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- settings
- {
- main
- {
Description: "Tryhard FFA 2.2.6 Code: D9977 Discord: bit.ly/3z9grz8 Add me to highlight the lobby"
- Description: "Tryhard FFA 2.2.1 workshop.codes/D9977 Add me to find the lobby easier"
- }
- lobby
- {
- Allow Players Who Are In Queue: Yes
- Match Voice Chat: Enabled
Max Spectators: 4
- Max Spectators: 6
- Return To Lobby: Never
- }
- modes
- {
- Deathmatch
- {
- enabled maps
- {
- Château Guillard
- }
- }
- General
- {
- Game Mode Start: Immediately
- Respawn Time Scalar: 59%
- Score To Win: 50
- }
- }
- heroes
- {
- General
- {
- Ashe
- {
- Dynamite: Off
- Ultimate Ability B.O.B.: Off
- }
- Baptiste
- {
- Immortality Field: Off
- }
Doomfist
- Brigitte
- {
Ultimate Ability Meteor Strike: Off
- Healing Dealt: 10%
- Ultimate Ability Rally: Off
- }
- Echo
- {
- Ultimate Ability Duplicate: Off
- }
- Hanzo
- {
- Ultimate Ability Dragonstrike: Off
- }
- McCree
- {
- Secondary Fire: Off
- Ultimate Ability Deadeye: Off
- }
- Mei
- {
- Ice Wall: Off
- Primary Fire: Off
- Ultimate Ability Blizzard: Off
- }
- Pharah
- {
- Ultimate Ability Barrage: Off
- }
- Reaper
- {
- Ultimate Ability Death Blossom: Off
- }
- Soldier: 76
- {
- Healing Dealt: 75%
- Ultimate Ability Tactical Visor: Off
- }
- Sombra
- {
- Hack: Off
- Ultimate Ability EMP: Off
- }
- Torbjörn
- {
- Deploy Turret: Off
- Ultimate Ability Molten Core: Off
- }
- disabled heroes
- {
- Bastion
Brigitte
- D.Va
- Junkrat
- Mercy
- Moira
- Orisa
- Reinhardt
- Roadhog
- Sigma
Sombra
- Symmetra
- Winston
- Wrecking Ball
- Zarya
- }
- }
- }
- }
- variables
- {
- player:
0: goo_used
1: goo_hit
2: flash_used
3: flash_hit
4: threw_flash
5: helix_used
6: helix_hit
7: threw_helix
8: hammer_kill
9: pulse_hit
10: threw_pulse
11: sleep_used
12: sleep_hit
13: suicides
14: solodeaths
15: attackers
16: is_afk
17: disable_heal_on_kill
18: hudtext_heal_on_kill_setting
19: hudtext_stats
- 0: destroy_hudtext_stats
- 1: goo_used
- 2: goo_hit
- 3: flash_used
- 4: flash_hit
- 5: threw_flash
- 6: helix_used
- 7: helix_hit
- 8: threw_helix
- 9: hammer_kill
- 10: pulse_hit
- 11: threw_pulse
- 12: sleep_used
- 13: sleep_hit
- }
- rule("Ban this player: \"lilwyte\" reason hard locking in ffa lol")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Has Status(Event Player, Phased Out) == True;
- Custom String("{0}", Event Player) == Custom String("lilwyte");
- }
- actions
- {
- Big Message(Event Player, Custom String("get out"));
- Wait(2, Ignore Condition);
- Remove Player(Event Player);
- }
- }
- rule("Kick afk players")
- {
- event
- {
- Ongoing - Each Player;
- All;
- All;
- }
- conditions
- {
- Is Button Held(Event Player, Button(Primary Fire)) != True;
- Is Button Held(Event Player, Button(Secondary Fire)) != True;
- }
- actions
- {
- Wait(150, Abort When False);
- Remove Player(Event Player);
- }
- }
- rule("Restart game after potg")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Game In Progress == False;
- }
- actions
- {
- Wait(21, Abort When False);
- Restart Match;
- }
- }
- rule("skip assembling heroes")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Assembling Heroes == True;
- }
- actions
- {
- Disable Inspector Recording;
- Set Match Time(0);
- }
- }
- rule("init")
- {
- event
- {
- Ongoing - Global;
- }
- conditions
- {
- Is Game In Progress == True;
- }
- actions
- {
disabled Disable Inspector Recording;
Set Match Time(5);
Wait Until(Is Game In Progress == True, 99999);
Set Match Time(1800);
- Pause Match Time;
- Set Match Time(0.001);
- Disable Built-In Game Mode Announcer;
- Enable Death Spectate Target HUD(All Players(All Teams));
Create HUD Text(All Players(All Teams), Null, Custom String("host: {0} afk players: {1}\r\n\r\n ", Host Player, Count Of(
Filtered Array(All Players(All Teams), Current Array Element.is_afk))), Null, Left, 0, Null, Color(White), Null,
Visible To and String, Visible Always);
Create HUD Text(Filtered Array(All Players(All Teams), Local Player.disable_heal_on_kill != True), Null, Custom String(
"hold {0} to disable heal on kill", Input Binding String(Button(Interact))), Null, Left, 1, Color(White), Color(White), Color(
White), Visible To and String, Visible Never);
Create HUD Text(All Players(All Teams), Null, Null, Custom String("discord: bit.ly/3z9grz8"), Top, 1, Color(White), Color(White),
Color(White), Visible To and String, Visible Always);
Create HUD Text(Filtered Array(Local Player, Local Player.is_afk == True), Null, Null, Custom String(" \r\n\r\n\r\n\r\n\r\n\r\n "),
Top, 2, Color(White), Color(White), Color(White), Visible To and String, Visible Never);
Create HUD Text(Filtered Array(Local Player, Local Player.is_afk == True), Custom String("afk mode on"), Null, Null, Top, 3, Color(
Yellow), Color(White), Color(White), Visible To and String, Visible Never);
Create HUD Text(Filtered Array(Local Player, Local Player.is_afk == True), Null, Null, Custom String("move to resume"), Top, 4,
Color(White), Color(White), Color(White), Visible To and String, Visible Never);
- Create HUD Text(All Players(All Teams), Null, Custom String("{0}60hp everyone else 80hp", Hero Icon String(Hero(Tracer)),
- Hero Icon String(Hero(Widowmaker))), Null, Left, 0, Color(White), Color(Green), Color(White), Visible To and String,
- Visible Always);
- Create HUD Text(Empty Array, Null, Custom String(
- "Esc -> Show lobby to check if you are in queue to play\r\nLoad: {0}\r\nAvg: {1}\r\nPeak: {2}", Server Load,
- Server Load Average, Server Load Peak), Null, Left, 2, Color(White), Color(White), Color(White), Visible To and String,
- Visible Always);
- Create HUD Text(All Players(All Teams), Null, Custom String(
- " \r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n discord.gg/qtuEPEwfuh"),
- Null, Left, 3, Null, Color(Aqua), Null, Visible To and String, Visible Always);
- }
- }
rule("joined")
- rule("create hud")
- {
- event
- {
Player Joined Match;
- Ongoing - Each Player;
- All;
- All;
- }
- actions
- {
If(Array Contains(Array(Custom String("LostEmber"), Custom String("ǺȐMǺȈM0ŴȐȈŜŦ"), Custom String("Juliet")), Custom String("{0}",
Event Player)));
Remove Player(Event Player);
End;
Create HUD Text(Event Player, Null, Event Player.disable_heal_on_kill != True ? (Hero Of(Event Player) == Hero(Tracer)
? Custom String("Heal on kill: 60 hp") : Custom String("Heal on kill: 80 hp")) : Custom String("Heal on kill: disabled"), Null,
Left, 2, Null, Event Player.disable_heal_on_kill != True ? Color(Green) : Color(Orange), Null, Visible To String and Color,
Visible Never);
Event Player.hudtext_heal_on_kill_setting = Last Text ID;
Create HUD Text(Event Player, Null, Custom String("{0}\r\n{1}\r\n{2}", Custom String("kdr: {0}\r\nsolok: {1}\r\nsolod: {2}",
Player Stat(Event Player, Deaths) <= 0 ? Player Stat(Event Player, Final Blows) + Player Stat(Event Player,
- Create HUD Text(Event Player, Null, Custom String(" \r\n \r\n \r\n{0}\r\n{1}\r\n{2}", Custom String("KDR: {0}\r\n{1}\r\n{2}",
- Player Stat(Event Player, Deaths) == 0 ? Player Stat(Event Player, Final Blows) + Player Stat(Event Player,
- Environmental Kills) : (Player Stat(Event Player, Final Blows) + Player Stat(Event Player, Environmental Kills)) / Player Stat(
Event Player, Deaths), Player Stat(Event Player, Solo Kills), Event Player.solodeaths), Custom String(
"dmg dealt: {0}\r\ndmg taken: {1}\r\n{2}", Round To Integer(Player Stat(Event Player, Hero Damage Dealt), To Nearest),
Round To Integer(Player Stat(Event Player, Damage Taken), To Nearest), Array Contains(Array(Hero(Reinhardt), Hero(Sigma), Hero(
Winston), Hero(Brigitte), Hero(Moira)), Hero Of(Event Player)) ? Empty Array : (Array Contains(Array(Hero(Zarya), Hero(
Symmetra)), Hero Of(Event Player)) ? Custom String("secondary acc: {0}%", Round To Integer(Player Hero Stat(Event Player,
Hero Of(Event Player), Weapon Accuracy) * 100, To Nearest)) : (Array Contains(Array(Hero(Ashe), Hero(Widowmaker), Hero(Ana)),
Hero Of(Event Player)) ? Custom String("hipfire acc: {0}%", Round To Integer((Player Hero Stat(Event Player, Hero Of(
Event Player), Shots Hit) - Player Hero Stat(Event Player, Hero Of(Event Player), Scoped Hits)) / (Player Hero Stat(
Event Player, Hero Of(Event Player), Shots Fired) - Player Hero Stat(Event Player, Hero Of(Event Player), Scoped Shots)) * 100,
To Nearest)) : Custom String("weapon acc: {0}%", Round To Integer(Player Hero Stat(Event Player, Hero Of(Event Player),
Weapon Accuracy) * 100, To Nearest))))), Custom String("{0}\r\n{1}\r\n{2}", Array Contains(Array(Hero(Orisa), Hero(Reinhardt),
Hero(Sigma), Hero(Winston), Hero(Wrecking Ball), Hero(Zarya), Hero(Junkrat), Hero(Symmetra), Hero(Brigitte), Hero(Moira)),
Hero Of(Event Player)) ? Empty Array : (Array Contains(Array(Hero(Ashe), Hero(Widowmaker), Hero(Ana)), Hero Of(Event Player))
? Custom String("scoped acc: {0}%", Round To Integer(Player Hero Stat(Event Player, Hero Of(Event Player), Scoped Accuracy)
* 100, To Nearest)) : (Hero(Pharah) == Hero Of(Event Player) ? Custom String("environmental kills: {0}", Player Hero Stat(
Event Player, Hero Of(Event Player), Environmental Kills)) : Custom String("critical hit acc: {0}%", Round To Integer(
Player Hero Stat(Event Player, Hero Of(Event Player), Critical Hit Accuracy) * 100, To Nearest)))), Array Contains(Array(Hero(
Ashe), Hero(Widowmaker)), Hero Of(Event Player)) ? Custom String("scoped crit acc: {0}%", Round To Integer(Player Hero Stat(
Event Player, Hero Of(Event Player), Scoped Critical Hit Accuracy) * 100, To Nearest)) : (Array Contains(Array(Hero(Doomfist),
Hero(Lúcio)), Hero Of(Event Player)) ? Custom String("environmental kills: {0}", Player Hero Stat(Event Player, Hero Of(
Event Player), Environmental Kills)) : (Hero(Echo) == Hero Of(Event Player) ? Custom String("sticky direct hit acc: {0}%",
Round To Integer(Event Player.goo_hit / Event Player.goo_used * 100, To Nearest)) : (Hero(McCree) == Hero Of(Event Player)
? Custom String("flashbang hits: {0}/{1}", Event Player.flash_hit, Event Player.flash_used) : (Hero(Soldier: 76) == Hero Of(
Event Player) ? Custom String("helixrocket hits: {0}/{1}", Event Player.helix_hit, Event Player.helix_used) : (Hero(Torbjörn)
== Hero Of(Event Player) ? Custom String("hammer kills: {0}", Event Player.hammer_kill) : (Hero(Tracer) == Hero Of(
Event Player) ? Custom String("pulsebombs attached: {0}/{1}", Event Player.pulse_hit, Player Hero Stat(Event Player, Hero Of(
Event Player), Ultimates Used)) : (Hero(Ana) == Hero Of(Event Player) ? Custom String("sleepdart hits: {0}/{1}",
Event Player.sleep_hit, Event Player.sleep_used) : Empty Array))))))), Empty Array)), Null, Left, 3, Color(White), Color(
White), Color(White), Visible To and String, Visible Never);
Event Player.hudtext_stats = Last Text ID;
- Event Player, Deaths), Hero Of(Event Player) != Hero(Ashe) && Hero Of(Event Player) != Hero(Widowmaker) && Hero Of(
- Event Player) != Hero(Ana) ? Custom String("Weapon acc: {0}%", Round To Integer(Player Hero Stat(Event Player, Hero Of(
- Event Player), Weapon Accuracy) * 100, To Nearest)) : Custom String("Hipfire acc: {0}%", Round To Integer((Player Hero Stat(
- Event Player, Hero Of(Event Player), Shots Hit) - Player Hero Stat(Event Player, Hero Of(Event Player), Scoped Hits)) / (
- Player Hero Stat(Event Player, Hero Of(Event Player), Shots Fired) - Player Hero Stat(Event Player, Hero Of(Event Player),
- Scoped Shots)) * 100, To Nearest)), Hero Of(Event Player) != Hero(Reinhardt) && Hero Of(Event Player) != Hero(Sigma)
- && Hero Of(Event Player) != Hero(Winston) && Hero Of(Event Player) != Hero(Zarya) && Hero Of(Event Player) != Hero(Ashe)
- && Hero Of(Event Player) != Hero(Junkrat) && Hero Of(Event Player) != Hero(Pharah) && Hero Of(Event Player) != Hero(Symmetra)
- && Hero Of(Event Player) != Hero(Widowmaker) && Hero Of(Event Player) != Hero(Ana) && Hero Of(Event Player) != Hero(Brigitte)
- && Hero Of(Event Player) != Hero(Moira) ? Custom String("Critical hit acc: {0}%", Round To Integer(Player Hero Stat(
- Event Player, Hero Of(Event Player), Critical Hit Accuracy) * 100, To Nearest)) : (Hero Of(Event Player) == Hero(Pharah)
- ? Custom String("Environmental Kills: {0}", Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills)) : (
- Hero Of(Event Player) == Hero(Ashe) || Hero Of(Event Player) == Hero(Widowmaker) || Hero Of(Event Player) == Hero(Ana)
- ? Custom String("Scoped acc: {0}%", Round To Integer(Player Hero Stat(Event Player, Hero Of(Event Player), Scoped Accuracy)
- * 100, To Nearest)) : Empty Array))), Hero Of(Event Player) == Hero(Ashe) || Hero Of(Event Player) == Hero(Widowmaker)
- ? Custom String("Scoped critical hit acc: {0}%", Round To Integer(Player Hero Stat(Event Player, Hero Of(Event Player),
- Scoped Critical Hit Accuracy) * 100, To Nearest)) : (Hero Of(Event Player) == Hero(Doomfist) || Hero Of(Event Player) == Hero(
- Lúcio) ? Custom String("Environmental Kills: {0}", Player Hero Stat(Event Player, Hero Of(Event Player), Environmental Kills))
- : (Hero Of(Event Player) == Hero(Echo) ? Custom String("Sticky direct hit acc: {0}%", Round To Integer(
- Event Player.goo_hit / Event Player.goo_used * 100, To Nearest)) : (Hero Of(Event Player) == Hero(McCree) ? Custom String(
- "Flashbang hits: {0}/{1}", Event Player.flash_hit, Event Player.flash_used) : (Hero Of(Event Player) == Hero(Soldier: 76)
- ? Custom String("Helixrocket hits: {0}/{1}", Event Player.helix_hit, Event Player.helix_used) : (Hero Of(Event Player) == Hero(
- Torbjörn) ? Custom String("Hammer kills: {0}", Event Player.hammer_kill) : (Hero Of(Event Player) == Hero(Tracer)
- ? Custom String("Pulsebombs attached: {0}/{1}", Event Player.pulse_hit, Player Hero Stat(Event Player, Hero Of(Event Player),
- Ultimates Used)) : (Hero Of(Event Player) == Hero(Ana) ? Custom String("Sleepdart hits: {0}/{1}", Event Player.sleep_hit,
- Event Player.sleep_used) : Empty Array))))))), Empty Array), Null, Left, 1, Color(White), Color(White), Color(White),
- Visible To and String, Visible Never);
- Event Player.destroy_hudtext_stats = Last Text ID;
- }
- }
rule("left")
- rule("destroy hud")
- {
- event
- {
- Player Left Match;
- All;
- All;
- }
- actions
- {
Destroy HUD Text(Event Player.hudtext_heal_on_kill_setting);
Destroy HUD Text(Event Player.hudtext_stats);
- Destroy HUD Text(Event Player.destroy_hudtext_stats);
- }
- }
rule("dealt damage")
- rule("heal on kill")
- {
- event
- {
Player Dealt Damage;
- Player Dealt Final Blow;
- All;
- All;
- }
- actions
- {
If(Hero(Echo) == Hero Of(Event Player) && (Event Damage == 2.500 || Event Damage == 5));
Event Player.goo_hit += 1;
Else If(Hero(McCree) == Hero Of(Event Player) && Event Ability == Button(Ability 2) && Event Player.threw_flash == True);
Event Player.flash_hit += 1;
Event Player.threw_flash = False;
Else If(Hero(Soldier: 76) == Hero Of(Event Player) && Event Ability == Button(Secondary Fire)
&& Attacker != Victim && Event Player.threw_helix == True);
Event Player.helix_hit += 1;
Event Player.threw_helix = False;
Else If(Hero(Tracer) == Hero Of(Event Player) && Event Ability == Button(Ultimate) && Event Player.threw_pulse == True);
Event Player.pulse_hit += 1;
Event Player.threw_pulse = False;
Else If(Hero(Ana) == Hero Of(Event Player) && Event Ability == Button(Ability 1));
Event Player.sleep_hit += 1;
- Set Player Health(Event Player, Max Health(Event Player) < 175 ? Health(Event Player) + Max Health(Event Player)
- / 100 * 40 : Health(Event Player) + 80);
- }
- }
rule("took damage")
- rule("reset cooldowns on respawn")
- {
- event
- {
Player Took Damage;
- Ongoing - Each Player;
- All;
- Tracer;
- }
- conditions
- {
- Is Alive(Event Player) == True;
- }
- actions
- {
- Set Ability Charge(Event Player, Button(Ability 1), 3);
- }
- }
- rule("[variable] goo_used")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Echo;
- }
- conditions
- {
Array Contains(Event Player.attackers, Attacker) != True;
Victim != Attacker;
- Is Firing Secondary(Event Player) == True;
- Is Dead(Event Player) != True;
- }
- actions
- {
Modify Player Variable(Event Player, attackers, Append To Array, Attacker);
- Wait(0.035, Abort When False);
- Event Player.goo_used += 1;
- Wait(0.060, Abort When False);
- Event Player.goo_used += 1;
- Wait(0.060, Abort When False);
- Event Player.goo_used += 1;
- Wait(0.060, Abort When False);
- Event Player.goo_used += 1;
- Wait(0.060, Abort When False);
- Event Player.goo_used += 1;
- Wait(0.060, Abort When False);
- Event Player.goo_used += 1;
- }
- }
rule("last hit")
- rule("[variable] goo_hit 1")
- {
- event
- {
Player Dealt Final Blow;
- Player Dealt Damage;
- All;
- Echo;
- }
- conditions
- {
- (Event Damage == 2.500 || Event Damage == 5) == True;
- }
- actions
- {
- Event Player.goo_hit += 1;
- }
- }
- rule("[variable] goo_hit 2")
- {
- event
- {
- Player Dealt Final Blow;
- All;
- Echo;
- }
- conditions
- {
- (Event Ability == Button(Secondary Fire) && Event Damage < 5) == True;
- }
- actions
- {
If(Event Player.disable_heal_on_kill != True);
Heal(Event Player, Null, Max Health(Event Player) == 150 ? 60 : 80);
Else If(Hero(Echo) == Hero Of(Event Player) && Event Ability == Button(Secondary Fire) && Event Damage < 5);
Event Player.goo_hit += 1;
Else If(Hero(Torbjörn) == Hero Of(Event Player) && Event Ability == Button(Primary Fire) && Is In Alternate Form(Event Player)
== True);
Event Player.hammer_kill += 1;
Else If(Hero(Ana) == Hero Of(Event Player) && Event Ability == Button(Ability 1) && Event Was Environment == True);
Event Player.sleep_hit -= 1;
- Event Player.goo_hit += 1;
- }
- }
rule("died")
- rule("[variable] flash_used")
- {
- event
- {
Player Died;
- Ongoing - Each Player;
- All;
- McCree;
- }
- conditions
- {
- Is Using Ability 2(Event Player) == True;
- }
- actions
- {
- Event Player.flash_used += 1;
- }
- }
- rule("[variable] flash_hit")
- {
- event
- {
- Player Dealt Damage;
- All;
- McCree;
- }
- conditions
- {
- (Event Ability == Button(Ability 2) && Event Player.threw_flash == True) == True;
- }
- actions
- {
If(Hero(Tracer) == Hero Of(Event Player));
Set Ability Charge(Event Player, Button(Ability 1), 3);
End;
If(Victim == Attacker);
Event Player.suicides += 1;
If(Event Player.suicides >= 5);
Big Message(Event Player, Custom String("why are you killing yourself?"));
Wait(3, Ignore Condition);
Remove Player(Event Player);
End;
Else If(Victim != Attacker && Count Of(Event Player.attackers) == 1);
Event Player.solodeaths += 1;
- Event Player.flash_hit += 1;
- Event Player.threw_flash = False;
- Big Message(Event Player, Custom String("Nice shot!"));
- }
- }
rule("heal on kill toggle")
- rule("[variable] threw_flash")
- {
- event
- {
- Ongoing - Each Player;
- All;
All;
- McCree;
- }
- conditions
- {
Is Button Held(Event Player, Button(Interact)) == True;
- Is Using Ability 2(Event Player) == True;
- }
- actions
- {
Wait(0.500, Abort When False);
Event Player.disable_heal_on_kill = !Event Player.disable_heal_on_kill;
If(Event Player.disable_heal_on_kill == True);
Small Message(Event Player, Custom String("disabled heal on kill"));
Else If(Event Player.disable_heal_on_kill != True);
Small Message(Event Player, Custom String("enabled heal on kill"));
- Event Player.threw_flash = True;
- Wait(0.350, Ignore Condition);
- Event Player.threw_flash = False;
- }
- }
rule("full health")
- rule("[variable] helix_used")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Soldier: 76;
- }
- conditions
- {
- Is Firing Secondary(Event Player) == True;
- }
- actions
- {
- Event Player.helix_used += 1;
- }
- }
- rule("[variable] helix_hit")
- {
- event
- {
- Player Dealt Damage;
- All;
- Soldier: 76;
- }
- conditions
- {
Health(Event Player) == Max Health(Event Player);
- (Event Ability == Button(Secondary Fire) && Attacker != Victim && Event Player.threw_helix == True) == True;
- }
- actions
- {
Event Player.attackers = Empty Array;
- Event Player.helix_hit += 1;
- Event Player.threw_helix = False;
- }
- }
rule("enter afk mode")
- rule("[variable] threw_helix")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Soldier: 76;
- }
- conditions
- {
- Is Firing Secondary(Event Player) == True;
- }
- actions
- {
- Event Player.threw_helix = True;
- Wait(1, Ignore Condition);
- Event Player.threw_helix = False;
- }
- }
- rule("[variable] hammer_kill")
- {
- event
- {
- Player Dealt Final Blow;
- All;
- Torbjörn;
- }
- conditions
- {
Event Player.is_afk != True;
Has Spawned(Event Player) == True;
Throttle Of(Event Player) == Vector(0, 0, 0);
Is Button Held(Event Player, Button(Jump)) != True;
Is Button Held(Event Player, Button(Crouch)) != True;
Is Button Held(Event Player, Button(Primary Fire)) != True;
Is Button Held(Event Player, Button(Secondary Fire)) != True;
Is Button Held(Event Player, Button(Ability 1)) != True;
Is Button Held(Event Player, Button(Ability 2)) != True;
Is Button Held(Event Player, Button(Ultimate)) != True;
Is Button Held(Event Player, Button(Interact)) != True;
Is Button Held(Event Player, Button(Melee)) != True;
Is Button Held(Event Player, Button(Reload)) != True;
Is Communicating Any(Event Player) != True;
"not pressing wasd but going up and down on bad spawn jumppad"
(Distance Between(Event Player, Vector(192.505, 3, 52.001)) > 2 && Is Moving(Event Player)) != True;
"not pressing wasd but going up and down on tree corner jumppad"
(Distance Between(Event Player, Vector(220.941, 5, 112.001)) > 2 && Is Moving(Event Player)) != True;
- (Is In Alternate Form(Event Player) && Event Ability == Button(Primary Fire)) == True;
- }
- actions
- {
Wait(15, Abort When False);
Event Player.is_afk = True;
Set Invisible(Event Player, All);
Set Status(Event Player, Null, Phased Out, 9999);
Start Forcing Throttle(Event Player, 0, 0.008, 0, 0.008, 0, 0.008);
Disallow Button(Event Player, Button(Primary Fire));
Disallow Button(Event Player, Button(Secondary Fire));
Disallow Button(Event Player, Button(Ability 1));
Disallow Button(Event Player, Button(Ability 2));
Disallow Button(Event Player, Button(Ultimate));
Disallow Button(Event Player, Button(Melee));
Disallow Button(Event Player, Button(Jump));
Disallow Button(Event Player, Button(Crouch));
If(Number Of Players(All Teams) >= 12);
Wait(45, Ignore Condition);
Skip If(Event Player.is_afk != True, 1);
Remove Player(Event Player);
- Event Player.hammer_kill += 1;
- }
- }
rule("exit afk mode")
- rule("[variable] pulse_hit")
- {
- event
- {
Ongoing - Each Player;
- Player Dealt Damage;
- All;
- Tracer;
- }
- conditions
- {
- (Event Ability == Button(Ultimate) && Event Player.threw_pulse == True) == True;
- }
- actions
- {
- Event Player.pulse_hit += 1;
- Event Player.threw_pulse = False;
- }
- }
- rule("[variable] threw_pulse")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Tracer;
- }
- conditions
- {
Event Player.is_afk == True;
(Throttle Of(Event Player) != Vector(0, 0, 0) || Is Communicating Any(Event Player)) == True;
- Is Using Ultimate(Event Player) == True;
- }
- actions
- {
Event Player.is_afk = False;
Clear Status(Event Player, Phased Out);
Respawn(Event Player);
Stop Forcing Throttle(Event Player);
Wait(0.112, Ignore Condition);
Set Invisible(Event Player, None);
Allow Button(Event Player, Button(Primary Fire));
Allow Button(Event Player, Button(Secondary Fire));
Allow Button(Event Player, Button(Ability 1));
Allow Button(Event Player, Button(Ability 2));
Allow Button(Event Player, Button(Ultimate));
Allow Button(Event Player, Button(Melee));
Allow Button(Event Player, Button(Jump));
Allow Button(Event Player, Button(Crouch));
- Event Player.threw_pulse = True;
- Wait(1, Ignore Condition);
- Event Player.threw_pulse = False;
- }
- }
rule("homemade stats")
- rule("[variable] sleep_used")
- {
- event
- {
- Ongoing - Each Player;
- All;
- Ana;
- }
- conditions
- {
- Is Using Ability 1(Event Player) == True;
- }
- actions
- {
- Event Player.sleep_used += 1;
- }
- }
- rule("[variable] sleep_hit 1")
- {
- event
- {
- Player Dealt Damage;
- All;
- Ana;
- }
- conditions
- {
- Event Ability == Button(Ability 1);
- }
- actions
- {
- Event Player.sleep_hit += 1;
- }
- }
- rule("[variable] sleep_hit 2")
- {
- event
- {
- Player Dealt Final Blow;
- All;
- Ana;
- }
- conditions
- {
(Is Firing Secondary(Event Player) == True || Is Using Ability 1(Event Player) == True || Is Using Ability 2(Event Player)
== True || Is Using Ultimate(Event Player) == True) == True;
- (Event Ability == Button(Ability 1) && Event Was Environment == True) == True;
- }
- actions
- {
"goo_used"
If(Hero(Echo) == Hero Of(Event Player) && Is Firing Secondary(Event Player) == True && Is Dead(Event Player) != True);
Wait(0.035, Abort When False);
Event Player.goo_used += 1;
Wait(0.060, Abort When False);
Event Player.goo_used += 1;
Wait(0.060, Abort When False);
Event Player.goo_used += 1;
Wait(0.060, Abort When False);
Event Player.goo_used += 1;
Wait(0.060, Abort When False);
Event Player.goo_used += 1;
Wait(0.060, Abort When False);
Event Player.goo_used += 1;
End;
"helix_used + threw_helix"
If(Hero(Soldier: 76) == Hero Of(Event Player) && Is Firing Secondary(Event Player) == True);
Event Player.helix_used += 1;
Event Player.threw_helix = True;
Wait(1, Ignore Condition);
Event Player.threw_helix = False;
End;
"flash_used + threw_flash"
If(Hero(McCree) == Hero Of(Event Player) && Is Using Ability 2(Event Player) == True);
Event Player.flash_used += 1;
Event Player.threw_flash = True;
Wait(0.350, Ignore Condition);
Event Player.threw_flash = False;
End;
"threw_pulse"
If(Hero(Tracer) == Hero Of(Event Player) && Is Using Ultimate(Event Player) == True);
Event Player.threw_pulse = True;
Wait(1, Ignore Condition);
Event Player.threw_pulse = False;
End;
"sleep_used"
If(Hero(Ana) == Hero Of(Event Player) && Is Using Ability 1(Event Player) == True);
Event Player.sleep_used += 1;
End;
- Event Player.sleep_hit -= 1;
- }
- }