Hit Accuracy) * 100, To Nearest)) : Empty Array, Null, Left, 0, Color(White), Color(White),
- Color(White), Visible To and String, Visible Never);
- Event Player.ZenDestroyHUD = Last Text ID;
- }
- }
- rule("Zen Destroy Stats")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Hero Of(Event Player) != Hero(Zenyatta);
- }
- actions
- {
- Destroy HUD Text(Event Player.ZenDestroyHUD);
- }
- }
- rule("[Variable] Echo StickybombsUsed")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Echo;
- }
- conditions
- {
- Is Firing Secondary(Event Player) == True;
- Is Dead(Event Player) != True;
- }
- actions
- {
- Wait(0.035, Abort When False);
Event Player.goo_used += 1;
- Event Player.StickybombsUsed += 1;
- Wait(0.060, Abort When False);
Event Player.goo_used += 1;
- Event Player.StickybombsUsed += 1;
- Wait(0.060, Abort When False);
Event Player.goo_used += 1;
- Event Player.StickybombsUsed += 1;
- Wait(0.060, Abort When False);
Event Player.goo_used += 1;
- Event Player.StickybombsUsed += 1;
- Wait(0.060, Abort When False);
Event Player.goo_used += 1;
- Event Player.StickybombsUsed += 1;
- Wait(0.060, Abort When False);
Event Player.goo_used += 1;
- Event Player.StickybombsUsed += 1;
- }
- }
rule("[variable] goo_hit 1")
- rule("[Variable] Echo StickybombHits")
- {
- event
- {
- Player Dealt Damage;
- All;
- Echo;
- }
- conditions
- {
(Event Damage == 2.500 || Event Damage == 5) == True;
- (Event Damage == 5 || Event Damage == 2.500) == True;
- Attacker != Victim;
- }
- actions
- {
Event Player.goo_hit += 1;
- Event Player.StickybombHits += 1;
- }
- }
rule("[variable] goo_hit 2")
- rule("[Variable] Echo also StickybombHits (Needed to count stickybombs that kill)")
- {
- event
- {
- Player Dealt Final Blow;
- All;
- Echo;
- }
- conditions
- {
(Event Ability == Button(Secondary Fire) && Event Damage < 5) == True;
- Event Ability == Is Firing Secondary(Event Player);
- Event Damage < 5;
- Attacker != Victim;
- }
- actions
- {
Event Player.goo_hit += 1;
- Event Player.StickybombHits += 1;
- }
- }
rule("[variable] flash_used")
- rule("[Variable] Mccree FlashbangsUsed")
- {
- event
- {
- Ongoing - Each Player;
- All;
- McCree;
- }
- conditions
- {
- Is Using Ability 2(Event Player) == True;
- }
- actions
- {
Event Player.flash_used += 1;
- Event Player.FlashbangsUsed += 1;
- }
- }
rule("[variable] flash_hit")
- rule("[Variable] Mccree FlashbangHits")
- {
- event
- {
- Player Dealt Damage;
- All;
- McCree;
- }
- conditions
- {
(Event Ability == Button(Ability 2) && Event Player.threw_flash == True) == True;
- Is Using Ability 2(Event Player) == True;
- Event Player.ThrewFlashbang == True;
- }
- actions
- {
Event Player.flash_hit += 1;
Event Player.threw_flash = False;
Big Message(Event Player, Custom String("Nice shot!"));
- Event Player.FlashbangHits += 1;
- Event Player.ThrewFlashbang = False;
- }
- }
rule("[variable] threw_flash")
- rule("[Variable] Mccree ThrewFlashbang")
- {
- event
- {
- Ongoing - Each Player;
- All;
- McCree;
- }
- conditions
- {
- Is Using Ability 2(Event Player) == True;
- }
- actions
- {
Event Player.threw_flash = True;
- Event Player.ThrewFlashbang = True;
- Wait(0.350, Ignore Condition);
Event Player.threw_flash = False;
- Event Player.ThrewFlashbang = False;
- }
- }
rule("[variable] helix_used")
- rule("[Variable] Soldier76 HelixrocketsUsed")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Soldier: 76;
- }
- conditions
- {
- Is Firing Secondary(Event Player) == True;
- }
- actions
- {
Event Player.helix_used += 1;
- Event Player.HelixrocketsUsed += 1;
- }
- }
rule("[variable] helix_hit")
- rule("[Variable] Soldier76 HelixrocketHits")
- {
- event
- {
- Player Dealt Damage;
- All;
- Soldier: 76;
- }
- conditions
- {
(Event Ability == Button(Secondary Fire) && Attacker != Victim && Event Player.threw_helix == True) == True;
- Event Ability == Button(Secondary Fire);
- Attacker != Victim;
- Event Player.ThrewHelixrocket == True;
- }
- actions
- {
Event Player.helix_hit += 1;
Event Player.threw_helix = False;
- Event Player.HelixrocketHits += 1;
- Event Player.ThrewHelixrocket = False;
- }
- }
rule("[variable] threw_helix")
- rule("[Variable] Soldier76 also HelixrocketHits (Needed to not count environmental kills twice)")
- {
- event
- {
- Player Dealt Final Blow;
- All;
- Soldier: 76;
- }
- conditions
- {
- Event Ability == Button(Secondary Fire);
- Event Was Environment == True;
- Event Player.ThrewHelixrocket == True;
- }
- actions
- {
- Event Player.HelixrocketHits -= 1;
- }
- }
- rule("[Variable] Soldier76 ThrewHelixrocket")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Soldier: 76;
- }
- conditions
- {
- Is Firing Secondary(Event Player) == True;
- }
- actions
- {
Event Player.threw_helix = True;
Wait(1, Ignore Condition);
Event Player.threw_helix = False;
- Event Player.ThrewHelixrocket = True;
- Wait(0.100, Ignore Condition);
- Event Player.ThrewHelixrocket = False;
- }
- }
rule("[variable] hammer_kill")
- rule("[Variable] Torb TemporaryArmorRecieved")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Torbjörn;
- }
- conditions
- {
- Is Using Ability 2(Event Player) == True;
- }
- actions
- {
- Event Player.TemporaryArmorRecieved += 100;
- }
- }
- rule("[Variable] Torb HammerKills")
- {
- event
- {
- Player Dealt Final Blow;
- All;
- Torbjörn;
- }
- conditions
- {
(Is In Alternate Form(Event Player) && Event Ability == Button(Primary Fire)) == True;
- Is In Alternate Form(Event Player) == True;
- Event Ability == Is Firing Primary(Event Player);
- }
- actions
- {
Event Player.hammer_kill += 1;
- Event Player.HammerKills += 1;
- }
- }
rule("[variable] pulse_hit")
- rule("[Variable] Tracer PulsebombHits")
- {
- event
- {
- Player Dealt Damage;
- All;
- Tracer;
- }
- conditions
- {
(Event Ability == Button(Ultimate) && Event Player.threw_pulse == True) == True;
- Event Ability == Button(Ultimate);
- Attacker != Victim;
- Event Player.ThrewPulsebomb == True;
- }
- actions
- {
Event Player.pulse_hit += 1;
Event Player.threw_pulse = False;
- Event Player.PulsebombHits += 1;
- Event Player.ThrewPulsebomb = False;
- }
- }
rule("[variable] threw_pulse")
- rule("[Variable] Tracer ThrewPulsebomb")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Tracer;
- }
- conditions
- {
- Is Using Ultimate(Event Player) == True;
- }
- actions
- {
Event Player.threw_pulse = True;
- Event Player.ThrewPulsebomb = True;
- Wait(1, Ignore Condition);
Event Player.threw_pulse = False;
- Event Player.ThrewPulsebomb = False;
- }
- }
rule("[variable] sleep_used")
- rule("[Variable] Ana SleepdartsUsed")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Ana;
- }
- conditions
- {
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
Event Player.sleep_used += 1;
- Event Player.SleepdartsUsed += 1;
- }
- }
rule("[variable] sleep_hit 1")
- rule("[Variable] Ana SleepdartHits")
- {
- event
- {
- Player Dealt Damage;
- All;
- Ana;
- }
- conditions
- {
- Event Ability == Button(Ability 1);
- }
- actions
- {
Event Player.sleep_hit += 1;
- Event Player.SleepdartHits += 1;
- }
- }
rule("[variable] sleep_hit 2")
- rule("[Variable] Ana also SleepdartHits (Needed to not count environmental kills twice)")
- {
- event
- {
- Player Dealt Final Blow;
- All;
- Ana;
- }
- conditions
- {
(Event Ability == Button(Ability 1) && Event Was Environment == True) == True;
- Event Ability == Button(Ability 1);
- Event Was Environment == True;
- }
- actions
- {
Event Player.sleep_hit -= 1;
- Event Player.SleepdartHits -= 1;
- }
- }